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Anonymous /v/716185442#716238306
7/23/2025, 7:30:42 PM
>>716185442
What Turn Based Game?

RPGs? Depends on the type. Classic is already perfected, has its intended niche, and still outsells most other games (Dragon Quest). Active? Still used, often masked though, and still successful. Custom? Not nearly as widespread because of SQuenix patent faggotry, so people have to reinvent the system to get around it.

Strategies? They're also fine. Civ games have way worse shit going on than its gameplay loop which is effectively solved and still effective. Others of the same type typically don't stray from the formula because it both works and is ideal for its intended consumer base.

Puzzles? Depends entirely on the type of puzzles and variety included.

Action? It's already filled with various innovations that keep it consistently engaging unless you make the mistake of going full numbers autism. Tales games typically do well in this regard, as do games like Radiata Stories.

So what exacty kind of Turn Based games are you trying to "fix"? The entire type itself is too diverse for any one-fix solution. Which one has you disgruntled the most?