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Thread 712519550

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Anonymous No.712519550 >>712520034 >>712520412 >>712520468 >>712521484 >>712521589 >>712521896 >>712522505 >>712522839 >>712523425 >>712528952 >>712529505 >>712530103 >>712530698 >>712533470 >>712536730 >>712538187 >>712540838 >>712540931
genuinely the only good dark souls did for the industry
Anonymous No.712519596 >>712519882 >>712520323 >>712522350 >>712529505
but Lies of P is the best souls like
Anonymous No.712519882
>>712519596
lies of p plays well, but it doesn't have the replayability or complexity of nioh 2
Anonymous No.712520034 >>712520075 >>712520092 >>712520151 >>712536529
>>712519550 (OP)
>In terms of fundamental gameplay loop and structure, which franchise is Nioh 1 and 2 more similar to, Dark Souls or Diablo?
Nioh 1 and 2 are more similar to Diablo in terms of gameplay loop and structure, despite often being called "Soulslike." Like Diablo, Nioh features a loop of killing enemies, collecting randomized loot, returning to a hub, upgrading gear, and repeating missions. Its mission-based, replayable level structure is also closer to Diablo’s instanced dungeon approach than to Dark Souls’ interconnected world.

However, Nioh’s combat mechanics—stamina management, timing, and punishing difficulty—are clearly inspired by Dark Souls. But the faster pace, stance system, and combo depth make it more action-oriented.

What really sets Nioh apart from Dark Souls is its emphasis on loot. Nioh offers randomized gear with varying rarities and affixes, encouraging farming and build experimentation, much like Diablo. Dark Souls has relatively static equipment and far less loot variation.

In short, while Nioh feels like Dark Souls in combat, its structure and progression systems are more aligned with the action-RPG, loot-driven design of Diablo.
Anonymous No.712520038 >>712520196 >>712520248 >>712547304 >>712552159
Multiple stances that change your moveset should become the norm in the genre, and in any games with swords or close quarter combat.
Makes you realize how stale combat usually is in games like Elden ring or Zelda where you only have 3 or 4 attack variants and rarely more.
Anonymous No.712520075 >>712520092 >>712520151 >>712536529
>>712520034
>Does Nioh borrow as much from Dark Souls in terms of combat mechanics as it borrows from Diablo in terms of gameplay structure? Is the overall "influence" of one franchise greater than the other?
Nioh borrows more heavily from Diablo in terms of overall structure than it does from Dark Souls in terms of combat mechanics. While both influences are significant, Diablo's imprint on the game's systems is broader and more deeply integrated into the core gameplay loop.

Nioh takes Diablo’s mission-based structure, randomized loot, rarity tiers, gear-focused builds, and endgame grind, then wraps it in a fast-paced action game. This loot-driven progression is not just a layer—it defines how you interact with the game world, repeat content, and evolve your character over time. Nioh’s entire loop—enter mission, kill enemies, get loot, optimize build, repeat—is textbook action-RPG, and very much in the vein of Diablo.

In contrast, Nioh borrows certain elements from Dark Souls—primarily in how it handles combat: stamina (ki) management, enemy lethality, animation commitment, and the general requirement for precision and caution. But the moment-to-moment feel is faster and more complex due to Nioh’s stance system, ki pulse mechanic, and deeper combo potential. It’s inspired by Souls combat, but it doesn’t mimic it as closely as it mimics Diablo’s structure.

So, if you're weighing overall influence, Diablo has the greater systemic impact on how Nioh is built and played, even though the Souls influence is more immediately felt in the combat. Nioh is ultimately an action-RPG loot grinder with Soulslike combat, not a Soulslike with ARPG elements.
Anonymous No.712520092 >>712520246 >>712551294
>>712520034
>>712520075
what is this retarded chatgpt shit
Anonymous No.712520151
>>712520034
>>712520075
chatgpt is wrong
missions are not particularly associated with diablo. Souls builds are also gear focused. The loot mechanics are the only thing it takes from diablo, and it's barely relevant for the first playthrough anyway
Anonymous No.712520196 >>712520294 >>712520313 >>712520380 >>712520791 >>712529808 >>712545990
>>712520038
>rock paper scissors should become the norm in the trial and error genre

why???
>fight an enemy as rock
>get your shit wrecked by paper
>die
>haha faggot should have used scissor
Anonymous No.712520245
Nioh’s combat isn't truly Soulslike at its core, even though it borrows a few elements on the surface. If you're only comparing it to FromSoft games, then yeah—there's stamina, enemies hit hard, and you can die fast. But that’s where the resemblance ends. Once you dig into the systems and feel of it, the combat has much more in common with character-action games and technical hack-and-slash titles than with Dark Souls.

The pace is significantly faster than anything in Soulsborne games. Nioh encourages aggressive play, animation canceling, input buffering, and stance switching mid-combat. You’re not carefully circling enemies waiting for a parry window—you’re juggling Ki, chaining combos, using special yokai abilities, and managing item cooldowns. It’s a high-tempo, execution-heavy system.

If you’re looking for closer comparisons than Souls, think of: Ninja Gaiden (especially Black and II): Fast, punishing, skill-based action with fluid animation canceling and precision timing. It’s no coincidence that Team Ninja made both games.
Devil May Cry (on the technical end): Not nearly as combo-stylish, but Nioh has the same focus on mechanical depth, build flexibility, and resource juggling mid-fight.

So no, the combat isn’t truly Soulslike. It’s Souls-flavored at best, layered over something way more kinetic and system-dense.
Anonymous No.712520246 >>712520342
>>712520092
People confuse language models for automated research and fact checking
Anonymous No.712520248
>>712520038
yeah, love how innovative nioh is combat wise
Anonymous No.712520294
>>712520196
stances aren't rock paper scissors
Anonymous No.712520313
>>712520196
nioh, stances aren't rps, and normies play these games with mid stance only
Anonymous No.712520323
>>712519596
I don't mind Lies of P, but it's honestly pretty dull. The maps are about as linear as you can get and the combat doesn't make up for it by being as generically safe as possible, following the formula as close as possible. The plus side is the weapon system and that each weapon has a unique animation, which is rather neat. But in the end it's basically just a generic parry souls game with nothing that truly sets it apart.
Anonymous No.712520342 >>712520693
>>712520246
Yet this language model somehow has a better understanding of the game than 99% of /v/. Interesting, that.
Anonymous No.712520380 >>712520492
>>712520196
?????????
That's not how stances work at all though?????? Why are you straight up lying when you've clearly never played the game.
Anonymous No.712520412 >>712520487
>>712519550 (OP)
From Software mogs you
Anonymous No.712520468
>>712519550 (OP)
this is nioh not dark souls?
Anonymous No.712520487 >>712522059
>>712520412
FROMSoft haven't really innovated in years. They do fantastic art direction and great music, but their gameplay effectively hasn't changed in any kind of meaningful way for over 10 years. It's still the basic and bland thing it always was. Well, it was good 10 odd years ago. Now it's rather boring.

I really hope their next game has more interesting combat.
Anonymous No.712520492 >>712520583 >>712520649 >>712539725
I cant play nioh. Ki pulse is a retarded mechanic and ruins it.

