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Anonymous /v/714724308#714804339
7/7/2025, 9:49:11 PM
>>714801739
64 3D:
https://web.archive.org/web/20110924032035/http://www.officialnintendomagazine.co.uk/30710/nintendo-why-star-fox-64-3d-isnt-online/

>"Personally, I play a lot of online FPS games," began Amano. "This leads me to think that just making multiplayer parts of existing games playable online isn't enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online - and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast.

>For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed."

Zero:

https://www.gameinformer.com/b/news/archive/2015/06/16/a-star-fox-zero-conversation-with-shigeru-miyamoto-and-his-team.aspx

> "Multiplayer has always been something that we've focused on in the previous Star Fox games," Miyamoto tells us. "Obviously in Star Fox Assault, it was a big part of it. During the course of that, we started to feel that the single player wasn't getting enough attention or was being lost in the shuffle. This time, we're really focused on the single player experience and figureing out how we can use the two screens to create a really rich single player experience for Star Fox."

I could always tell going by interviews that Miyamoto wasn't exactly happy with how Assault turned out and probably wanted to avoid its pitfalls for future SF games.