Thread 715965574 - /v/ [Archived: 196 hours ago]

Anonymous
7/20/2025, 4:00:32 PM No.715965574
1746271614438
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md5: a5fb0e10db0c455efc5674974e0b4ed8๐Ÿ”
How can Nintendo fix the next Zelda game?
Replies: >>715965659 >>715966984 >>715968624 >>715969350 >>715969484 >>715973306 >>715973405 >>715973432 >>715973463 >>715973545 >>715973870 >>715974342 >>715977623 >>715979747 >>715980259 >>715981335 >>715986052 >>715986441 >>715987501 >>715992205 >>715992601 >>715993216 >>715996092 >>715997493 >>716000547 >>716003317 >>716003668
Anonymous
7/20/2025, 4:01:47 PM No.715965659
>>715965574 (OP)
No more open world.
No more weapon degradation.
No more endless menus.
Replies: >>715965818 >>715976229 >>715976572 >>715997493
Anonymous
7/20/2025, 4:03:56 PM No.715965818
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md5: 9ad1f9c1e86aab5773d2be722a7dc3cf๐Ÿ”
>>715965659
>make it a snoylike
Replies: >>715967967
Anonymous
7/20/2025, 4:17:55 PM No.715966778
copy genshin
Replies: >>715968119
Anonymous
7/20/2025, 4:20:45 PM No.715966984
>>715965574 (OP)
Just don't make Link all powerful and go back to him using practical tools instead of using sheikah magic iPad for everything.
Also, BotW was so well designed because I beat that game without realizing I could fast travel and I didn't miss it. The world was so well designed. TotK was kind of a bloated mess and way more like the ubislop detractors claimed BotW was.
Replies: >>715967703
Anonymous
7/20/2025, 4:22:48 PM No.715967102
dating sim elements
Anonymous
7/20/2025, 4:31:29 PM No.715967703
1697809197727829
1697809197727829
md5: e9e55d105f4ad3582e6565c8de674208๐Ÿ”
>>715966984
There's something BotW has that TotK just lacks. I was hooked on the former from start to finish and beat it in a couple of weeks, meanwhile I all but have to force myself to play the latter and have playing it on and off for months now.
Maybe it's because playing BotW takes me 10 years back to when that was pretty much the only game I was excited about, but I just don't feel the magic when playing TotK. I'll probably replay BotW all the way through before beating TotK.
Replies: >>715968889 >>715969128 >>715970069 >>715996882 >>715998051 >>716003425
Anonymous
7/20/2025, 4:35:18 PM No.715967943
-regions with linear stories to experience
-crafting and survival sim elements
-a transformation
-a submersible to explore underwater
-new central mechanic
Anonymous
7/20/2025, 4:35:36 PM No.715967967
>>715965818
Hi eric
Anonymous
7/20/2025, 4:37:35 PM No.715968119
>>715966778
So they end up copying BotW but shit? lol
Anonymous
7/20/2025, 4:44:27 PM No.715968624
>>715965574 (OP)
Make botw, but better in every way. Keep the open world but make different map and fill it with cool shit so it doesn't feel empty like in botw and totk
Anonymous
7/20/2025, 4:48:21 PM No.715968889
>>715967703
You have limits in BotW, not in TotK.
From the moment you can build pretty much everything you essentially transition from beginning to endgame strats and to have a modicum amount of fun you either build stupid shit as you wish or limit yourself to basic tools and mechanics to not make the areas and game brain dead easy.

The worlds are well designed, but you need to be given limits and upgrades as you progress along the game, not all of them at the start.

I would argue that you could maybe start with more basic abilities and upgrade them through dungeons as you go, thus opening your options to traverse the world. Make actual blocked paths that need specific abilities so you just can't go. It would improve the game's pacing a lot more and would create better challenges towards the end of the game since you could essentially block harder stuff behind an upgrade.
You could even "divide" the world in circles, like the plateau being a innermost circle, then you get the mid game circle which is the bigger area around it with a few dungeons and then the edges of the map would be the endgame, for example. Make it so cryonis has a timer and one vertical block at a time and then upgrade it to the actual version of cryonis so you can use it to traverse a big ass waterfall that is the only way to one of the edges of the map. Apply similar restrictions and then upgrades so you can then further explore.

The pacing and lack of actual ability upgrades is what's killing these games. It's a linear experience in a non linear world that just creates a flat line of enjoyment throughout
Replies: >>715969128 >>715980020 >>715998051 >>715998051 >>715998487
Anonymous
7/20/2025, 4:51:49 PM No.715969128
>>715968889
>>715967703
TotK is great though
Replies: >>715969352
Anonymous
7/20/2025, 4:55:02 PM No.715969350
>>715965574 (OP)
Follow the formulae used from 1994-2006.
>Inb4: OoT released in 1998
Development started in 1994.
Replies: >>715969709 >>715969764 >>715970152
Anonymous
7/20/2025, 4:55:03 PM No.715969352
>>715969128
On a technical level.
You have to force yourself to not use the tools you have to get some enjoyment out of it.
Replies: >>715969550 >>715976865
Anonymous
7/20/2025, 4:57:04 PM No.715969484
>>715965574 (OP)
Take a look at some of LttP's concepts arts, not the Terada ones, and you'll understand what this series needs.
Anonymous
7/20/2025, 4:57:58 PM No.715969550
>>715969352
It's more fun to use your tools
Replies: >>715969764
Anonymous
7/20/2025, 5:00:11 PM No.715969709
>>715969350
With that technicality, you might as well say 1991-2011, since aLttP had the formula before it even was a formula and SS took it to the extreme.
Replies: >>715970152 >>715979182 >>715979747
Anonymous
7/20/2025, 5:00:57 PM No.715969764
>>715969350
Might as well say 1992 since OoT is essentially the ALttP formula in 3D. Or whatever year development was started on.

>>715969550
And skip 99% of the supposed challenge and world building of the game since I can just blow/fly past everything in my path while doing nothing? That's not what I play zelda for.
Replies: >>715969928
Anonymous
7/20/2025, 5:02:59 PM No.715969928
>>715969764
the hover bike is an exploit, do not use that one
Replies: >>715970141 >>715970152
Anonymous
7/20/2025, 5:04:47 PM No.715970069
>>715967703
This was me too, but I started it over on Switch 2 the other day and the upgrade helped. Iโ€™m 20 hours in and keep coming back to it. Iโ€™m also well past where I was from playing it on and off for 2 years. Itโ€™s definitely really good but a week ago I felt the same as you and Iโ€™ve heard others say it too.
Anonymous
7/20/2025, 5:05:48 PM No.715970141
>>715969928
The hover bike isn't what's at stake. The system that allows you to create one in the first place is.
Replies: >>715971324
Anonymous
7/20/2025, 5:05:59 PM No.715970152
>>715969350
>>715969709
There is room in one game for every piece of Zelda to be there and still work. Th problem is that instead of a balanced mesh of all games we usually get one extreme. SS would benefit from the open world and sky of TotK as much as TotK would benefit from SS's dungeons and world mechanics. Both would benefit from more meaningful world collectibles. This is just a basic example, you could go grab things from every game and make them work to their full potential. TotK had the room for that and they just threw the chance out the window.