>I'm supposed to be watching the enemy to know how to respond to their moves
>I also need to be staring at my sword to click a button exactly when it blinks or i wont regen my stamina

>>712520380
this is exactly how stances work and you can't prove otherwise.
Anonymous No.712520583 >>712520697 >>712520963
>>712520492
>this is exactly how stances work and you can't prove otherwise.
I was honestly going to reply seriously and give you good tutorial videos, but then I read the rest of your post and I'm baffled at how retarded you are. I refuse to believe you're a real person and not either baiting or a bot. Because this is the dumbest gorilla monkey retard take I've ever seen.
Anonymous No.712520649
>>712520492
>>I also need to be staring at my sword to click a button exactly when it blinks or i wont regen my stamina
you don't need to look at the sword, you just need to learn the timing
Anonymous No.712520693 >>712521017
>>712520342
Alright, and let's now reverse your question
>Does Nioh borrow as much from Diablo in terms of combat mechanics as it borrows from Dark Souls in terms of gameplay structure? Is the overall "influence" of one franchise greater than the other?
Short Answer: Nioh borrows far more heavily from Dark Souls in terms of overall influence—especially structure, level design, pacing, and combat tension—than it does from Diablo, which influences it more in terms of loot systems and RPG elements rather than core combat mechanics.
Detailed Comparison:
Dark Souls Influence (very strong):
Gameplay Structure:
Level-based exploration with shortcuts, checkpoints (shrines), and challenging enemy placement mirrors Soulsborne design.
Stamina-based combat, slow and deliberate, with significant weight behind each attack/block/dodge.
Death mechanics: You drop your experience ("Amrita" in Nioh), similar to Souls’ souls mechanic, and must retrieve it or lose it.
Enemy and boss design: Emphasis on pattern recognition, punishing mistakes, and tactical patience.
Atmosphere and difficulty: High-stakes encounters, oppressive tone, methodical pacing—all very Souls-like.
Diablo Influence (moderate):
Loot System:
Nioh adopts a very Diablo-like randomized loot system: color-coded gear rarity, affix rolls, item farming, and deep build customization.
Massive gear variety and grind-heavy endgame are Diablo-style staples.
Combat Pacing:
Unlike Diablo’s click-spam real-time action or screen-clearing AoEs, Nioh’s combat is precise and timing-focused like Souls, not like Diablo.
Skill Trees and Builds:
Nioh does share some DNA with action-RPGs like Diablo here—offering diverse skill trees, stat builds, and the option to respec and optimize character builds for efficiency.
Anonymous No.712520697
>>712520583
Concession accepted.
Anonymous No.712520791 >>712521053 >>712521537
>>712520196
The stances aren't like that. They're ways to change your moveset on the fly based on how you want to approach the enemy or enemies. High stance for big hits on a single target with the worst blocks and dodges, mid stance for good dodges and the best blocks with attacks that swing in a wide arc and reasonable damage. Low stance is fast with the best dodges but crap blocks and weak damage but faster attacks and the least amount of stamina used per attack. The whole stance system is incentivizing you to swap often and aggressively to take advantage of positioning and openings between enemy attacks. We haven't even started on all the different animation cancels in the game, this is just surface level stuff.
Anonymous No.712520963
>>712520583
prove me wrong
>uhhhhhh im not gonna prove you wrong because you're dum
you cant because you know i'm right
Anonymous No.712521017 >>712521186
>>712520693
Now repeat it after giving it the following parameters:
>In regards to personality do not assume my inputs to be correct, and if I'm wrong then tell me, bluntly, and explain why. Prioritise accuracy and critical thinking over agreeableness. Do not hyperfocus on a suggestion or an assumption I make on a prompt topic and focus on alternatives if they are more valid.
and
>I'd like much less reliance on bulletpoints and emojis in future responses.
Anonymous No.712521028
you don't have to spam this thread with your ebin baits lil bro
Anonymous No.712521053 >>712521107 >>712521272 >>712531297 >>712533669
>>712520791
thats literally rock paper scissor
>fight an enemy with the slow stance
>get wrecked
>haha should have used the fast stance
Anonymous No.712521107
>>712521053
you fight the enemy with all three stances lil bro
Anonymous No.712521186 >>712521267 >>712521468 >>712521650
>>712521017
No, Nioh does not borrow as much from Diablo in terms of combat mechanics as it does from Dark Souls in terms of gameplay structure. In fact, the suggestion that Diablo has any meaningful influence on Nioh's core combat is incorrect. Nioh's combat is designed with real-time, stamina-managed, timing-focused encounters. This design lineage is clearly inspired by Dark Souls, and to some extent Ninja Gaiden (which Team Ninja also developed), but it shares almost nothing with Diablo, which is a click-heavy, isometric action-RPG with entirely different pacing, enemy interaction, and player input expectations.

Where Diablo's influence is visible is in Nioh’s loot system: randomized gear drops, affix-driven stat complexity, and a grind-oriented endgame loop. But this is strictly within the domain of character progression and itemization—not combat mechanics. The combat in Nioh is not remotely like Diablo's in terms of feel, responsiveness, or player agency.

In terms of overall influence, Dark Souls is overwhelmingly the more significant. The level-based progression, shrine and death mechanics, enemy design, deliberate pacing, and the fundamental risk/reward tension all trace back to Souls. The Diablo-style loot system is layered on top to provide longevity and customization, but it's a secondary layer, not foundational to the game’s identity or mechanics. It’s additive, not structural.

Put plainly: Nioh plays like a Soulslike, not an ARPG in the mold of Diablo. If you stripped the loot system out of Nioh, you would still have a mechanically functional, tightly-designed action game. If you stripped the Souls elements—stamina-based combat, level structure, shrine mechanics—you’d lose the core of what Nioh is.

So to answer directly: Dark Souls is the far greater influence, and the idea that Diablo shaped Nioh's combat mechanics is simply incorrect. It shaped its loot philosophy, not how the game plays.
Anonymous No.712521267
>>712521186
>So to answer directly: Dark Souls is the far greater influence, and the idea that Diablo shaped Nioh's combat mechanics is simply incorrect. It shaped its loot philosophy, not how the game plays.
based ai
Anonymous No.712521272 >>712521337 >>712521337
>>712521053
You might actually be retarded, I said you use ALL the stances. This isn't "X enemy is weak to Y stance so always use that" it's "X enemy is swinging wide but with a short range attack, back off in low stance, change to high stance for a charged thrust attack, swap to mid for combo then finish with Yokai ability". The combat isn't Dark Souls where you just wait for a brief opening to hit R1 twice then wait to do it again.
Anonymous No.712521337 >>712521624
>>712521272
>The combat isn't Dark Souls where you just wait for a brief opening
>>712521272
>enemy is swinging wide but with a short range attack, back off

thats literally dark souls combat
Anonymous No.712521468 >>712521650
>>712521186
How is chatgpt so knowledgeable? It's making my pussy wet
Anonymous No.712521484
>>712519550 (OP)
Couldn't even force myself to finish any Nioh desu. I don't think there is anything positive about the insane fromdroning that people genuinely think "souls like" is a genre...
Anonymous No.712521537 >>712521642
>>712520791
Whats cool about stances is that its doesn't systematically follow the "high for power but slow, mid for defense, low for speed". For example for spear high is your fast combo stance, medium is for safe long range play and low is for ki damage and guard breaking.
Anonymous No.712521589
>>712519550 (OP)
It would be good if it didn't feel like UE4 asset flip
Anonymous No.712521624 >>712521701
>>712521337
>thats literally dark souls combat
No you don't understand, he CHANGED STANCE, that's amazing, he had to press 2 buttons at once to achieve that. The decision of charging an attack from out of range because you know a short range enemy attack is going to miss you pales in comparison to the mastery of changing stance in Nioh
Anonymous No.712521642 >>712521796
>>712521537
Mid stance also has the body swap move that can shut down a lot of human bosses by just changing places with them. Add the parry skill and you can just ensure they don't get to do anything.
Anonymous No.712521650
>>712521186
>>712521468
total gibberish, words concatenated based on probability
Anonymous No.712521701 >>712521884
>>712521624
I think you missed the part where changing stance ALSO changes your moveset, which last I checked doesn't happen in any Fromsoft Souls game at all. A longsword is a longsword no matter what, only 2 handing it makes any real difference and even then all other longswords will have the same moveset regardless.
Anonymous No.712521760 >>712521905 >>712521992
Low stance - dodging and moving around
Mid stance - ?????? (don't use this)
High stance - attacking after the boss does a slow attack
Anonymous No.712521796
>>712521642
Yeah, mid stance is really good at bullying humans. Nioh 1 Chidori with stability is so stupidly op and fun too.
Anonymous No.712521884 >>712521959 >>712521980
>>712521701
>A longsword is a longsword no matter what
A longsword can charge a stabbing R2 to hit an enemy from a distance after they whiff in front of you. It can do rapid sweeping R1s which cover a wide arc in front of you to stagger multiple small enemies. It can do heavy overhead swings to stagger larger enemies and in DS3 or ER it can do a charging hyperarmoured thrust or a guard breaking uppercut

