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Anonymous /vg/530709852#530744048
7/11/2025, 1:23:59 AM
>>530743116
>So really map design is paramount.
It is important, but so is the mode.
If a mode like KotH is structured like in MR, that means players will just rush in a straight line to the point 100% of the time. This creates zero varied play, thinking about how you move around the map or anything. You then spend most of the match just sitting on a big open space.

Even something ultra basic like making a map which alternated which point out of 3 was active randomly would at least create more variation and different movement across the map and this is like bottom of the barrel stuff any clown could think of. While still giving players direction.
Marvel Rivals maps are filled with an incredible amount of pointless dead space that players never use as well, because of the modes.