>>715969928
That goes back to what I was saying about limiting how we play as not to break the game with something as simple as two fans and a control module...
Anonymous
7/20/2025, 5:23:02 PM No.715971324
>>715970141
I'll say it again, the bike is an exploit just dont use it
Replies: >>715971794 >>715980717
Anonymous
7/20/2025, 5:29:23 PM No.715971794
>>715971324
I donโ€™t think people with autism spectrum disorder can do that. Just like you see people destroying the entire environment in donkey kong bananza. Autism spectrum disorder does that. โ€œI have to use the hover bike because itโ€™s thereโ€ and โ€œI have to spend several hours completely destroying the environment because the game lets youโ€.
Replies: >>715972927 >>715973550
Anonymous
7/20/2025, 5:46:13 PM No.715972927
>>715971794
DK Bananza is so dangerous for atypical people
Anonymous
7/20/2025, 5:52:41 PM No.715973306
>>715965574 (OP)
link to the past but 3d
Anonymous
7/20/2025, 5:54:10 PM No.715973405
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1745710204308906_thumb.jpg
md5: c0d50516ec5f6a4d993f026c70f9a598๐Ÿ”
>>715965574 (OP)
By killing whoever developed slop of the goyim
Replies: >>715982660 >>716006161
Anonymous
7/20/2025, 5:54:26 PM No.715973432
>>715965574 (OP)
Bring back Midna with a higher fidelity model to be used in porn
I won't play the games anyway but this will save them
Anonymous
7/20/2025, 5:54:42 PM No.715973453
็ต‚ใ‚ใ‚Šใพใ—ใŸ_
็ต‚ใ‚ใ‚Šใพใ—ใŸ_
md5: cff01bd28ffa02d3c2de6ce38ade48f9๐Ÿ”
Let somebody else develop it.
Anonymous
7/20/2025, 5:54:51 PM No.715973463
>>715965574 (OP)
Continue to make good Zelda games like they've been doing recently and continue to avoid OoToddlers who want more shitty games like OoT, TP and SS.
Replies: >>715973621
Anonymous
7/20/2025, 5:55:57 PM No.715973545
>>715965574 (OP)
dungeons and dungeon items
Replies: >>715975101
Anonymous
7/20/2025, 5:56:05 PM No.715973550
1745468612965685_thumb.jpg
1745468612965685_thumb.jpg
md5: 32f27f1821f00f8d04cdd7a61590f662๐Ÿ”
>>715971794
So true xister. You should just waste time building epic vehicles instead
Replies: >>715984339
Anonymous
7/20/2025, 5:57:07 PM No.715973621
1742395298535612_thumb.jpg
1742395298535612_thumb.jpg
md5: e9bd06f06460cee8e82850e664b3c2ee๐Ÿ”
>>715973463
>Continue to make good Zelda games like they've been doing recently
kys
Anonymous
7/20/2025, 5:59:09 PM No.715973776
can anyone post a comparison shot of Ops image compared to switch 2
Anonymous
7/20/2025, 6:00:32 PM No.715973870
>>715965574 (OP)
They need to remember it's an ADVENTURE game, not just game mechanics, the world needs to be organic AND epic. No more puzzle bunkers disconnected from the main world, dungeons need to be actual dungeons, dangerous and creepy places. There needs to be a stark contrast between the good/light and the dark/evil. A great OST would do wonder. No more retaded padding. Also no more Aonuma.
Replies: >>715974367 >>715987604
Anonymous
7/20/2025, 6:06:51 PM No.715974342
>>715965574 (OP)
It doesn't need fixing. Zelda is better than ever. What it needs is more dungeons like Hyrule Castle and even more new abilities you get through the game. Shit like the Zora armor, Zonai devices and Champion abilities, etc. Get a Roc Feather and now you can a double jump.
Anonymous
7/20/2025, 6:07:08 PM No.715974367
>>715973870
Aonuma isn't really the director anymore. It's Fujibayashi, the guy who directed OoS, OoA, MC, and SS prior to the Wild games. And I'm pretty sure they've both gone on record saying they were bored of the formula after SS and wanted to do something more fun for them to develop. It made them more money AND was more fun to develop, so you might as well jump of this train.
Replies: >>715977957
Anonymous
7/20/2025, 6:18:13 PM No.715975101
>>715973545
>dungeon items
No. The OoT formula is complete garbage. It's dead for a good reason.
Replies: >>715975268 >>715976012
Anonymous
7/20/2025, 6:20:32 PM No.715975268
>>715975101
kill yourself botwsnoy
Replies: >>715976628
Anonymous
7/20/2025, 6:22:23 PM No.715975401
1743955384456315
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md5: 2ee8211ad0dc340237cf61df8244f9b7๐Ÿ”
>The enemy has to be fun to shoot at, as well as be shot at
If they were going to start with one thing, the aforementioned would be my recommendation. Nothing in BotW or TotK (or really any 3D iteration) was fun to fight, and that cut both ways, in the sense that the player's mechanics are not particularly fun as much as they are functional. In other words, it was barebones. Not to mention how terrible the enemy design was. Everything, including Ganon/dorf was a pushover, and heaven forbid you actually somehow lose, you just respawn with no consequences.
Wandering around war-torn calamity didn't really feel like the fight for survival it was sold as, both mechanically and thematically; calamity occurred, but nobody in Hyrule seems to care lol. The tone felt like walking around Sesame Street.
Anyway. Fix that stuff and then you can look to maybe hiring somebody to fix the level design, puzzle design, writing, and score.
>tl;dr
It's easier to list the things that don't need to be fixed.
Replies: >>715975682
Anonymous
7/20/2025, 6:26:40 PM No.715975682
>>715975401
>how terrible the enemy design
Not at all. It's the only Zelda game besides WW and LttP where mobs are fun to fight and the first 3D Zelda game where bosses are actually well-designed like the Lynels, Thunderblight, and especially Maz. A single Bokoblin runs laps around any enemy from the previous games.
Replies: >>715976174 >>715986461
Anonymous
7/20/2025, 6:31:22 PM No.715976012
>>715975101
>The OoT formula
LoZ (NES) had dungeons and dungeon items
Replies: >>715976196
Anonymous
7/20/2025, 6:34:00 PM No.715976174
>>715975682
The Legend of Zelda isn't the only Medieval-Fantasy Action-Adventure game/franchise.
Replies: >>715976324
Anonymous
7/20/2025, 6:34:24 PM No.715976196
>>715976012
Go ahead and show me the dungeons in LoZ being built around a dungeon item.
Replies: >>715976403
Anonymous
7/20/2025, 6:34:53 PM No.715976229
>>715965659
>No more open world.
Keep the open world, but design a brand new one, make it smaller and more dense with content (including actual dungeons), and remove the paraglider until late in the game.
>No more weapon degradation.
Keep the weapon degradation, but massively reduce the number of truly good weapons, and make it impossible to farm for them to force the player to use whatever they can find in the immediate vicinity more often.
>No more endless menus.
Yeah.
Replies: >>715978013 >>715979368 >>715982776
Anonymous
7/20/2025, 6:36:21 PM No.715976324
>>715976174
Never would have guessed.
Replies: >>715976719
Anonymous
7/20/2025, 6:37:34 PM No.715976403
>>715976196
Dungeon 4 and the stepladder
Replies: >>715976665
Anonymous
7/20/2025, 6:39:56 PM No.715976572
>>715965659
>No more weapon degradation.
This is the only one that bothers me. I do not want to keep using different weapons on the fly, I want to stick with the few I have. If I have arrows as ammo, why am I treating the weapons as ammo too? Sort of counterproductive, no? Why even have a bow and arrows? I didn't care to fuse weapons either, hammers are now the actual rock asset glued to the sword assets. How creatively bankrupt.
Anonymous
7/20/2025, 6:40:43 PM No.715976625
>snoy seething and dumping all his webms
literally just take BOTW/TOTK and add real LTTP style dungeons to them
Anonymous
7/20/2025, 6:40:44 PM No.715976628
>>715975268
Stop telling people to kill themselves you insufferable gay faggot. The LTTP/OOT format ran its course and there are plenty of old games following that format for you and others to replay
Replies: >>715977621 >>715997671
Anonymous
7/20/2025, 6:41:14 PM No.715976665
>>715976403
You use the stepladder to solve very specific puzzles and proceed to use it three times to stun the boss and then wail on them?
Replies: >>715979747
Anonymous
7/20/2025, 6:41:52 PM No.715976719
>>715976324
You'd be hard pressed to think otherwise, considering your entire counterargument is just comparing it unto itself.
Replies: >>715977131
Anonymous
7/20/2025, 6:43:51 PM No.715976865
>>715969352
I disagree. I fucking hated botw by the end. I had to force myself to finish that shit game after not touching it for like a year or more. The idea of playing botw ever again fills me with dread.
Totk is actually fun.
Anonymous
7/20/2025, 6:47:19 PM No.715977131
>>715976719
You'd be stupid to pretend the enemy design is bad when Zelda never focused on combat yet still bothered to make the AI good that they consistently react to the situations around them.
Replies: >>715977365
Anonymous
7/20/2025, 6:50:13 PM No.715977365
>>715977131
What does Zelda focus on?
Replies: >>715977561
Anonymous
7/20/2025, 6:52:42 PM No.715977561
>>715977365
Exploration, tool based puzzle-solving, and real-time interactivity, obviously.
Replies: >>715978553
Anonymous
7/20/2025, 6:53:31 PM No.715977621
>>715976628
I always wanted Zelda to turn into some open world slop
Anonymous
7/20/2025, 6:53:31 PM No.715977623
1689051485526060
1689051485526060
md5: ac7206db023fe71e4cdabaf11c4f9c8c๐Ÿ”
>>715965574 (OP)
>Materials dropped by enemies can be used to upgrade weapons and armor
>Enemies drop no weapons
>You get weapons by completing quests and dungeons
>weapons are unbreakable
>Dungeons are structured, rigid and cannot be cheesed
>Inside there is an item that is REQUIRED for progress, in the world the item can be used to obtain heart pieces/armor/etc
>Massive world with tons to see and explore, but some puzzles/objectives require certain dungeon items to complete
Just add more objectives beyond Koroks and shrines to the open world, give us a better combat system with no breakable weapons and big, puzzle filled dungeons you can't skip, TL;DR
>Give us a synthesis between open air world and classic dungeons
Replies: >>715984335
Anonymous
7/20/2025, 6:57:56 PM No.715977957
>>715974367
Seeing as TotK took 6 years to come out, I think they were having too much fun developing it.
Replies: >>715978209
Anonymous
7/20/2025, 6:58:36 PM No.715978013
>>715976229
>remove paraglider
retard
Replies: >>715980472
Anonymous
7/20/2025, 7:01:03 PM No.715978209
>>715977957
TotK wasn't in development for 6 years. The team started fully working on it in 2019 and like any other company Nintendo got hit with the fake boomer virus.
Replies: >>715978475
Anonymous
7/20/2025, 7:03:13 PM No.715978374
Palworld fixed both breath of the wild AND pokemon
Replies: >>715980568 >>715988974
Anonymous
7/20/2025, 7:04:46 PM No.715978475
>>715978209
It started as DLC for BotW until they scaled it up to a full-blown sequel. Even if they started fully working on it only in 2019, the work that was put into it before that still counts.
Anonymous
7/20/2025, 7:05:54 PM No.715978553
>>715977561
They should've tried using these purported focuses during the gatekeeping sections of the game then, yeah? Shame it's almost entirely combat-focused. Fighting bosses by actually solving puzzles could've been fun.
Replies: >>715978951
Anonymous
7/20/2025, 7:11:10 PM No.715978951
>>715978553
What the Hell are you talking about. BotW, like any other Zelda, is not combat-focused. You can freely run past mobs without a care in all of them unless it's a locked room encounter or a optional dungeon based around combat gauntlets.
Replies: >>715980262
Anonymous
7/20/2025, 7:13:52 PM No.715979182
>>715969709
It's so stupid that people try to say that Oot invented the formula. Zelda has, from the start, been about entering a dungeon, getting an item, using the item to progress, repeat. You can't beat the first game without the boat or ladder, it was always that way until Botw/Tork.
Replies: >>715979660 >>715980289
Anonymous
7/20/2025, 7:16:11 PM No.715979368
>>715976229
>Keep the open world, but design a brand new one, make it smaller and more dense with content (including actual dungeons)
That's not open world, that's (interconnected) hub-levels/open-map design
Anonymous
7/20/2025, 7:19:54 PM No.715979660
>>715979182
>Oot invented the formula.
It did. OoT does not function like others before and some after.
Anonymous
7/20/2025, 7:20:53 PM No.715979747
>>715965574 (OP)
Remove Aonuma.
Fujibayashi isn't complete shit, but he is fundamentally incompatible with Aonuma, since he isn't great at communication or confidence and is working under a boss who doesn't give a shit while still somehow pushing for absolute garbage.
>>715969709
No, fuck you, don't be disingenuous.
Skyward Sword does not follow the Zelda formula aside from surface level similarities.
It occasionally dips into it, but almost immediately retreats afterward.
SS also has fundamental failures like fixed, unskippable scroll speed for unvoiced dialogue, which is something that should never be in a game.
>>715976665
That's just the Aonumale variant and corruption of it.
Anonymous
7/20/2025, 7:24:31 PM No.715980020
>>715968889
>play for hours until you can actually do what you want to
fuck off.
Replies: >>715993186
Anonymous
7/20/2025, 7:27:13 PM No.715980213
Botw but with unique dungeons and bosses. Would be interesting if it also had some kind of RPG elements like skills and such. Also bring semen goblin midna back.
Anonymous
7/20/2025, 7:27:51 PM No.715980259
>>715965574 (OP)
by charging $100 so tendies think its higher quality
Anonymous
7/20/2025, 7:27:53 PM No.715980262
bretty gud
bretty gud
md5: b9eb50f53ddee617e49898f042418bb5๐Ÿ”
>>715978951
You can't run past bosses, yeah? I mean the setting of the series is that you're a warrior-hero wielding a legendary sword attempting to bash the villain-of-the-week jobber's brains in. The billed genre is Action-Adventure, emphasis on Action because virtually every game is technically an Adventure.
Call me crazy, but it kinda seems like combat is a major mechanic of the franchise, but with zero emphasis. Not on its inclusion mind you, but on the design.
So it's okay for Skyrim to have shit combat because it's about the adventure, the exploration, a few "wait a minute, that claw..." moments, and the "real-time interactivity" whatever the fuck that means, right? Even though 99/100 quests, including the main storyline, involve (You) having to engage in combat. It's okay, it totally wasn't a focus. I mean you can just walk past mobs and random encounters, so it's optional, not a major element of the game design at all.
Makes total sense.
Replies: >>715980448 >>715980794 >>715984574 >>715995771
Anonymous
7/20/2025, 7:28:19 PM No.715980289
>>715979182
Dungeons were never the focal point, retard.
Anonymous
7/20/2025, 7:29:30 PM No.715980380
changing the art style up again