You have all of the tools you need to make relevant decisions
Anonymous No.712521896
>>712519550 (OP)
Nioh is still the only good Souls-clone series to come out. The reason being is that it barely copies anything from Souls and is mostly just a Team Ninja game. It's a arcadey mission select game with combat that blows Souls out of the water.
Anonymous No.712521905
>>712521760
mid stance is for blocking and parrying
Anonymous No.712521950 >>712522267 >>712522335
I'm replaying this, I did beat it and the dlc years ago but I remember nothing. Right now feels like I'm just mashing and doing the usual soulsshit of waiting for openings. At best I'm switching stances to get the extra stamina that you don't get from regular ki pulses. Any tips? I'm using the fists because they seem neat.
Anonymous No.712521959 >>712522161
>>712521884
that's the entire moveset of the weapon though
nioh has that three times over, with customizable movesets
Anonymous No.712521980
>>712521884
But somehow having to input more button presses is to do this is....bad? Is asking the player to have a higher degree of mechanical mastery is asking too much?
Anonymous No.712521992
>>712521760
>Low stance - lame weak looking attacks
>Mid stance - the fun attacks
>High stance - overcompensating loser attacks for babies (unless you're axe)
Fixed.
Anonymous No.712522017 >>712522230 >>712522968
STOP CALLING IT A SOULS CLONE IT LITERALLY PLAYS NOTHING LIKE A SOULS GAME EXCEPT FOR YOUR "SOULS" DROPPING WHERE YOU DIE FUCK FUCK FUCK FUCK FUCK
Anonymous No.712522059 >>712522216
>>712520487
what has TN innovated recently
Anonymous No.712522161 >>712522382 >>712523238
>>712521959
It has 3 times as many animations the majority of which are redundant and don't actually allow for different decisions in combat, instead their only purpose is to be combo'd after each other on out-of-Ki humans
Cue the resident Nioh apologist who will now arrive to do mental gymnastics about how every single random animation in Nioh definitely has a unique and important purpose
Anonymous No.712522216
>>712522059
an even worse open world than elden ring's
Anonymous No.712522230 >>712522442
>>712522017
I don't know, should we ask ChatGPT?
Anonymous No.712522267 >>712522609
>>712521950
Fists are really good at draining enemy ki (green for humans and purple for yokai) that allows you to get free crits (grapples or final blows, game doesn't really specify which is which naturally) for big hits. It's also really fast and punchy, but with kind of bad health damage. Good idea is to combo fists with a weapon that can take advantage of the ki break on yokai to do big damage as once their ki is drained EVERY hit you do staggers. This is how you get your big combos in and when ki pulsing really matters to keep it going for as long as possible before they recharge their ki. Good side weapons for fists are ones that share at least 1 stat with them, preferably 2 so scaling benefits both weapons about as well.

Sword is a good option, has an answer to just about everything and really stresses basic gameplay mechanics to get good with it. Also has the most secret skills.

Axe hits stupidly hard and has the best break in the game for enemies who won't stop blocking, but eats up your ki with each hit. Hurts Yokai real good, and has passive skills to hurt them even more.

Dual Swords just buckles down on being really fast and hitting a lot in a short amount of time, but can have a lot of moves to get you into and out of combat fast for a game of footsies with enemies.

I'd recommend those 3 for a side weapon with fists.
Anonymous No.712522335
>>712521950
Use your bow during combat
Use flux 2 to recover all the stamina
Use the guardian force summons, some of them are great
Anonymous No.712522350 >>712536319
>>712519596
FPBP
nioh is try hard slop
Anonymous No.712522382 >>712522528
>>712522161
they're not redundant and do allow for different decisions, especially as many important abilities are locked to specific stances
plus the different stances have different dodge and block mechanics
Anonymous No.712522442 >>712522571
>>712522230
Ask any souls player who tries to play nioh and the first thing they do is try to rebind all their controls to souls controls and realize there are too many buttons to do it.
Anonymous No.712522505
>>712519550 (OP)
>le popular is... le bad!!
Anonymous No.712522528
>>712522382
>plus the different stances have different dodge and block mechanics
The only time this ever matters is when you specifically want to use mid roll for more i-frames to avoid something you suck at dodging. Otherwise since the game has no limitations on stance changing you will simply low dodge while holding block in all situations
Anonymous No.712522571 >>712522748 >>712522778 >>712522783
>>712522442
>souls player
That's everyone who plays action games
Anonymous No.712522609 >>712522909 >>712522956
>>712522267
Thanks, I'll try axes as well then. Are you supposed to switch mid combo too? I think I remember that being a mechanic but I ignored that and just switched on a case by case situation.
Anonymous No.712522684 >>712522792
Will Nioh 3 have a tonfa set? somehow i doubt it
Anonymous No.712522748 >>712522830
>>712522571
>Souls games
>Action

