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6/13/2025, 2:46:11 PM
>>712523810
You know, I have my fair criticisms about Nioh 2, to the point I even have a retarded troll who constantly accuses me of Iai looping, but if you're going to be showing examples of fighting bosses as a criticism, at least use a skill ability after a normal attack, because they have quirks that are advantageous to do so. Skill abilities are like high attacks, in that they don't rebound when blocked by human opponents. The only downside to them is that no matter your toughness (poise), a simple hit will stagger you. Usually when you get a low stance or mid stance attacks to hit, the first two hit animations are guaranteed if the first one does damage. This consistency means you don't have to put up with rebounds, but it's your choice to ignore this and just spam a button.
You know, I have my fair criticisms about Nioh 2, to the point I even have a retarded troll who constantly accuses me of Iai looping, but if you're going to be showing examples of fighting bosses as a criticism, at least use a skill ability after a normal attack, because they have quirks that are advantageous to do so. Skill abilities are like high attacks, in that they don't rebound when blocked by human opponents. The only downside to them is that no matter your toughness (poise), a simple hit will stagger you. Usually when you get a low stance or mid stance attacks to hit, the first two hit animations are guaranteed if the first one does damage. This consistency means you don't have to put up with rebounds, but it's your choice to ignore this and just spam a button.
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