I know they hated TP's "realism" but it was the most exciting revival I could imagine
Anonymous
7/20/2025, 7:30:38 PM No.715980448
>>715980262
>the main focus of zelda is combat because you have to beat bosses
who knew the main focus of mario games was combat
Replies: >>715980880
Anonymous
7/20/2025, 7:30:48 PM No.715980472
>>715978013
paraglider objectively makes traversal less interesting
Replies: >>715985742
Anonymous
7/20/2025, 7:31:49 PM No.715980568
>>715978374
never played it. what does it actually do to fix that?
Replies: >>715980592
Anonymous
7/20/2025, 7:32:18 PM No.715980592
>>715980568
nothing, its a mid ARK clone
Anonymous
7/20/2025, 7:33:43 PM No.715980717
21df4bc9ecd8693498ff3d41cfdf941b44faf8ff_hq
21df4bc9ecd8693498ff3d41cfdf941b44faf8ff_hq
md5: 22fdfafb4af69ef83b3ad2e3545783c9๐Ÿ”
>>715971324
>just ignore an integral part of the game
It isn't just the hoverbike. You could just rocket shield and paraglide. Or use ascend. Or teleport to the sky and use wing gliders. Or the new towers that shoot you a thousand feet in the air. Or rewind those fallen rocks and ride on them.