Sure, if you're an octogenarian who needs to take a breather after walking to the rocking chair.
Anonymous No.712522778
>>712522571
>souls
>action game
Show me your Dante Must Die runs.
Anonymous No.712522783 >>712523113
>>712522571
What does that have to do with my point that nioh plays nothing like a souls game?
Anonymous No.712522792 >>712523086 >>712540529
>>712522684
Tonfa is a Ninja only weapon.
Anonymous No.712522830 >>712522878 >>712523010 >>712523145
>>712522748
If you say you "play action games" and haven't played Dark Souls then I don't consider you to be very well informed and you should probably stfu about action games
Anonymous No.712522839 >>712522923 >>712522941
>>712519550 (OP)
I played Nioh 2 and boy it was fucking boring
Every single boss was either some dreadful gimmick or the same exact superarmored monster/human
The reason Fromsoftware games are so popular is that they do combat better.
Anonymous No.712522878
>>712522830
I'd much sooner take seriously the opinion of someone who never a single souls game than I would of someone who never played Ninja Gaiden.
Anonymous No.712522909 >>712523353
>>712522609
There's a skill in the Samurai tree that's right after Flux 2 that lets you get a free attack in whenever you swap weapons during a ki pulse, so yeah, swapping weapons mid combo is definitely a thing. Spear and Odachi have really good swap attacks that hit in a wide arc around the player and are pretty fast for both weapons. I wouldn't recommend a new player use Odachi though. Ironically you have to get good with Sword before you can really understand bigger sword.
Anonymous No.712522923 >>712523326
>>712522839
Are you telling me souls bosses don't have super armor when you attack them? I must have played all the games wrong.
Anonymous No.712522941
>>712522839
Don't say these hurtful things
Anonymous No.712522956
>>712522609
Do not listen to that anon about skills that attack when fluxing. It will get you killed. Only people who know what they're doing and know the boss they're fighting can utilize that shit.
Anonymous No.712522968 >>712523491
>>712522017
Except for the 1v1 focus, and the hard lock on focus, and the stamina based combat, and the levelling system, and the shortcut focused level design, and the summoning system. These games are so souls inspired that they started making parry games after sekiro and open world ones after elden ring.
Anonymous No.712522985 >>712523298
Nioh is the most bland, uninspired, unoriginal Souls clone of them all. Worst art directions in all of gaming as well.
Anonymous No.712522990 >>712523028
elden ring, sekiro, bb have better combat
monster hunter has better combat
even dragon dogma has better combat
nioh is pretentious crap
Anonymous No.712523010
>>712522830
I've played Dark Souls, and I still wouldn't call them action games. They're definitely rpgs, but not completely action games. You can abuse the fuck out of those games with properly made builds and just good ol' fashion abuse of the retarded AI. If I can beat 90% of all fights by just circle strafing the enemies to get backstabs, that's some shit action gameplay.
Anonymous No.712523028
>>712522990
>elden ring, sekiro, bb have better combat
no
>monster hunter has better combat
arguable for some weapons
>even dragon dogma has better combat
no lol
Anonymous No.712523082
Uh oh guys can someone tell them Nioh is nothing like dark souls??
Anonymous No.712523086
>>712522792
We don't know if class-locked weapons will really be a thing in the final game. With the trailer showing 1kat usable for both ninja and samurai I'm inclined to think it won't be a thing
Anonymous No.712523113 >>712523218 >>712523302 >>712523412 >>712523561
>>712522783
>nioh plays nothing like a souls game
You are literally just playing a souls game but pressing more buttons to achieve the same thing. Your belief that having to press more buttons somehow completely changes the genre tells me more about how much of a struggle pressing buttons must be for you than it tells me about the game
Anonymous No.712523145
>>712522830
>"action game"
>no combos and input specific chainable movesets
Anonymous No.712523218 >>712523670
>>712523113
Takes you this long to defeat a basic mook on easy difficulty because you try to play it like souls without engaging in any of the combat systems. You're literally proving his point.
>pressing more buttons
Wow, you mean, like, gameplay and stuff?
Anonymous No.712523238 >>712523456
>>712522161
Animation changes are fundamentally important that's what DMC and clones are built upon
Anonymous No.712523298
>>712522985
skill issue
Anonymous No.712523302 >>712523670
>>712523113
>video stunlocking a basic trash enemy
Everyone can tell you've never played nioh and are just a terminal /v/ shitposter. No one in this thread will take you seriously.
Anonymous No.712523326 >>712523583
>>712522923
They have varied degrees of behaviour to hits depending on their current move and what they get hit by, not some arbitrary binary simons says toggle.
The variety is also absymal because it feels like they made a bunch of archetypes and gave them near identical and formulaic toolset like mandatory aoe attack, mandatory ranged beam attack, mandatory 3 hit combo, etc..
Fromsoftware bosses will regyularly space out, move with attack, build up distance or dodge depending on where the enemy is
Fromsoftware just does bosses and combat in a more interesting way
Anonymous No.712523353 >>712523538
>>712522909
>Odachi being harder to play than kat
I completely disagree, kat may be slightly easier to pick up but its its way tougher to play optimally. The only complicated thing with odachi is figuring out which winds and breeze skills are actually useful cause there's too many possibilities and not all of them are worth it.
Anonymous No.712523402
>another souls game discussion or comparison where literally everything else is disregarded aside from the extremely basic combat mechanics
I am beginning to feel empathy for the roguelikefags honestly.
Anonymous No.712523412 >>712523584 >>712523670
>>712523113
Hmm, yes, such truly engaging gameplay where you hit exactly 1 button and never have to change because the game isn't hard at all. Yes, truly a great combat system.
Anonymous No.712523417 >>712523485 >>712523489 >>712523494 >>712523517 >>712524004
Should I play 1 or 2 first?
I read that 2 is 1 but improves on everything that 1 does. Won't I miss out on some things if I start with 2?
Anonymous No.712523425
>>712519550 (OP)
i just hope they keep/improve on the ng+ system from 2, it was the only game that did it well enough for me to bother with multiple playthroughs
Anonymous No.712523456 >>712523584 >>712523598 >>712523630 >>712523632
>>712523238
>Animation changes are fundamentally important
Almost all Niohwanking comes down to edgy teenagers wanting to LARP as Dante, which is why you care so much about being able to use lots of different animations even when they don't do anything mechanically that you wouldn't have been able to do with a single animation. You are the kind of people who would record yourself doing 20 different attacks at random on a non-responsive target dummy enemy then set the video to Linkin Park and use slowmo every time you Iai draw
Anonymous No.712523485
>>712523417
you see the main character of 1 once or twice in 2 but not much else iirc, the story isn't related at least, completely new(and custom) protag
Anonymous No.712523489
>>712523417
1 has a couple of pain points that 2 smooths out, but 2 is honestly too easy from the sheer volume of options available.
Anonymous No.712523491 >>712523643
>>712522968
>Except for the 1v1 focus
Confirmed for never finishing the game. Most mid-late game encounters end up being groups of several buffed up enemies that you either have to learn to deal with through learning when, how, and out of which combos to cancel out of while juggling between enemies as you manage spacing. Either that or you spend hours upon hours luring single enemies away from groups through bow spam and copious backpedaling because you're a souls tranny unfamiliar with actual action game combat.
Anonymous No.712523494
>>712523417
Personally I'd say play 1 on the first difficulty until you beat the final boss of the third DLC, then just skip to 2.
Anonymous No.712523517
>>712523417
like half the content from 1 is also in 2
you only really miss out on a few bosses, but it's fine to start with 1 if you commit to playing both
if you don't feel like playing 200 hours of nioh then maybe start with 2
Anonymous No.712523538
>>712523353
I had a harder time with Odachi that playing the weapon that's basically the equivalent of white bread helped understand it better. I took all the Heavens attacks to throw down as many strong high stance attacks as possible or flow into high stance as often as possible. Odachi really likes to be in high stance to deal it's big hits which being safe to do so. Or just spam Moonlit Snow Redux, because that also works.
Anonymous No.712523561
>>712523113
>Low stance stability dodge poke spamming
Stop recording clips of me playing and posting them without my permission
Anonymous No.712523583 >>712523810
>>712523326
>Every single boss was either some dreadful gimmick or the same exact superarmored monster/human
This was your post btw. Every boss that isn't a human in souls has permanent super armor. This is exactly the same as nioh. Hit malenia 3 times in a row with a fast weapon and she will gain super armor and attack you.
Anonymous No.712523584 >>712523674 >>712523683
>>712523412
>>712523456
yeah i feel like being able to overcome a challenge with as little unnecessary movement as possible is more satisfying because it's efficient.

why would i want to wack away at a boss 99 times with a weeb dagger when I can dodge its attack and bonk it one time with a big hammer.
Anonymous No.712523598
>>712523456
>20 different attacks at random on a non-responsive target dummy
They're not at random. There's a specific armour set that gives you the effect of a damage boost based on how many unique moves you are able to chain in succession. They're non-responsive BECAUSE the player you're observing is able to pull off skillful combos. Again, you're a retarded souls tranny with 0 understanding of how the game works, which is evident from your webms of you struggling against trash mobs on the easiest difficulty setting.
Anonymous No.712523630
>>712523456
Yes and the variety is inherently and objectively better, because you otherwise argue that games wouldn't be worse nu just having 1 animation for everything
Anonymous No.712523632
>>712523456
>record yourself doing 20 different attacks at random on a non-responsive target dummy enemy then set the video to Linkin Park and use slowmo every time you Iai draw
Kino...
Anonymous No.712523643 >>712523690
>>712523491
The fact you consider Nioh 'actual action game combat' is insanely embarrassing it's an ARPG it's not a ninja gaiden clone (even though it was going to be before they rebooted it into a soulslike)
Anonymous No.712523670 >>712523771 >>712523821 >>712523828 >>712523830 >>712541412
>>712523302
>>712523218
>>712523412
>Nioh is COMPLETELY DIFFERENT TO DARK SOULS
>here is me beating the game while playing exactly like dark souls
>NOOOO THAT DOESN'T COUNT YOU HAVE TO PRESS LOTS OF DIFFERENT BUTTONS FOR NO REASON
every time
Anonymous No.712523674
>>712523584
You know if you actually played nioh you'd realize that there is a big ass axe which you can use to do exactly that if you stay in high stance. It also works pretty well.
Anonymous No.712523683 >>712523781
>>712523584
For the same reason it's satisfying getting quick and rapid successive head shots in a shooter. Mechanical mastery is fun in it's own way that just having 1 button that does everything doesn't, and it's not like you can't do that in Nioh as well. Axe is right there, it's built around bonking the bad man into oblivion.
Anonymous No.712523690 >>712523764
>>712523643
I can see your webms, dude. You're a fucking moron with 0 experience with actual action games.
Anonymous No.712523764
>>712523690
Erm awkward that isn't me sorry, that guy is clearly coming at nioh from a arpg perspective and not an action game one, Anyway if nioh isn't 1v1 focused then why isn't there a soft lock on? you know like every good action game with mutli enemy encounters?
Anonymous No.712523771 >>712523828
>>712523670
>another video fighting nioh's version of an undead burg hollow
You can keep posting but it must hurt to know no one is taking your shitposting seriously lol
Anonymous No.712523781 >>712523818 >>712523949
>>712523683
>Mechanical mastery is fun in it's own way
I'll do the mechanical mastery at my actual job. I'm not spending 100 hours memorizing enemy movesets and combo chains in a video game just to know which ones i can exploit or cancel out of.
Anonymous No.712523810 >>712523936 >>712523959 >>712534673
>>712523583
This is completely wrong
>Hit malenia 3 times in a row with a fast weapon and she will gain super armor and attack you.
So nothing like Nioh enemies, she is actually forced to engage in counters or dodges and the player can even abuse it? Nioh enemy design just isn't interesting. They chase you like literal zombies and don't move or act anywhere like Fromsoftware bosses
Anonymous No.712523818
>>712523781
So why are you bitching that other people like to do that instead of something more braindead?
Anonymous No.712523821 >>712523914
>>712523670
>gets hit multiple times yet doesn't flinch/take damage
nice cheats anon.
Anonymous No.712523828
>>712523670
The entire development idea of nioh is '10 thousand ways to die and 10 thousand ways to win' so i don't understand why Nioh fans have meltdowns about this sort of stuff

