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2/20/2025, 11:50:34 AM
>>1689903
3 parts, it's longer than expected
Battle and char related:
>there 6 element: pyro, hydro, anemo, electro, lumino and umbro
>element has different bonuses, but mainly deals DoT of their element
>different attack type(?): slash (increases damage vs shield) spike (increases damage vs hp) smash (deplete stance faster)
>enemy has a bar similar to HSR's break bar called stance bar, deplete it and the enemy gets stunned for a bit
>there's no stamina bar and run button
>there's dash/dodge but it's capped (2 times)
>you can crouch/slide into longer jump
>you can double jump
>you can air dash, can be multiple times if you have enough dash
>you can slide into long jump into another jump into double dash
>you can wall scale
>can lock onto bosses
>double HP bar, there's HP and shield bar, shield gets depleted first
>commands are still only basic movement, basic attack, charge attack, plunging attack, skill and ult
>skill and ult uses a special bar (sanity) to activate, recovers over time
>there's combo counter ala DMC (don't know if it's anything beyond flavor)
>characters has 6 ascension levels, max level is 80?
>stats: [element] ATK, HP, Shield, DEF, max Sanity, weapon mastery, skill DMG, skill range, skill duration, skill effeciency, morale, berserker
>weapon mastery: increases atk with certain weapon type(s)
>morale: higher HP = higher damage dealt
>berserker: lower HP = higher damage dealt
>levelable skills: skill, ult, passive 1 and passive 2 (unlocked on asc 3)
>there's cons/eidolon system called Intron
Cont.
3 parts, it's longer than expected
Battle and char related:
>there 6 element: pyro, hydro, anemo, electro, lumino and umbro
>element has different bonuses, but mainly deals DoT of their element
>different attack type(?): slash (increases damage vs shield) spike (increases damage vs hp) smash (deplete stance faster)
>enemy has a bar similar to HSR's break bar called stance bar, deplete it and the enemy gets stunned for a bit
>there's no stamina bar and run button
>there's dash/dodge but it's capped (2 times)
>you can crouch/slide into longer jump
>you can double jump
>you can air dash, can be multiple times if you have enough dash
>you can slide into long jump into another jump into double dash
>you can wall scale
>can lock onto bosses
>double HP bar, there's HP and shield bar, shield gets depleted first
>commands are still only basic movement, basic attack, charge attack, plunging attack, skill and ult
>skill and ult uses a special bar (sanity) to activate, recovers over time
>there's combo counter ala DMC (don't know if it's anything beyond flavor)
>characters has 6 ascension levels, max level is 80?
>stats: [element] ATK, HP, Shield, DEF, max Sanity, weapon mastery, skill DMG, skill range, skill duration, skill effeciency, morale, berserker
>weapon mastery: increases atk with certain weapon type(s)
>morale: higher HP = higher damage dealt
>berserker: lower HP = higher damage dealt
>levelable skills: skill, ult, passive 1 and passive 2 (unlocked on asc 3)
>there's cons/eidolon system called Intron
Cont.
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