A lot of challenges, including inside shrines, can be easily bypassed. A large part of what made BotW fun was figuring out how to get places. I'm not gonna pretend like it's worth scouring 100% of the map because unfortunately it's mostly empty. That's something TotK should have worked on. But instead they just reused the old map and took away what made it interesting.

If they really wanted to keep the crafting shit, then they should have made it sky only. Then you could focus on making aircrafts to reach islands. But instead the sky is mostly fucking empty and any of the few remote islands outside of the Great Sky Island is easily reachable with a tower-chute.

Anyone who says the only issue is "the hoverbike exploit" hasn't played the game. It's hardly even an exploit that takes a genius to figure out. And this is only ONE issue I have with TotK. There's still the terrible story-writing and UI and other shit inferior to BotW.
Replies: >>715981448
Anonymous
7/20/2025, 7:34:29 PM No.715980794
>>715980262
>You can't run past bosses,
Yes, one of the locked room encounters, but okay. Sonic is focused on combat because you can kill enemies too? Banjo as well, right?
Replies: >>715981280
Anonymous
7/20/2025, 7:35:42 PM No.715980880
>>715980448
More rhythm-based platforming, but combat does factor into some of the games, particularly as the series progressed into 3D.
What's your point? What're you trying to do, bait me into saying Super Mario 64 or Sunshine or Odyssey have worthwhile combat? Cause they don't, and they should be embarrassed.
Replies: >>715981274
Anonymous
7/20/2025, 7:38:07 PM No.715981063
rauru sex
Anonymous
7/20/2025, 7:41:06 PM No.715981274
>>715980880
>as the series progressed into 3D.
You jump on an enemies head and they die in one hit and sometimes there may be a boss at the end of the level. That's about it.
Replies: >>715981626
Anonymous
7/20/2025, 7:41:09 PM No.715981280
>>715980794
>Sonic is focused on combat
Sure. I mean, the final boss of Sonic Adventure 2 is a rather embarrassing game of headbutt rather than a platforming fight that factors in precise timing. So yeah, in context of certain entries, combat can be classified as a focus, I.E. a primary mechanic which the game's major sequences revolve around.
And Sega should be fucking embarrassed, cause that game's a piece of shit. Even the platforming sucks echidna balls.
Chao Garden was pretty kino though.
Replies: >>715981489
Anonymous
7/20/2025, 7:41:44 PM No.715981335
Screenshot_20231005_115641_Chrome
Screenshot_20231005_115641_Chrome
md5: b3b8bda78211fde3fd4278fb52a15113๐Ÿ”
>>715965574 (OP)
I'd love to see OP walking into any game development studio and announce that he knows how to "fix BotW".

He would get laughed out the fucking door.
Replies: >>715997870
Anonymous
7/20/2025, 7:43:11 PM No.715981447
Screenshot_20250623_141623_Chrome
Screenshot_20250623_141623_Chrome
md5: d7b76ef50ac9b0efe13defcbf3c1f15f๐Ÿ”
Daily reminder that BotW and TotK are the two highest rated games of 2025 on Metacritic.

This timeline makes /v/ choke and fart blood.
Replies: >>715981924 >>715997870
Anonymous
7/20/2025, 7:43:12 PM No.715981448
>>715980717
I completely agree.

The biggest problem with the building is that it is completely separate from every other game system. There is all this stuff in the game world for the player to use to build things, and no one else interacts with it. It isn't a Zelda game with building zany shit, it is building zany shit thrown in on top of a Zelda game.