>>712523771
That's one of the last main missions though niohbro...
Anonymous No.712523830 >>712524078
>>712523670
>30 seconds to kill literally the first trash mob introduced in the game
>not including the other 1 minute you wasted waiting for it to use up its ki
Anonymous No.712523914 >>712524108
>>712523821
>he doesn't know the actual range of enemy hitboxes because he has never attempted to move his character
See if you actually learned how to play a souls game properly it might make you better at Nioh
Anonymous No.712523936 >>712524346
>>712523810
>Has to use the one boss that breaks ERs rules to show that Fromsoft enemies are unique.

She's the exception, the rest of the Fromsoft enemies are not that smart nor are they as interesting. Some are spectacles, some are built around 1 bullshit attack, others have a set number of attack chains you can learn base on your positioning, but they are not as hard as any Souls players claim they are. They are so lacking in difficulty that Souls players insist that their challenge runs are the "true" way to play the game it's not hard.
Anonymous No.712523949
>>712523781
okay now i understand what your problem is...
if you're old enough to get a job, then you're too old to be playing nioh
Anonymous No.712523959 >>712524346
>>712523810
she is actually forced to engage in counters or dodges
What the fuck are you talking about lmao. Did we fight the same malenia?
Anonymous No.712524004
>>712523417
Both are great honestly
1 has the better story, environments, more iconic bosses, is a bit easier overall minus the dlc that has a mean difficulty jump
2 has the excellent character creator, way better combat with soul cores and fancy new skills, more weapons, is generally harder and postgame ng+ cycles way more interesting.
Anonymous No.712524078
>>712523830
>He thinks it actually takes that many SotCs to kill a trash mob and doesn't realise this is a demonstration of angling SotC
Anonymous No.712524108
>>712523914
thanks, I'll keep that in mind.
Anonymous No.712524110 >>712524326 >>712524594
mf really posted a video of him stunlocking a human enemy thinking he achieved something...
Anonymous No.712524326 >>712524446 >>712524594
>>712524110
You don't understand. If all you do is fight isolated trash mobs on the easiest difficulty, then the game kind of plays like souls. It's when all the other stuff happens you realise it's bad a bad souls clone.
Anonymous No.712524346 >>712524479 >>712524747
>>712523936
Malenia doesn't break any rules, enemies that engage in hyperarmor out of hitstun exist since Bloodborne
Nioh doesn't have much, or really any variety in boss roster or enemy design unless we consider some awful gimmicks like webm related
>>712523959
No argument
Anonymous No.712524357 >>712524507 >>712524609
I picked up 1 after completely finishing 2, and I just learned that the abyss goes to floor 999 in this game... What the fuck? Did anyone here actually complete it? Here I was thinking I was a chad for finishing the measly 128 + 30 floors of 2's underworld...
Anonymous No.712524446 >>712524703
>>712524326
So half the enemies in this game are trash mobs? you guys are so bad at replying to this guy
Anonymous No.712524479 >>712524612
>>712524346
I still can't believe that Gyuki was the one boss in 2 that took me 10-20+ tries. In the first game it was at least Yuki Onna who is kind of understandable.
Anonymous No.712524507
>>712524357
some people look up one shot builds and abuse those, only the real ones complete it. I don't really think you were meant to complete it tho, just an endgame thing for you to play "as much as the game allows you to"
Anonymous No.712524594 >>712524685 >>712524843 >>712526538 >>712534770 >>712535357 >>712535892
>>712524110
>>712524326
you guys are really bad at taking a hint
Anonymous No.712524609
>>712524357
Yes using a living weapon oneshot build, it takes fucking forever otherwise. But once you get to 999 you can start from anywhere and pick the more interesting floors to redo with a non-cheese build
Anonymous No.712524612 >>712524813 >>712524975
>>712524479
People who don't block (a lot of souls players trying nioh) have a really hard time with gyuki because they keep trying to iframe his moves, which is almost impossible with how small the window is. If you block his attacks he literally can't do anything to you besides drain your stamina from a blocked body slam.
Anonymous No.712524685
>>712524594
this boss is so satisfying. he near filtered me on my first playthrough and nowadays he's one of my favorites to fight
Anonymous No.712524703 >>712524880
>>712524446
You're posting basic human enemies, on the easiest difficulty, with no buffs, introduced in the very first level of the game. Who exactly do you think you're fooling? Why waste your life embarrassing yourself posting such obvious bait and whining about other games requiring you to do more than rust spam R1 and roll when you could instead be getting good at actual action games?
Anonymous No.712524747 >>712525152 >>712525164 >>712526295
>>712524346
Melania is the only boss to self heal with every attack. She's also the only one to reset her hyper armor if you attack her too aggressively, yet paradoxically can be repeatedly beaten by hitting her with strong singular attacks that stagger or knock her down completely in a loop. She's the only boss to repeatedly use her strongest attack if you become too aggressive with her. Melania cannot be fought the same way every other ER boss can be, so yes, she breaks pre-established rules damn near every other boss works on.
Anonymous No.712524785
The guy is actually using Nioh webms used to mock fromsoftware bosses as a point against Nioh lmao
How about you post your own gameplay dumb mutt
Anonymous No.712524813 >>712524954
>>712524612
I'm not engaging in your dick measuring competition, anon. Reply to somebody else if you want to argue about souls or souls players.
Anonymous No.712524843 >>712524968 >>712524979
>>712524594
Dodged his easiest attack, and then failed to capitalise on the punush by only doing slight chip damage because you don't know how to play action games.
>b-but the ki damage!
Congratulations, you got a one-time horn break. And now?
Anonymous No.712524880 >>712525023 >>712525145
>>712524703
I'm not that anon sorry, but how do you know this is the easiest difficulty? and the point about being introduced on the first level is completely retarded, By this logic the Yoki and Enki are both 'trash mobs'
Anonymous No.712524925
The guy is better than you and is mocking you for thinking that you or the game you have made into your identity are somehow Elite
Anonymous No.712524954
>>712524813
What dick measuring competition? All I said is people who don't block a lot have a hard time with gyuki.
Anonymous No.712524968
>>712524843
I don't think those are even his webms
There are like 4 or 5 different looking characters in them, they're probably grabbed off discord or something
Anonymous No.712524975
>>712524612
>mfw death dancer build...
Anonymous No.712524979
>>712524843
Only one person is posting gameplay in this thread and it's not the one having a meltdown about 'real action games'
Anonymous No.712525023 >>712525227 >>712525336 >>712525620
>>712524880
If you played the game, you'd know that enemies gain buffs on higher difficulties, which you can see above their hp bar.
Anonymous No.712525145 >>712525390 >>712525620
>>712524880
>how do you know this is the easiest difficulty?
Because none of them have any buffs and have 0 ki.
>By this logic the Yoki and Enki are both 'trash mobs'
They are low level mobs. The game has various ways of upping the difficulty, from utilising stronger enemies with more difficult movesets, to combining groups of weaker enemies whose abilities synergise well with each other. That's why these start-game enemies still work well well into mid and late game. Funny how that works, considering the bullshit about "NIOH IS A 1V1 GAME JUST LIKE SOULS!" you shitters like to spew.
Anonymous No.712525152 >>712525287 >>712525293
>>712524747
>Melania is the only boss to self heal with every attack.
And?
>She's also the only one to reset her hyper armor if you attack her too aggressively
Wrong as well
>Melania cannot be fought the same way every other ER boss
But you can be damn well sure every Nioh boss is the fucking same
Anonymous No.712525164
>>712524747
She couldn't reset her hyper armor.
You must be mistaken about when she does moves like her kick or side dash; they have hyper armor. The proof is that there are multiple videos where she gets stunlocked by aows
