Search Results
7/20/2025, 6:53:31 PM
>>715965574
>Materials dropped by enemies can be used to upgrade weapons and armor
>Enemies drop no weapons
>You get weapons by completing quests and dungeons
>weapons are unbreakable
>Dungeons are structured, rigid and cannot be cheesed
>Inside there is an item that is REQUIRED for progress, in the world the item can be used to obtain heart pieces/armor/etc
>Massive world with tons to see and explore, but some puzzles/objectives require certain dungeon items to complete
Just add more objectives beyond Koroks and shrines to the open world, give us a better combat system with no breakable weapons and big, puzzle filled dungeons you can't skip, TL;DR
>Give us a synthesis between open air world and classic dungeons
>Materials dropped by enemies can be used to upgrade weapons and armor
>Enemies drop no weapons
>You get weapons by completing quests and dungeons
>weapons are unbreakable
>Dungeons are structured, rigid and cannot be cheesed
>Inside there is an item that is REQUIRED for progress, in the world the item can be used to obtain heart pieces/armor/etc
>Massive world with tons to see and explore, but some puzzles/objectives require certain dungeon items to complete
Just add more objectives beyond Koroks and shrines to the open world, give us a better combat system with no breakable weapons and big, puzzle filled dungeons you can't skip, TL;DR
>Give us a synthesis between open air world and classic dungeons
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