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5/23/2025, 5:26:31 PM
Your fighter can also gain a special ability in exchange for points from the point pool. They can have up to 3 abilities.
>[If your fighter doesn’t have abilities, feel free to use the space for flavor text]
>[These are currently sample abilities. They may have to be adjusted in the next version. Feel free to suggest abilities, with the intention to try to make them relatively balanced against just having a +1 to a stat (ie., being a +1 bonus 1/6 of the time)]
>1 Point:
Element/Type Bane: Gain a +1 on all rolls vs. a Type or Element. (ie. Mage Bane gains +1 on all rolls against Mages, etc.)
>[This ability is unlikely to change]
Lucky: If the result would be a tie, win instead.
Duelist: Gain a +1 against Warriors and Experts, and -1 against Mages.
My Speed is Superior: Gain a +6 on any Mobility rolls vs. Might rolls.
>2 Points:
Disarming Cuteness: +3 on any Social rolls as long as the opponent’s Resolve is 2 or less.
>3 Points:
Cross Counter: Gain a +2 on any Reactive rolls vs. Active rolls.
Channeler: Gain a +2 vs. Mages and Spirits, but -1 against Prizes.
>4 Points:
Neutralizer: Ignore your opponent’s abilities.
>6 Points:Awakened: Gain +1 to all rolls
>[If your fighter doesn’t have abilities, feel free to use the space for flavor text]
>[These are currently sample abilities. They may have to be adjusted in the next version. Feel free to suggest abilities, with the intention to try to make them relatively balanced against just having a +1 to a stat (ie., being a +1 bonus 1/6 of the time)]
>1 Point:
Element/Type Bane: Gain a +1 on all rolls vs. a Type or Element. (ie. Mage Bane gains +1 on all rolls against Mages, etc.)
>[This ability is unlikely to change]
Lucky: If the result would be a tie, win instead.
Duelist: Gain a +1 against Warriors and Experts, and -1 against Mages.
My Speed is Superior: Gain a +6 on any Mobility rolls vs. Might rolls.
>2 Points:
Disarming Cuteness: +3 on any Social rolls as long as the opponent’s Resolve is 2 or less.
>3 Points:
Cross Counter: Gain a +2 on any Reactive rolls vs. Active rolls.
Channeler: Gain a +2 vs. Mages and Spirits, but -1 against Prizes.
>4 Points:
Neutralizer: Ignore your opponent’s abilities.
>6 Points:Awakened: Gain +1 to all rolls
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