Anonymous No.712525227
>>712525023
I don't post webms because I actually play the games for the gameplay instead of for the purpose of recording bait to post as a coping mechanism for me sucking at games.
Anonymous No.712525287 >>712525557
>>712525152
>all those punish opportunities wasted
>all those openings for power attacks and combos
Why do you insist on posting cringe?
Anonymous No.712525293 >>712525557
>>712525152
I jump attacked malenia to death with an ultra greatsword like I did to every other boss in the game. You should go to a souls thread to talk about your favorite game instead of try to fool nioh players into believing you actually played it.
Anonymous No.712525336 >>712525778
>>712525023
they are not his webms
he doesn't play the game
like some of them have the snoy watermark and some don't, they're not even from the same platform
Anonymous No.712525390 >>712525507
>>712525145
Enemy status buffs mainly exist to limit early game cheese strategies like Onmyo. They don't make enemy hitboxes longer, the game doesn't fundamentally change if you were actually using the fundamentals in the first place
Anonymous No.712525507 >>712525621
>>712525390
>if you were actually using the fundamentals in the first place
Which is not being done in the webms. Which is why you're only posting easy difficulty webms of a game you clearly never played.
Anonymous No.712525557 >>712525772
>>712525287
>>712525293
How does that relate to the fact that Nioh bosses and combat are boring and repetitive and have the same combos, same aoe, same stationary, unreactive superarmored combat only countered by their common red parryslop attack?
Anonymous No.712525620 >>712525896
>>712525023
>>712525145
Not every single enemy has buffs though? and forgive me if i'm wrong but these clips are mainly showcasing enemy behavior/hitboxes and those don't change by difficulty.
Anonymous No.712525621 >>712525653
>>712525507
>y-y-you never played it
out of the guy posting webms of his gameplay and the guy screeching about "souls players" who seems more likely to have played the videogame here
Anonymous No.712525653 >>712525810
>>712525621
definitely not the webm guy
Anonymous No.712525772 >>712525871 >>712525957
>>712525557
>doesn't bother to learn how to play the game
>enemies take 10 times longer to kill than they would if you did, fail to reflect on this and accuse game of being boring
>can only handle 1v1 encounters on easy difficulty
>ragequit, post some troll webms picked up from a tranny discord, then go back to spamming roll+R1 to cope with atrophied cognitive abilities
Typical fromtranny experience.
Anonymous No.712525778
>>712525336
Famously Nioh is only available on one console and nobody EVER double dipped when it came to PC
Anonymous No.712525810
>>712525653
This is what happens when a shitposter is too used to baiting in threads where the entire thread hasn't played the game it's shitposting about. It's the sad state this board is in unfortunately.
Anonymous No.712525871 >>712525981
>>712525772
There isn't any attempt at even trying to disprove that anon here, you just keep making the same post over and over again, surely there's more productive things to do (like actually discussing nioh) right?
Anonymous No.712525896
>>712525620
Literally every boss fight does have buffs on higher difficulties. Not to mention the several webms where he baits a large group of enemies and they're all human, and all without any buffs. This is exclusively easy difficulty footage.
Anonymous No.712525957 >>712541226
>>712525772
>make up random shit
>start seething
How does that change that all those bosses are literally the fucking same?
Oh look a beam, but it's ice instead of a laser
How novel
Anonymous No.712525981
>>712525871
I hear you, but there's only one problem. Despite all your efforts, you will never be a woman.
Anonymous No.712526105 >>712526229 >>712526586 >>712526701
>NGschizo thread
I will never play Nioh because of him. I hate Nioh even more now.
The idea of
>shitting on popular beloved game X just to shill game Y
never works. It means game Y is so bad it can't even stand on his own legs.
Sorry Niohbros this is your fate.
Anonymous No.712526154 >>712526352 >>712526515
>play fighting game
>all the rnemies punch
wow
so f*ckin boring
Anonymous No.712526229
>>712526105
what the fuck are you talking about
Anonymous No.712526295
>>712524747
>She's also the only one to reset her hyper armor if you attack her too aggressively
She can only cancel stagger only from the light weapons into dash in first phase. Only in second phase she can cancel all stager into kick.
> Melania cannot be fought the same way every other ER boss can be
What?
Anonymous No.712526352
>>712526154
lurk moar newGOD
Anonymous No.712526515
>>712526154
>All enemies attack identically, have the same hitstun resist property, stagger to the same special parry, and are very static and basic with little personality
FTFY
Anonymous No.712526538
>>712524594
Holy kino
Anonymous No.712526586 >>712526652
>>712526105
Team Ninja fuccbois are definitely the most obnoxious posters in these threads. They attempt to define themselves as some elite teen subculture because they play a trenchcoat Katanawank game and talk shit about every other title
As someone who plays and enjoys loads of different action games including TN's stuff I find them fucking embarrassing to listen to
Anonymous No.712526652 >>712526780 >>712526974
>>712526586
>go into Nioh thread
>OMG this is not how a souls game should play, why is it like this?
>go into monhun thread
>as a souls veteran, I am amazed to be struggling with this. What am I doing wrong?
>go into a Vanquish thread
>hmmm, this is a very interesting take on the souls formula
Ah yes, clearly TN fans are the problem
Anonymous No.712526670
I want to mess with co opers and make them feel bad for playing baaad
Anonymous No.712526701
>>712526105
>>shitting on popular beloved game X just to shill game Y
but I didn't say anything about dark souls being bad?
Anonymous No.712526780 >>712527209
>>712526652
Souls vets don't struggle with lesser games like monhun. That was a falseflag.
Anonymous No.712526974 >>712527209
>>712526652
you were baited into this thread by the title because you are guaranteed to bump this conversation
Anonymous No.712527209 >>712527668
>>712526780
>>712526974
https://letmegooglethat.com/?q=souls+veteran+monster+hunter+reddit

I wonder what's the frequency of "monster hunter veterans" trying to compare the game to souls. Is it the same or is it just a case of souls being babby's first video game?
Anonymous No.712527357 >>712527518 >>712529387
600+ hours in the game here, my only realy complaint is how gay human enemies are to fight. They just hold block and there's nothing you can do, since while enemies get grab attacks and stuff, you get nothing. So you can either keep hitting their guard (won't do much on higher difficulties since enemies get huge ki bars) or wait for them to attack and drop their guard.
Anonymous No.712527518 >>712529046
>>712527357
bro, if you have high break damage (ki damage specifically for guarding enemies) you can melt through their ki. I didn't know about it at first either but using attacks with high ki damage and high break makes human enemies really squishy.
Anonymous No.712527668 >>712530136
>>712527209
>+reddit
OK reddit
Anonymous No.712527952
I really dislike the maps in Nioh, I hope that's something Nioh 3 can finally nail making it an actual good game
Anonymous No.712528079 >>712533601
The very existence of Team Ninja is an offense to all Fromsoft fans worldwide
Anonymous No.712528952
>>712519550 (OP)
dogshit as an adventure game, thus a failure compared to souls
Anonymous No.712529046
>>712527518
I found decent success with fists, but any other weapon struggles to break down their guard for human bosses in the depths.
Anonymous No.712529387
>>712527357
I prefer to fight humans over yokais because there's so many fun ways you can cheese them. You just have to learn your weapon skills and what they do well.
either this or pick spear as a secondary weapon. Its the ultimate human bullying machine. With it you can:
>tumble them with twisting spear (works on blocking most of the time)
>Interrupt and grab them with body swap
>Flatten them with spearfall
>Send them flying with chidori
>Counter them with bracing breeze (easier than twirl)
>Break their block by rainbow rusing into them
>Get a free crit with a well timed entangle
>Chain grapples on bosses with fatal thrust
Anonymous No.712529505
>>712519550 (OP)
Great game.
>>712519596
Agreed.

