Search Results
7/17/2025, 8:41:40 AM
>>715689660
I enjoy it a LOT, but I played GFL1 so I have an attachment to the story and characters, GFL1 had a pretty goddamn amazing story and the main cast of characters were extremely well realised. They had full arcs, they grew, they changed, and sometimes they died.
GFL2's story has had some extremely strong moments so far, but it's still in the early/setup/world-building stages, it hasn't reached the kind of highs of 1. So, all that to say: The story is good, at times it's extremely good, and it's getting better and better. But it's not quite as good as I know it can be and hope it will be.
The gameplay is basically a better version of XCom on a smaller scale. The maps aren't as interesting and the objectives are usually pretty basic, but instead of having %Hit autism, it's all about teambuilding, team synergies and how you've built each individual character. There's an absolutely ridiculous amount of customisation available, down to choosing individual attachments for each gun, but generally people just follow guides.
The visuals and character models are fantastic, I would say without a doubt the absolute best in the industry. The gatcha model is generous, and overall I've had a lot of fun with it. I definitely recommend it.
https://www.youtube.com/watch?v=chxVPZzbPr8
I enjoy it a LOT, but I played GFL1 so I have an attachment to the story and characters, GFL1 had a pretty goddamn amazing story and the main cast of characters were extremely well realised. They had full arcs, they grew, they changed, and sometimes they died.
GFL2's story has had some extremely strong moments so far, but it's still in the early/setup/world-building stages, it hasn't reached the kind of highs of 1. So, all that to say: The story is good, at times it's extremely good, and it's getting better and better. But it's not quite as good as I know it can be and hope it will be.
The gameplay is basically a better version of XCom on a smaller scale. The maps aren't as interesting and the objectives are usually pretty basic, but instead of having %Hit autism, it's all about teambuilding, team synergies and how you've built each individual character. There's an absolutely ridiculous amount of customisation available, down to choosing individual attachments for each gun, but generally people just follow guides.
The visuals and character models are fantastic, I would say without a doubt the absolute best in the industry. The gatcha model is generous, and overall I've had a lot of fun with it. I definitely recommend it.
https://www.youtube.com/watch?v=chxVPZzbPr8
Page 1