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7/24/2025, 2:06:47 AM
6/23/2025, 1:48:37 AM
6/22/2025, 11:48:45 AM
>>713333736
>How is that any different to looking at games on Steam?
Everything was PHYSICAL.
The package had to captivate you. Devs had to put thought into the description, slogans, promo art and the few screencaps they could fit.
There were no "communities" to tell you if the game sucks or not. You could easily stumble upon a game no one in your tiny town had ever even heard of, and it could be the coolest shit ever, or a waste of fourty bucks you could recycle later on.
Just like video rental stores, the game shelf browsing itself was a simple, fun little socializing experience.
>>713334198
>Are you interested in video-games or the act of purchasing it?
NTA, but OP literally presented a question about the matter of purchasing vidya from physical brick and mortar stores. Obviously people will reply to such inquiry as well; does not mean they are underlying the importance of said action.
However, since acquiring ANYTHING required physical activity, and people were NOT bombarded with information (or ads) 24/7, there was always a true sense of adventure and discovery whenever your family took you to the local mall or super market with vidya.
The true holy grail of game stores however were all the 2nd hand stores, especially the non-franchise ones like the FGS (Fucking GameStop). Stumbling upon some super classic, old or new, for 15-20 bucks was always a exhilarating experience.
>How is that any different to looking at games on Steam?
Everything was PHYSICAL.
The package had to captivate you. Devs had to put thought into the description, slogans, promo art and the few screencaps they could fit.
There were no "communities" to tell you if the game sucks or not. You could easily stumble upon a game no one in your tiny town had ever even heard of, and it could be the coolest shit ever, or a waste of fourty bucks you could recycle later on.
Just like video rental stores, the game shelf browsing itself was a simple, fun little socializing experience.
>>713334198
>Are you interested in video-games or the act of purchasing it?
NTA, but OP literally presented a question about the matter of purchasing vidya from physical brick and mortar stores. Obviously people will reply to such inquiry as well; does not mean they are underlying the importance of said action.
However, since acquiring ANYTHING required physical activity, and people were NOT bombarded with information (or ads) 24/7, there was always a true sense of adventure and discovery whenever your family took you to the local mall or super market with vidya.
The true holy grail of game stores however were all the 2nd hand stores, especially the non-franchise ones like the FGS (Fucking GameStop). Stumbling upon some super classic, old or new, for 15-20 bucks was always a exhilarating experience.
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