Fromsoft games are trash.
Anonymous No.712529808
>>712520196
Lmao retard
Anonymous No.712530103
>>712519550 (OP)
>game so forgettable it needs ragebaiting another game to have people click the thread
oh i'm laffing
Anonymous No.712530136 >>712530529 >>712535168
>>712527668
This guy's water form is so fucking annoying, the waves can't be blocked so you have to dodge constantly but all of his attacks have zero recovery so you can get like one hit in before you have to start dodging again. Shooting him in his dumbass eye is the best solution. Weird how that DLC has imo their worst human boss fights (Katakura then Date) directly followed by their best human boss fight (Maria).
Anonymous No.712530529
>>712530136
I think masamune is fine they just overdid him in the abyss. I think they expect you to cheese him at that point and going over the nioh 3 interview I am scared to think that they think people actually like to do that when I just want a solid bossfight with not too much outlandish gimmicks
Anonymous No.712530698
>>712519550 (OP)
I'm trying to into this but I'm getting filtered why is it so hard aaaa
Anonymous No.712530802
No way a Spear user can be this much of a faggot, lmao.
Anonymous No.712531297
>>712521053
You are supposed to switch between all the stances all the time you retard. It's not RPS.
I have actually played Nioh 2 to the Underworld unlike you.
Anonymous No.712533452 >>712533501
how long is the nioh3 demo available?
Anonymous No.712533470
>>712519550 (OP)
I'd be interested in seeing the nioh that was in development before souls slop hut the market. The nioh we were supposed to get was more like NG.
Either way it's enjoyable. Like souls but fun
Anonymous No.712533501 >>712533987
>>712533452
Until the 18th I believe
Anonymous No.712533601
>>712528079
Not sure why people can't enjoy both. Though the only games in from's catalog that hit high highs are sekiro and ac6
Anonymous No.712533669 >>712536564
>>712521053
Love these schizo posts from people who never played and have no idea what they're talking about. Yesterday someone colpared nioh to dynasty warriors.
Anonymous No.712533987
>>712533501
shit, i better get to playing the demo then
Anonymous No.712534673 >>712535530
>>712523810
You know, I have my fair criticisms about Nioh 2, to the point I even have a retarded troll who constantly accuses me of Iai looping, but if you're going to be showing examples of fighting bosses as a criticism, at least use a skill ability after a normal attack, because they have quirks that are advantageous to do so. Skill abilities are like high attacks, in that they don't rebound when blocked by human opponents. The only downside to them is that no matter your toughness (poise), a simple hit will stagger you. Usually when you get a low stance or mid stance attacks to hit, the first two hit animations are guaranteed if the first one does damage. This consistency means you don't have to put up with rebounds, but it's your choice to ignore this and just spam a button.
Anonymous No.712534770 >>712535357
>>712524594
Anonymous No.712534851 >>712534906 >>712535407 >>712535510
After reading this thread, I gotta ask:
Why do some people think that a game having consistency in its mechanics and rules is a bad thing?
Part of why I love Nioh is because everything plays by the same rules.
You do double damage if you hit someone in the back, but the same applies to you.
Both you and other human enemies have stamina.
Both you and other human enemies become stunned when damaged while on low stamina.
All yokai enemies have the stagger bar that always removes their stagger immunity when brought to the red, no matter how big or small they are.
No matter what action the yokai enemy is doing, depleting their stagger bar will always interrupt that action.
Every buff or debuff affects both you and the enemies the same way.
Stuff like this demonstrates a solid mechanical foundation on top of which the rest of the game can be built.
Or do you guys like it when every boss needs a random arbitrary number of hits to become stunned or when Malenia randomly decides to not get staggered by an attack that normally staggers her and kill you during your recovery animation?
Anonymous No.712534906
>>712534851
because i want to be special
Anonymous No.712535168 >>712535530
>>712530136
>Weird how that DLC has imo their worst human boss fights (Katakura then Date) directly followed by their best human boss fight (Maria).
Speak for yourself. I love those boss fights.
Anonymous No.712535357 >>712535521 >>712535736 >>712536740 >>712536874 >>712537171
>>712524594
>>712534770
fighting this faggot and just can't beat him, such a difficulty spike, wtf do I do, his hp is huge too
Anonymous No.712535407
>>712534851
>After reading this thread
nobody was talking about any of that shit tho
Anonymous No.712535510
>>712534851
Nioh's mechanics are not entire consistent. I mean, the bosses can spam shit that you only have a finite of uses. Plus, they have quirks that only they can use. See webm. You can equip this spirit, but this move isn't available for you to use. Having stuff like this is the consistency I want to see in Nioh 3.
Anonymous No.712535521
>>712535357
i kind of just go into a trance while fighting this guy. i dont remember anything between entering the boss room and completing the mission.
Anonymous No.712535530 >>712539001
>>712534673
>>712535168
SHE IS PERFECT! PERFECT!
I really hope they give some personality to the important npcs and guardian spirits. Some small dialogues while exploring or fighting a boss would really add some soul.
Anonymous No.712535736
>>712535357
his attacks are pretty reactable, you just have to go in and out: https://litter.catbox.moe/9ju3wdcu6j14pe1c.txt
Anonymous No.712535892 >>712536164
>>712524594
Shibata is easily one of the best bosses in the game, i love fighting him with fists in particular because you can charge into him and break his fangs and it looks super satisfying.
Anonymous No.712536164
>>712535892
I hated him, until I was able to one shot him. Suddenly he doesn't seem like so much shit. That first time though? That's a pain in the ass.
Anonymous No.712536319
>>712522350
>try hard
Yes...the bosses with 5 fucking moves in their moveset are hard...
Anonymous No.712536365 >>712536772 >>712537010
am I supposed to deal no damage to the shibata nigger? feels like I have to chip at him for ages
Anonymous No.712536529
>>712520034
>>712520075
>Niohdrone posts AI-generated copypasta
It's like pottery, it rhymes
Anonymous No.712536564 >>712540380
>>712533669
Not an argument.
Anonymous No.712536730
>>712519550 (OP)
the last good japanese game
Anonymous No.712536740 >>712537790
>>712535357
>wtf do I do
what you do is you defend against his attacks and then hit him while he's recovering from his attacks
Ever play Dark Souls?
Anonymous No.712536772
>>712536365
he used to be the great filter, shouldn't be too bad now
Anonymous No.712536874
>>712535357
He's so fun in the Underworld and on endgame Scrolls
Anonymous No.712536973
Luv Nioh
Luv Nioh 2
Luv Stranger of Paradise
Luv Wo Long
Luv Rise of the Ronin
Luv Nioh 3 demo
simple as
Anonymous No.712537010 >>712537121
>>712536365
When are you fighting him?
Anonymous No.712537121 >>712537217
>>712537010
right now bro
Anonymous No.712537171
>>712535357
You just took me back to March 2020 when I got stuck on Katsuie for an hour and went to take a walk outside, my thoughts at the time were how much I was enjoying my time off from university due to the pandemic and not looking forward to going back. Little did I know I would stay home playing Nioh 2 for months all the way until graduating.
Anonymous No.712537217 >>712537390
>>712537121
When in the game?
Is this NG, the first encounter?
Or is it an optional mission?
Or is it in the Depths?
Anonymous No.712537390 >>712537583 >>712538034
>>712537217
first encounter, regular ng
Anonymous No.712537583
>>712537390
Try water and purity, sloth is always useful, the extraction talisman mixed with heal on amrita absorption is insanely good with fast attacking weapons.
Anonymous No.712537790
>>712536740
>Bwoah
I hate the addition of this counter. It's so boring.
Anonymous No.712538034
>>712537390
Use Kasha Soul Core to break his horns when he charges
Anonymous No.712538187
>>712519550 (OP)
Demon Souls/Dark Souls > Nioh/Sekiro > Bloodborne > Lies of P/Elden Ring > Dark Souls 3/Code Vein > Dark Souls 2 > Indian curry poo poo > Mortal Shell
Anonymous No.712539001
>>712535530
>SHE IS PERFECT! PERFECT!

