Search Results
7/13/2025, 10:21:51 AM
>>715337298
>>715337354
my problem with all modern games is i know for a fact that everything in between is flat, or little hallways to hide having too much geometry on screen, which is the proper way to do it. my issue is the "what if?" feeling of older games just resonates with me more. i see a giant open world, i know how flat it actually is, i know the limits, and i know that even when i hit those limits, i'm gonna get slapped with a "can't go there lol" message, which obliterates the believability. i know there's nothing out there, but the "what's out there?" thoughts are just more interesting than "oh, it's a bunch of photoscanned rocks, and an invisible wall".
>>715337354
my problem with all modern games is i know for a fact that everything in between is flat, or little hallways to hide having too much geometry on screen, which is the proper way to do it. my issue is the "what if?" feeling of older games just resonates with me more. i see a giant open world, i know how flat it actually is, i know the limits, and i know that even when i hit those limits, i'm gonna get slapped with a "can't go there lol" message, which obliterates the believability. i know there's nothing out there, but the "what's out there?" thoughts are just more interesting than "oh, it's a bunch of photoscanned rocks, and an invisible wall".
Page 1