Best example of this is the horses. There is no reason to use a horse after the first hour of the game as you can build basic cars as soon as you have a control stick. You don't need engines or anything so all you have to do is find some wagon wheels and a stick and you no longer get any benefit to interacting with horses again.
Replies: >>715981726
Anonymous
7/20/2025, 7:43:37 PM No.715981489
>>715981280
You seriously can't be this delusional to say Sonic is combat-focused because there's enemies in it.
Replies: >>715982056
Anonymous
7/20/2025, 7:45:30 PM No.715981626
>>715981274
Sunshine in particular features a lot of fights that consist of what can best be described as Third-Person Shooter sequences with the hydropump. It's really bad and can best be described as a gimmick, since they promptly abandoned it and never tried it again.
Overarching point being if they did do Sunshine 2 with FLUDD and it was just as shit, I wouldn't be defending them.
Anonymous
7/20/2025, 7:46:53 PM No.715981726
images (26)
images (26)
md5: 8ac3ac00fb1bfb2bf998e945ef349f56๐Ÿ”
>>715981448
>There is no reason to use a horse after the first hour of the game as you can build basic cars as soon as you have a control stick.

Building a car one hour into the game will get you 5ft.

Horses don't need batteries.

Retards who seethe about this don't understand that "vehicle building" was never intended as a exploration option. They exist as possible solutions to overcome problems or short-term traversal adversity.

The point to take away, is that TotK haters are low IQ morons and they demonstrate it every single day.
Replies: >>715982038 >>715982428
Anonymous
7/20/2025, 7:49:16 PM No.715981924
33
33
md5: f7fa8360e79d08a43509fe94a18a7933๐Ÿ”
>>715981447
>critic reviews
Anonymous
7/20/2025, 7:50:48 PM No.715982038
>>715981726
You don't need batteries for unpowered wheels. You can make a vehicle that matches or exceeds the capabilities of a horse in the first hour of the game. By the second hour of the game you have enough resources to get as many gliders and rockets as you could ever need to go anywhere.

By hour three you can build tanks.
Anonymous
7/20/2025, 7:50:55 PM No.715982056
>>715981489
I'm saying, as I've already said twice over, combat is a primary mechanic that factors into the core progression of the games in question.
It's not a little minigame or a gimmick used in a setpiece. It's a major player, with major screentime, and it's done poorly, and while it's not entirely relevant, it doesn't help that its cohorts (in Zelda's case, Exploration, Puzzles, etc...) are not exactly spectacular in any sense of the word either.
Either commit to doing something or don't do it at all. In my opinion, Zelda is a jack of all trades. It tries to do a little bit of everything, and fails amazingly. In its defense, it has become quite consistent in how awful it is, so at least it's predictable.
Replies: >>715982487
Anonymous
7/20/2025, 7:55:34 PM No.715982428
>>715981726
>calls us low IQ
>can't even build a simple battery efficient unicycle
Anonymous
7/20/2025, 7:56:24 PM No.715982487
>>715982056
Cool, and I said you're wrong. It's the other way around. DMC is an action-adventure with an emphasis on action. Zelda is an action-adventure with emphasis on adventure. Yes, that's very much two different things. If it was a primary major focus, you would just be going from room to room doing nothing but beating things with a big metal stick with about everything you're doing feeding into that, and that's about it.
Anonymous
7/20/2025, 7:58:28 PM No.715982660
>>715973405
We need to start calling this genre of game "Sludge-likes".
Anonymous
7/20/2025, 7:59:57 PM No.715982776
>>715976229
>keep weapon degradation
and your logic is to force the player to use whatever they can find? that only works if you're bad and thought it makes it more "challenging," BoTW is piss easy. Losing your weapons is just annoying. How about having a big weapon selection and try them all, instead of needing to be forced to experiment.
Anonymous
7/20/2025, 8:18:40 PM No.715984335
>>715977623
Add more movesets and techniques to weapons.

In TotK I know they considered unique fusions that would only work with specific types of weapon and specific monster parts but then abandoned the idea in favour of everything works together. They could have made everything work together and still keep the unique fusions for us to find out... maybe even a fusion book and heck (why not) a weapon upgrade tree.
Anonymous
7/20/2025, 8:18:41 PM No.715984339
>>715973550
notice that it takes more time and resources to do it the "fun" away
which is exactly the big problem with BotW and even worse in TotK
Anonymous
7/20/2025, 8:21:19 PM No.715984574
>>715980262
>and the "real-time interactivity" whatever the fuck that means, right?
You don't interact with something by a contextual prompt or from a menu. You want to destroy a wall you place a bomb and it blows it. Want to knock down a tree, you use a sharp weapon that cuts it down. Want to push an object, you run up to it and just push it. Burn grass or some webs? Find a fire source and light it up. Oganic interactivity with the environment combined with the tool based puzzle-solving of the series is the core, main gameplay mechanic appeal of Zelda. Nintendo starts off with a concept, and as the game goes on builds upon them with more complexity and/or difficulty.
Replies: >>715987087
Anonymous
7/20/2025, 8:23:13 PM No.715984758
9jkxfths0me31
9jkxfths0me31
md5: 6f2548ce2dcbaaeee3ad142a8170abdc๐Ÿ”
You know it's bad when a small change like having shrines drop actual heart pieces and stamina vessel pieces instead of just orbs would massively improve the need to find shrines and urge exploration since you would never know what you would get until you beat it instead of having a piece of currency you can just trade for whatever.

Also why the fuck didn't anyone over at nintendo thought about adding the pegasus boots to the games? Faster run speed or less stamina consumption while running, it was right there!!! They could have done more and made it an ability like in previous games, but even the most barebone boring ability like the others would have been fine.
Replies: >>715985042
Anonymous
7/20/2025, 8:26:50 PM No.715985042
>>715984758
There's stuff that already functions as pegasus boots, like haste elixirs and the various different traverse mechanics like shield surfing or horse riding.
Replies: >>715985757
Anonymous
7/20/2025, 8:35:05 PM No.715985742
>>715980472
Other way around. It makes traversal even better since it's actually built around elevation and verticality. Something 3D Zelda never did before.
Anonymous
7/20/2025, 8:35:14 PM No.715985757
>>715985042
Let me just equip this whole set, or the other three or four that do exactly the same so I can run faster during the night. Why isn't there a day time speed boost for example?

