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7/11/2025, 5:15:33 AM
>>715094381
Video games are a collaborative work, and the technology at the time the game was made was a limiting factor. The devs had to work with the tools available to achieve a beautiful image. In pic related you can see some cobblestone next to a asphalt road. Although asphalt is largely viewed as the superior medium for making roads (its cheaper and less labor intensive), the cobblestone is far more beautiful. When you take a game that was made to work on older technology and put it on modern hardware, it ends up being the equivalent of paving over a cobblestone pathway. Unless particular attention was given to restoring the original work 1:1. For example, the lack of fog in the silent hill compilations. At the time Silent Hill was made, fog was included to hide the draw distances of the PS1. This ended up becoming a staple of the series and one of the most memorable visual components of it's atmosphere. Draw distances have improved since then but removing the fog removes one of the defining artistic elements. It can be difficult to maintain the aesthetic of the original game, even the original artist probably had to compromise on their vision and most of the time what we end up with while beautiful, is not what the original artist imagined.
Video games are a collaborative work, and the technology at the time the game was made was a limiting factor. The devs had to work with the tools available to achieve a beautiful image. In pic related you can see some cobblestone next to a asphalt road. Although asphalt is largely viewed as the superior medium for making roads (its cheaper and less labor intensive), the cobblestone is far more beautiful. When you take a game that was made to work on older technology and put it on modern hardware, it ends up being the equivalent of paving over a cobblestone pathway. Unless particular attention was given to restoring the original work 1:1. For example, the lack of fog in the silent hill compilations. At the time Silent Hill was made, fog was included to hide the draw distances of the PS1. This ended up becoming a staple of the series and one of the most memorable visual components of it's atmosphere. Draw distances have improved since then but removing the fog removes one of the defining artistic elements. It can be difficult to maintain the aesthetic of the original game, even the original artist probably had to compromise on their vision and most of the time what we end up with while beautiful, is not what the original artist imagined.
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