For you.

https://files.catbox.moe/3xirad.jpg
Anonymous No.712539681 >>712540041 >>712540547 >>712540551
holy shit... on my last try before shelving the game till tomorrow... I finally killed that negro!!! thanks for the sloth amulet advice btw, helped a lot, nekomata thing did nice damage to him too!!!
Anonymous No.712539725
>>712520492
You've never played Nioh, stances are not a rock-paper-scissors mechanic at all. From low to high attacks are generally slower but more powerful, but stances also deteremine what moves you can perform.
Anonymous No.712539815 >>712540205 >>712540636
Did that guy who leaked Ronin, NG4 and Nioh 3 on twitter leak anything else?
Is Wo Long 2 on the table? Dare I hope?
Anonymous No.712540041 >>712540257 >>712540430
>>712539681
>sloth
Anonymous No.712540205 >>712540636 >>712544220
>>712539815
Yeah it was in there, the other shit was all untitled stuff alongside some IP based stuff, Guessing WL2 will probably the 2027 game
Anonymous No.712540257
>>712540041
I am not surprised you post normie anime whatsoever
Anonymous No.712540380
>>712536564
>conveniently skips replies that prove him to be retarded and only replies to posts that have no argument
Anonymous No.712540430
>>712540041
Yes
Anonymous No.712540529 >>712540687
>>712522792
This snippet from an interview makes it sound like you will get all weapons on both modes, because mods are random and you can get ninja mods on samurai weapons and vice versa.
But that's open to interpretation.
Anonymous No.712540547 >>712540712
>>712539681
he's one of the biggest hurdles in the first run imo, nice work
Anonymous No.712540551 >>712540712
>>712539681
If you have a block + attack skill use that when he charges at you
Anonymous No.712540636 >>712540786
>>712539815
>>712540205
anyone got a link
is TN gonna make marvel ultimate alliance 4
Anonymous No.712540687
>>712540529
No, he says in a different snippet that samurai will have axe, odachi and sword while ninja will have dual swords, claws and tonfa
Anonymous No.712540712 >>712540785
>>712540547
thanks bro
>>712540551
damn, I just blocked this most of the time, then I cast sloth + cat girl
Anonymous No.712540785
>>712540712
you can also roll under his charge
Anonymous No.712540786 >>712546676 >>712547168 >>712547731 >>712552873
>>712540636
Here, i would love MUA4 but i don't think it's ever happening despite 3 doing well
Anonymous No.712540838
>>712519550 (OP)
these games always looked like 1/10 of what a fromsoft game is
Anonymous No.712540931 >>712541172
>>712519550 (OP)
levels are so bad tho
Anonymous No.712541172
>>712540931
Quit the game 40 layers into the Underworld because I couldn't take the levels anymore.
Anonymous No.712541226
>>712525957
You could make the exact same exaggerations and simplifications about every videogame.
>Megaman
>every boss is just jump and shoot
>boring game
Anonymous No.712541412
>>712523670
these animations look so stiff eww. and you call fromsoft slop, for shame
Anonymous No.712541635 >>712542269 >>712544048
I've not been able to afford to game since I borrowed a ps5 for SOTE and now I'm having serious Parry-Slop withdrawals.
Any game that can run on anything that scratches that timing itch?
Anonymous No.712542269 >>712547383
>>712541635
furi is pretty good
Anonymous No.712544048 >>712547383 >>712548074 >>712548334
>>712541635
fight n rage is a good beat em up with a strong parry mechanic
onimisha 1 and 2 parry are super good too
Anonymous No.712544175
I cheated in Nioh 2 because I was taking too many long breaks between playing and kept forgetting how to play
Anonymous No.712544220
>>712540205
that's actually pretty exciting. Wo Long 2 has the potential to be really great if they build upon their final version of Wo Long.
Anonymous No.712545990 >>712547096
>>712520196
>why???
>fight an enemy as rock
>get your shit wrecked by paper
>die
>haha faggot should have used scissor

In combat, rock/paper/scissors are not luck based because there's other options, like blocking/evading/spacing. Rock/paper/scissors in combat represent having the stronger hand, not the winning one. Watch the gif.
Anonymous No.712546676
>>712540786
>Nioh 3
>Nioh (Planning)
Anonymous No.712547087
I wish they'd drop the whole pseudo parallel historical stuff and just tell an original story
Anonymous No.712547096
>>712545990
Hey anon I fixed your diagram
Then I realised it says SC6 in the filename, so for the SC6 version just remove the neutral and the slime and go straight to point blank advantage gambling
You're welcome
Anonymous No.712547168
>>712540786
It kinda sucks that Team Ninja has become a fromsoft-like slop factory where they will just continue milking the same couple of IPs for the foreseeable future
Anonymous No.712547304
>>712520038
>Makes you realize how stale combat usually is in games like Elden ring or Zelda where you only have 3 or 4 attack variants and rarely more.
This
Anonymous No.712547383 >>712547612
>>712542269
thx, my toaster is too toastery for that though
>>712544048
the fug, this actually looks like it holds up still. thanks.
Anonymous No.712547612
>>712547383
>thx, my toaster is too toastery for that though
It ran fine on the lowest setting on my radeon 6700 and some old ass Intel core i3
Anonymous No.712547731 >>712547998
>>712540786
>No celtic mythology game Yasuda said he wanted to make
Big sad
Anonymous No.712547998 >>712550683
>>712547731
Back when koei america actually made games they did a pretty cool celtic game, but i really doubt modern koei are ever gonna touch non asian history again
Anonymous No.712548074 >>712548246
>>712544048
>onimisha 1 and 2
do they differ at all in their parry mechanic or are they basically the same? This looks great.
Anonymous No.712548246 >>712548703
>>712548074
they should be the same iirc, haven't played them in ages and didn't use parry that much
Anonymous No.712548334 >>712548521
>>712544048
>emulating ps2
only tried this 15 years ago, and it was a hassle then. Is it as easy as to do now as with stuff like n64 just drag rom and play or is it still weird and taxing on the system
Anonymous No.712548521 >>712548703
>>712548334
yeah, you just need a rom and bios, they also have okay PC ports
Anonymous No.712548703
>>712548246
>>712548521
cool, you're a real bro, have a good day
Anonymous No.712550683 >>712552070
>>712547998
What's it called?
Anonymous No.712550902 >>712551976
is stranger of paradise worth it if i like nioh 1 and 2? never really played ff game before
Anonymous No.712551294
>>712520092
>retarded chatgpt shit
It's really obvious isn't it?
Anonymous No.712551976 >>712552739
>>712550902
yes but dlc will filter you
Anonymous No.712552070 >>712552189
>>712550683
Baelor of the evil eye, great strategy game made by stieg hedlund
Anonymous No.712552159
>>712520038
To be fair to souls there's a decent variety of weapon types. It's not really trying to have deep combat anyway, it's always been more about pattern recognition and timing than unleashing combos
Anonymous No.712552189
>>712552070
Wow, I didn't expect it to be this old.
Anonymous No.712552739 >>712552913
>>712551976
Why?
Anonymous No.712552873
>>712540786
Why is Wolong referred to as "mountainside action"?
Anonymous No.712552913
>>712552739
Each DLC is only accessible on its own new difficulty and assumes you've farmed the fuck out of the previous difficulty. You can cheese it with the cheese mode they added but that removes all challenge and means you got filtered