It was a simple thing. One piece of equipment, no need for a full set or a myriad of potions. Sure they are easy to craft and if you bother to farm dragon stuff for ages you can get a full inventory of 30 min haste pots. But why? One slot, a unique effect (something that should have been more explored, there are too many things doing the same thing for all the work that it takes to collect them) and it a staple of the series. Heck, make them work like the speed boost, run for a while and then charge ahead. No durability loss, one set slot, new ability or a speed boost that lasts during day and night with no extra cost.
Replies: >>715986267
Anonymous
7/20/2025, 8:38:58 PM No.715986052
>>715965574 (OP)
it's very simple, you enact a new Triforce policy of making three zelda games at a time
One focused on puzzles and dungeons
One Breath of the Wild style open world slop
One focused on action and combat
everyone wins and there isnt a decade gap between games
Replies: >>715988274 >>715995862 >>715995967
Anonymous
7/20/2025, 8:41:32 PM No.715986267
>>715985757
Yes, you use items that grant you something. Using a haste elixir or shield surfing is like equipping the bunny hood in MM to run faster or turning into a Goron to roll (aka you just move faster). Do you want the pegasus boots because of nostalgia, or do you think the functions that already work aren't the same time? I want new, completely different abilities and mechanics. Not the same thing over and over again. That's formulaic and extremely boring.
Replies: >>715995967
Anonymous
7/20/2025, 8:43:36 PM No.715986441
>>715965574 (OP)
make it a gacha
Replies: >>715986656
Anonymous
7/20/2025, 8:43:51 PM No.715986461
>>715975682
>A single Bokoblin runs laps around any enemy from the previous games.
Idle animations do not make an enemy interesting to fight. Lynels, Thunderblight, and Monk Maz are fun to fight.
Replies: >>715989598
Anonymous
7/20/2025, 8:46:01 PM No.715986656
>>715986441
TOTK already did that.
Anonymous
7/20/2025, 8:50:20 PM No.715986997
The problem with totk is that there is a thousand ways you defeat your enemies but no way for them to beat you.
Replies: >>715987340 >>715988008
Anonymous
7/20/2025, 8:51:16 PM No.715987087
>>715984574
I think what's actually admirable about BotW is that I think it IS a tech-demo for real, but it's a good tech demo that shows them finding a sandbox-implementation of traditional Zelda mechanics. Like you described the realtime interactions: You start fires if you have something that creates fire. Create wind by using fire or blowing with a korok leaf. If something looks like a boomerang whether it's a Lizalfos knife or a skeletal arm, it can be thrown like a boomerang.
It's just that, for far most puzzles none of that is required because the COMPLETELY open-ended design gives the developers zero guarantee that you'll be able to use any of the niftier mechanics, so everything is manageable with the Shiekah Slate and typically just Magnesis or Stasis. This simplifies the whole game to the point where the only really dynamic gameplay happens as you go from place to place in the overworld.

There is a bit of level design to the overworld but it's a super minimalistic type of design, like going up Hebra Mountain, to the big cinematic Dragon encounter, there's a stairwell, and some ways to use fire, or a flame sword to give yourself the extra bit off cold-resistance to run up, and a few opportunities to shield-surf.

But if they controlled the design of the world better, they could actually use a lot of these open-ended mechanics to create true Zelda puzzles. They're just not, because you have too many permutations as a player, so they would run the risk of your getting to a switch that can't be reached any way but a boomerang that you don't currently have, or being required to suddenly have electric arrows in a place that doesn't drop any.

