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Anonymous /v/714522120#714561967
7/5/2025, 9:31:20 AM
>>714561348
I wonder. Strive to me feels like they made it easier by making there be nothing cool you can do. I see a lot of new players get frustrated or bored with it because of various things like how quick rounds end, and if I was in charge of strive development I'd have made every character play like +R but made combos, hurtboxes, and frcs easier to deal with. I actually think Blazblue and Strive don't have a large gap in how inherently popular they are. If bbcf came out instead of strive, at the same time and with the same netcode, I think it might do as good or even better. Blazblue feels like the best mix between complexity and ease of use. To put it simply, most players want games that aren't too hard but still have a lot of depth to dive into, and the current generation of fighting games skipped the depth part by chasing the easy part.