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Anonymous /v/717105496#717112428
8/2/2025, 10:05:00 PM
I don't know why you souls fans argue so much about what's better when it all can't even hold a candle to the GOAT of combat.

>every enemy is a threat and capable of killing you
>nothing attacks in slow motion
>enemies will suicide bomb you at low health
>walls are all valuable resources in fights
>parries, launchers, combos, cancels, grabs all available to the player but you have to be creative
>multiple weapons that actually play differently
Can't react in time, you die. Can't handle 10+ enemies all rushing you down and throwing explosives? You die.
Actual difficulty and open gameplay without needing to hand the player a character that moves like they're drunk and is limited by a stamina bar.