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8/7/2025, 11:41:26 PM
Oh hey amateur game design thread, I had a question in the alternative wargame thread but it may be up your alley:
>>96273775
>Reactions feel like it would make for much more dynamic games, where there is not really any down time where you wait for your opponent to act.
>Plus, it feels a lot closer to the way combat would work.
>Is there a reason why most games seems to want to steer clear away from it? Even something as simple as... I don't know... considering shooting between characters equipped with guns as an opposite roll, unless the other decides to dodge instead
Is there something I'm not seeing?
>>96273775
>Reactions feel like it would make for much more dynamic games, where there is not really any down time where you wait for your opponent to act.
>Plus, it feels a lot closer to the way combat would work.
>Is there a reason why most games seems to want to steer clear away from it? Even something as simple as... I don't know... considering shooting between characters equipped with guns as an opposite roll, unless the other decides to dodge instead
Is there something I'm not seeing?
8/5/2025, 5:02:28 PM
Is there a game that’s:
>Sci-fi
>Mini-agnostic
>Built around reaction mechanics, where stuff like shooting back when shot at or interrupting enemy movement through line of sight is core to the gameplay, not just a full-action cost like Overwatch in some systems?
I’m after something tactical for small-scale skirmishes with objectives, where reactions feel dynamic and central. I’ve heard Blkout might fit, but its pre-built setting and units don’t vibe with me. Any recommendations for games that hit these marks?
Bonus point: you can play alien monsters and dinosaurs, as well as a couple of vehicles
>Sci-fi
>Mini-agnostic
>Built around reaction mechanics, where stuff like shooting back when shot at or interrupting enemy movement through line of sight is core to the gameplay, not just a full-action cost like Overwatch in some systems?
I’m after something tactical for small-scale skirmishes with objectives, where reactions feel dynamic and central. I’ve heard Blkout might fit, but its pre-built setting and units don’t vibe with me. Any recommendations for games that hit these marks?
Bonus point: you can play alien monsters and dinosaurs, as well as a couple of vehicles
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