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!!vxppCLTKeup/vg/528327665#528331724
6/22/2025, 12:35:25 AM
I messed around a bit trying to find a way, to combine the best aspects of both Deltarune and Undertale combat.
If the aspect ration is changed from 4:3 to 16:10, I can put all the battle UI to the side, which means we have a larger battle field. (More space means more space, shocking, I know.)
This means we can have more space for larger, more detailed enemy and boss sprites. (I used asgore as an example for this.
I also changed the $!$? Gang's position to have them surround the enemy, and put Kris on the bottom. This way, the boss the boss is not only facing Kris' direction, but it's also facing the player. I'm kind of hoping to emulate the more "personal" feeling players have when fighting undertale bosses.
What do you think, anons?
The Asgore and Truck sprite, if anyone needs it for some godforsaken reason: https://files.catbox.moe/ffjwll.png
If the aspect ration is changed from 4:3 to 16:10, I can put all the battle UI to the side, which means we have a larger battle field. (More space means more space, shocking, I know.)
This means we can have more space for larger, more detailed enemy and boss sprites. (I used asgore as an example for this.
I also changed the $!$? Gang's position to have them surround the enemy, and put Kris on the bottom. This way, the boss the boss is not only facing Kris' direction, but it's also facing the player. I'm kind of hoping to emulate the more "personal" feeling players have when fighting undertale bosses.
What do you think, anons?
The Asgore and Truck sprite, if anyone needs it for some godforsaken reason: https://files.catbox.moe/ffjwll.png
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