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Redshadowz /vg/531369884#531379224
7/16/2025, 1:00:20 AM
>>531378438
>Why GDKP? More raids, more alts, less raidlogging, and more players doing older content.
>Why is GDKP a problem? Because GDKP incentivizes gold-buying, which incentivizes botting/hacking, which creates more work for GM's, which is why most servers ban them. GDKP's are also prone to corruption and theft, and make it harder to detect gold sellers.
>How does this GDKP system work? Auctions and loot/GDKP distribution is handled server-side via an optional loot system utilizing a new currency.
What is the new currency? Badges of Greatness are acquired via dungeons, raids, world bosses, battlegrounds, and quests. Badges cannot be traded, but two badges can be exchanged via a questgiver for a tradeable/auctionable token worth one Badge of Greatness.
>How does this stop gold-buying? Nothing can stop gold buying, but this would make gold-buying for GDKP's more difficult, more time-consuming, and comparatively more expensive(Scroll to the bottom for a detailed explanation).
>How do badges affect the game? They give players a reason to do dungeons/raids/bgs/etc even when they don't need anything. Badge quests require six profession items(one from each non-gathering profession); creating demand for dozens of craftable items/reagents.
Not mentioned here is, all transactions through GDKP have a 20% fee/penalty. It's kind of like having DKP systems with a decay.

Also, there are in total 162 items for the turn-in quests. Which means significantly more AH activity and never-ending demand from every profession.