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5/7/2025, 7:44:42 AM
Added the ability for counter-magic to uncurse rings. I took the idea from the Reign of New Gods mod, but I'm too much of a codelet to understand how they coded their version of the counter-magic rework so I just made my own version of it. My version makes them normal accessories that can be taken on and off freely.
>>3756720
Maybe you only start off with 2-3 "chances" to restore your limbs and can't get any more? Or maybe restoring a limb would come with some sort of permanent penalties like a loss of max HP.
>>3756943
Not that Anon but I've been digging though the code and the scripting for losing weapons is real spaghetti code. For example when a monster melts your weapon, it doesn't just say "your weapon was melted" there is a long ass else else else script that checks if every character is holding every possible weapon they can equip to say that your such-and-such was melted. I can't even really fault miro for it since I don't know of a more elegant solution even though I'm sure there is one.
>>3756720
Maybe you only start off with 2-3 "chances" to restore your limbs and can't get any more? Or maybe restoring a limb would come with some sort of permanent penalties like a loss of max HP.
>>3756943
Not that Anon but I've been digging though the code and the scripting for losing weapons is real spaghetti code. For example when a monster melts your weapon, it doesn't just say "your weapon was melted" there is a long ass else else else script that checks if every character is holding every possible weapon they can equip to say that your such-and-such was melted. I can't even really fault miro for it since I don't know of a more elegant solution even though I'm sure there is one.
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