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7/3/2025, 11:54:29 PM
>>714420426
Aside from the main combat mode, main missions are actually framed as grid turn-based maps with gimmicks like teleporters, crumbling platforms and the like. Some of them are neat puzzles if you want to get all the achievements, which require to complete it in a certain amount of turns. The annoying part is that there's no rewind or anything like that so it's easy to fuck up by making a single misstep, so it's more about charting the whole path in advance. There's no randomness to it though, so if you're into that kind of stuff and you understand the mechanics, it can be enjoyable. A lot of people are apparently annoyed by that stuff though, so they've removed the strategy maps from event challenges and now allow you to outright skip it in the missions, but you still need to do it if you want the achievement rewards and optional boxes in hard missions.
Aside from the main combat mode, main missions are actually framed as grid turn-based maps with gimmicks like teleporters, crumbling platforms and the like. Some of them are neat puzzles if you want to get all the achievements, which require to complete it in a certain amount of turns. The annoying part is that there's no rewind or anything like that so it's easy to fuck up by making a single misstep, so it's more about charting the whole path in advance. There's no randomness to it though, so if you're into that kind of stuff and you understand the mechanics, it can be enjoyable. A lot of people are apparently annoyed by that stuff though, so they've removed the strategy maps from event challenges and now allow you to outright skip it in the missions, but you still need to do it if you want the achievement rewards and optional boxes in hard missions.
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