And the more they "gamify" the open world like that, the more gimmicky the world will begin to look under this system. As long as the design has breakable items like this, they can't really be used as "Zelda items" even though Korok Leaf and Boomerangs, and other mechanics would functionally allow it.
Replies: >>715988909
Anonymous
7/20/2025, 8:53:48 PM No.715987340
>>715986997
nah bro just don't pause the game to eat one of your 100000 hearts worth of food that you can ingest all for free in paused time
Replies: >>715987850
Anonymous
7/20/2025, 8:55:30 PM No.715987501
>>715965574 (OP)
let monolithsoft write the story
Replies: >>715988252
Anonymous
7/20/2025, 8:56:37 PM No.715987604
>Actual dungeons with a greater degree of linear restrictions, more set piece and enemy variety; more difficulty in puzzles, bosses and combat encounters. Nintendo's improving in this regard, but they still have a long way to go if they want any of this to be remotely comparable to Zelda's classic dungeon experiences of old.
>Replace shrines with mini-dungeons. 30 mini dungeons with their own unique environmental set pieces, music, enemies, item & armor upgrades, stories and themes is infinitely better & more memorable than 200 shrines all utilizing the same boring set pieces, repetitive puzzle strategies, stat-upgrade rewards, etc.
>IMPLEMENT FUCKING DIFFICULTY OPTIONS ALREADY. Not everyone playing these goddamn games - especially Zelda games - are 7-10 years old. Give us options that severely restrict infinite eating, piss-easy enemies that stagger every 5 seconds, so on and so forth.
>Durability is complete trash. It either needs to be completely reworked so that the player isn't pausing their game every 20 seconds to grab a new sword from the item selection screen, or it needs to be completely removed from the game altogether. Also, take a pointer from Genshin Impact and give us a dedicated button for eating/healing/potion boosts.
>Nintendo actually needs to give a fuck about the story in these games from this point forward. As this anon succinctly put it >>715973870 the Zelda Team has to remember that they're making an ADVENTURE game first and foremost, not a fucking Minecraft sandbox. Gameplay gimmicks are taking too much priority over everything else, the world needs to feel genuinely lived with its own creepy areas, its own dark history, its own cultural differences among the races, so on and so forth. Not every quest-giving NPC should be a goofy bumbling idiot who's easy to please. If they can't provide a linear story thanks to the open-air format, then pull a Majora's Mask and put the lore and poignant stories into elaborate side quests.
Anonymous
7/20/2025, 8:59:14 PM No.715987850
>>715987340
In the early game, food is less commonly available, of a low quality, and enemies can often one-shot Link anyway. By late game, when you might actually have the good meals, you should be skilled enough to not get hit anyway.
Anonymous
7/20/2025, 9:01:23 PM No.715988008
>>715986997
This assumes the primary motivator of a Zelda game is the combat.
To me the primary motivator of Zelda is to "go through its world and see it through".
So Combat, Puzzles, Dungeons are not really "content" that I wanna repeat. It's just things that should be there in my way from where I'm going to where I need to go. This is also why the "120 Shrines!" system bothers me completely, as it turns Zelda gameplay into "content". and I hate when a game starts to feel like content if it's not a Mario game.
Anonymous
7/20/2025, 9:04:16 PM No.715988252
>>715987501
I don't think Zelda's the best series to put schizobabble in.
Anonymous
7/20/2025, 9:04:28 PM No.715988274
>>715986052
We already kind of have that tough.
>Hyrule Warriors - heavy combat and moveset-oriented gameplay
>Mainline 3D Zelda - new open world formula with open air exploration
>modern 2D Zelda - more classic, linear approach with a stronger focus on puzzles
Anonymous
7/20/2025, 9:11:14 PM No.715988909
>>715987087
>This simplifies the whole game
The puzzles in BotW are more nuanced than anything in the series prior.
Anonymous
7/20/2025, 9:11:56 PM No.715988974
>>715978374
It really didn't DESU. It's a game with a lot of great ideas but ultimately many of those ideas are severely bogged down by poorly-implemented, incomplete, half-assed or just outright amateur mechanics and gameplay systems. It will be outclassed and completely forgotten once that upcoming Chinese knockoff gacha game releases.
Anonymous
7/20/2025, 9:19:11 PM No.715989598
>>715986461
Climb up to a higher spot and they throw rocks at you or a bomb barrel if it's nearby. A Moblin grabs his ally and chucks him at you. A Boss Boko calls his guards and they form a Phalanx position. Throw a bomb and they actively try and avoid it or kick it away from them. Pull out your bow and they try to avoid it to flank you.
Replies: >>715990451 >>715990937
Anonymous
7/20/2025, 9:29:08 PM No.715990451
>>715989598
Just run at them, mash the attack button, and dodge or parry when they attack. Rocks do barely any damage. All of these are basic and easy. Even the previous games involved more thought compared to normal enemies in BOTW/TOTK. Hinoxes are easily killable by spamming arrows.
Replies: >>715992149
Anonymous
7/20/2025, 9:34:55 PM No.715990937
>>715989598
The problem with modern Zelda enemies is that they have fucking retarded reaction times and stun durations. None of the shit you mentioned actually matters if I can do something like stun a hinox for 15 seconds and deplete half of its healthbar within that same ridiculous 15-second time frame.
Replies: >>715992149
Anonymous
7/20/2025, 9:39:21 PM No.715991292
you know its just going to be another open world
the real question is if they're going to have the balls to do BOTW hyrule a third time
they should do a new termina instead
Replies: >>715992104
Anonymous
7/20/2025, 9:50:03 PM No.715992104
>>715991292
If the rumors are true, we're getting Hyrule again through the OoT remake, but at least it'll be a remapped Hyrule with some new locales and features.
If this does end up being true, I honestly wonder if it'll end up being a detriment in Nintendo's case and the remake will see significantly lower sales as a result. IMO Nintendo's biggest fuckup with ToTK was recycling Hyrule two times in a row. They need to go back to the old-school format with the sequels taking place in entirely different regions altogether.
Anonymous
7/20/2025, 9:50:38 PM No.715992149
1674519164411_thumb.jpg
1674519164411_thumb.jpg
md5: 28065837cabf1855754d4b333fd4a3d8๐Ÿ”
>>715990451
>Just run at them, mash the attack button
Sure.
>>715990937
>fucking retarded reaction times and stun durations
Right. So which boss in BotW requires you to stand around waiting for a specific opening to stun him with an item and wail on him three times in a row?
>None of the shit you mentioned actually matters
Just like how none of the enemies in prior Zelda games are well-designed or have good AI and have even worse defensives on average, along with a metal shield that's allowed to block everything with no repercussions. The real problem is that you don't know what you're talking about yet for some reason think you can pretend to do so.
Replies: >>715992982 >>715993283
Anonymous
7/20/2025, 9:51:15 PM No.715992205
>>715965574 (OP)
Cast Hunter chafer as Zelda
Anonymous
7/20/2025, 9:52:32 PM No.715992295
TOTK really shows how retarded you "people" are. When the next Zelda comes out, you'll say TOTK was great but the new one is not good enough. That's what you faggots always do, after every game.
You're doing the same with Odyssey and DK Bananza. Every thread I saw on Odyssey was you faggots shitting on it, but now that Nintendo made a new 3D platformer suddenly Odyssey is the best and Bananza isn't good enough.
You just like to whine like bitches, that's your actual favorite game.
Replies: >>715992718
Anonymous
7/20/2025, 9:56:58 PM No.715992601
>>715965574 (OP) (OP) #
Cast Hunter chafer over a bridge with a noose around his neck
Anonymous
7/20/2025, 9:58:29 PM No.715992718
>>715992295
Odyssey still sucks, as did BOTW.
Replies: >>715993258
Anonymous
7/20/2025, 10:02:16 PM No.715992982
>>715992149
Running at and attacking the basic mobs in BOTW and TOTK is not cheesing them. They are copypasted everywhere and have no real depth. Lynels and the better-designed bosses are interesting to fight.
Replies: >>715993607
Anonymous
7/20/2025, 10:05:00 PM No.715993186
>>715980020
>do what you want to
Games are about overcoming obstactles, not a sandbox you swine.
Replies: >>715993429
Anonymous
7/20/2025, 10:05:25 PM No.715993216
>>715965574 (OP)
Keep the open-world and the way you can interact with everything.
Give us classic weapons without degradation system.
No more LEGO stuff, no more side-quests. Less TOTK, more BOTW, justq give me a cool world to explore theway I want, and save the princess.
Anonymous
7/20/2025, 10:06:06 PM No.715993258
>>715992718
Tell me your favorite game of 2017, and 2025
Anonymous
7/20/2025, 10:06:28 PM No.715993283
>>715992149
>Criticise the design of some of the enemies in BOTW and praise others
>Retard immediately starts thinking of how some bosses can be cheesed in OOT
kek
Anonymous
7/20/2025, 10:08:45 PM No.715993429
>>715993186
>Grinding gacha in an open world is overcoming obstacles
kek
Replies: >>715993529
Anonymous
7/20/2025, 10:10:06 PM No.715993529
>>715993429
go play minecraft or roblox you dumb fuck. Stop turning every game into a sandbox.
Anonymous
7/20/2025, 10:11:29 PM No.715993607
1683301829429_thumb.jpg
1683301829429_thumb.jpg
md5: 0fa8138ace878593c16b7a366491a530๐Ÿ”
>>715992982
>Running at and attacking the basic mobs
Sure.
>Criticise the design
You mean, standing around waiting for a specific opening to stun him with an item and wail on him three times in a row?
Replies: >>715996135
Anonymous
7/20/2025, 10:41:41 PM No.715995771
>>715980262
FROMdrones are so stupid, I swear.
Anonymous
7/20/2025, 10:42:55 PM No.715995862
>>715986052
>I want new, completely different abilities and mechanics.
Exactly. BotW has buffs, simple buffs, you get two separate boots that have utilities for sand and snow speed, you have armors with overlapping skills, potions with the very same skills, then you get weapons with durability up, throw distance up or atk up. That's it, they are mostly buffs. Do I want new skills? Yes! I mentioned speed up during day, permanent, I mentioned stamina cost down. Both useful for exploring.

Now, do I want to open and close the menu every time I need a little buff for every occasion? Fuck no.
I gotta change armor, menu. Oh no, I broke my shield, menu. My potion ran out, menu.

It's not nostalgia. It's grabbing something the series has had for ages and making it into something useful for an entire adventure. That one item I mentioned would replace pretty much every "night speed up" armor and make it so you don't have to craft speed potions every half an hour. Everything in BotW and TotK is tied to a full set apart from 3 items, snow boots, sand boots and the thunder helm. Pretty much every useful ability is a full set one. I don't want to mix and match every minute, I want meaningful items that work well by themselves
Replies: >>715995967 >>715996997
Anonymous
7/20/2025, 10:44:26 PM No.715995967
>>715995862

>>715986052
Sorry the former reply was meant for
>>715986267
Anonymous
7/20/2025, 10:46:08 PM No.715996092
>>715965574 (OP)
From a corpo standpoint, it makes money, there's nothing to "fix"
If you're looking for actual improvements, replay alttp, oot, mm, tp, or ww
Anonymous
7/20/2025, 10:46:42 PM No.715996135
>>715993607
You know what, I'm actually glad we got Echoes of Wisdom after TotK. They may have been very different interpretations from other Zelda games but it at least came to remind us of the huge variety of enemies and mechanisms new games should have.
Replies: >>715996228
Anonymous
7/20/2025, 10:47:57 PM No.715996228
>>715996135
I'm glad too. EoW shits all over OoT and it's clones.
Replies: >>716000480
Anonymous
7/20/2025, 10:57:18 PM No.715996882
Zelda triforce
Zelda triforce
md5: 45cf115935388310275e100769f87a85๐Ÿ”
>>715967703
It's because building vehicles doesn't work well with the gameplay loop. If the map was actually designed around it, you would have the Zora area benefit from building lots of boats, a snow area that encourages lots of sled building, a rock area that encourages heavy duty trucks, ect ect. The problem is that botw's world is buillt around your ability to climb over anything, so land vehicles aren't useful for very long and most of the video clips of them that you see are driven in Hyrule Field. Because of that, hover bikes and planes are always the best option. The only good region for the new mechanics is the Geurdo Desert since you need to build something that can keep you in shade, go over dunes and quicksand, and can deal with mobs. The constant sandstorm discourages you from making more flight vehicles as well
Anonymous
7/20/2025, 10:59:03 PM No.715996997
>>715995862
If you wanted new abilities and mechanics you wouldn't be asking for the boots back to give an ability that exists already many times over in several iterations throughout the series itself. Yes, Zelda since LoZ requires you to open the menu to use items.
Anonymous
7/20/2025, 11:06:21 PM No.715997493
>>715965574 (OP)
don't make it shit
>>715965659
and this
Anonymous
7/20/2025, 11:09:01 PM No.715997671
>>715976628
people tell you to kill yourself because you're an insufferable faggot. it'll stop when you stop acting like one.
Anonymous
7/20/2025, 11:11:50 PM No.715997870
>>715981335
>>715981447
nigga you need to realize posting these images sways no one. you just look like the lowest tier retard k-pop stan. every board has this kind of aspie and every one should kill themselves.
Replies: >>715998572
Anonymous
7/20/2025, 11:14:39 PM No.715998051
1668466013670804
1668466013670804
md5: 3b9fd6f6e5f432d644cd77154f19d7cf๐Ÿ”
>>715967703
This anon summarizes it up well >>715968889.
>>715968889
>You have limits in BotW
TotK is harder for people to find fun if they lack the creativity to experiment and to do shit with Ultrahand and Fyse. It unironically filters people who would rather play linear hallway simulators despite their constant protesting of such.
Anonymous
7/20/2025, 11:21:11 PM No.715998487
>>715968889
>Make actual blocked paths that need specific abilities so you just can't go
TotK already has that with certain caves wanting you to use Champion abilities.
Replies: >>716000480
Anonymous
7/20/2025, 11:22:15 PM No.715998572
>>715997870
>posting these images sways no one.

Oh no, how will these universally acclaimed, massively successful and award-winning games ever cope?
Anonymous
7/20/2025, 11:24:21 PM No.715998719
link_thumb.jpg
link_thumb.jpg
md5: 50c4987497f06b9a1c430561ab9037da๐Ÿ”
Anonymous
7/20/2025, 11:50:09 PM No.716000480
>>715998487
The only caves that are blocked by this are the ones that need Yunobo's ability and those are few and far between.
You could even add to that the mechanisms that you can only open using Riju's ability in the desert but what you get from either of those is always a bit of a disappointment since it's usually the same, a weapon you can get elsewhere, a spirit orb. None of those are needed to actually reach or traverse a new area. Zora armor actually opens up more options since it allows you to climb waterfalls to sky islands, specially when it rains and they become long enough to be reached close to ground level. Not to say you couldn't just fly there, but it takes more resources. The only blocked area in TotK is the forest which you need to reach from the depths and cannot enter through any other means, this is the better example I can think of and still doesn't require an ability other than ascend which you get at the start.

>>715996228
I wouldn't say it shits over them as it could also be improved if it took something from them as well. I really enjoyed it but I soon realized it was a "handheld" game for lack of a better example. From the size, structure and general feel of the game it really seemed akin to LA or MC.
I think the only handheld Zelda games that somehow escaped this feeling were the oracles. They clearly deserve a remake or simply a remaster.
Replies: >>716000934
Anonymous
7/20/2025, 11:51:18 PM No.716000547
>>715965574 (OP)
You cannot fix that which isn't broken. BotW & TotK are some of the greatest games ever made.
Anonymous
7/20/2025, 11:57:40 PM No.716000934
>>716000480
>it took something from them as well
Hopefully nothing.
Anonymous
7/21/2025, 12:01:07 AM No.716001171
I dont know where else to say this, I dont user xitter.
Im gonna be honest, hunter schafer does look like zelda a bit, but not nu zelda, he looks rather like classic zelda. But i still dont want more trannies in movies.
Anonymous
7/21/2025, 12:19:47 AM No.716002449
PR agency bot above me. Nuke hollywood.
Anonymous
7/21/2025, 12:31:35 AM No.716003317
>>715965574 (OP)
who cares its gonna be 90$ on switch 2, im not buying it
Anonymous
7/21/2025, 12:32:50 AM No.716003425
>>715967703
totk exploration ends the moment you figure out how to build the infinite double fan hover bike, you just fly everywhere like a gta game and there's nothing that can stop you
Anonymous
7/21/2025, 12:34:22 AM No.716003527
In BotW and TotK all I did was beat Rito village and went to Ganon.
Anonymous
7/21/2025, 12:36:16 AM No.716003668
file
file
md5: 22530c6122defa59ee4391a2cb1d3d66๐Ÿ”
>>715965574 (OP)
this is what people wanted when they complained about wind waker
i say turn zelda into this
Replies: >>716004880
Anonymous
7/21/2025, 12:50:58 AM No.716004740
To this day it befuddles me people unironically defend Totk. It's proof tendies will literally shovel horseshit down their throat and throw a tantrum at people pointing it out as if enjoying shit isn't something to be ashamed of.
Replies: >>716005905
Anonymous
7/21/2025, 12:52:41 AM No.716004880
>>716003668
>zelda's replacement series releases the same year zelda turns to shit
too bad from has completely abandoned that formula
Anonymous
7/21/2025, 12:55:26 AM No.716005084
Funny how people are still talking about these games while EoW is largely forgotten about.
Replies: >>716005267
Anonymous
7/21/2025, 12:58:09 AM No.716005267
>>716005084
best part about EoW is how the game raped your ears on emulators when entering rifts. there are no other memorable moments because the game was that bad.
Anonymous
7/21/2025, 1:07:06 AM No.716005905
>>716004740
explain how corprophilia is wrong in any way
Anonymous
7/21/2025, 1:10:45 AM No.716006161
>>715973405
>Slop of the Goyim
Iโ€™m stealing this