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StrangeQM !fz3POlcgVkID: XYYvcyw9/qst/6234893#6255303
6/9/2025, 2:59:39 AM
The atmosphere of the adventurer’s guilds was much nicer than the last time you visited in the dead of night, though you wouldn’t go so far as to say it wasn’t tense. The plan you laid out with Lord Beneger was certainly a risky one, but you have hope it’ll all work out in the end. Really hope is the only thing you can do at present, and [i]that[/i] makes you anxious. Here you sit in a booth in the back corner of the guildhall. Now it’s an almost abandoned section of the building, for most here at this time of night are instead enjoying the pleasure of the tavern on the other side of the building. In fact, you see one such man, the bar-owner no less, pour two mugs of a yellow liquid down his gullet before unleashing a belch that rocks the building’s foundations while you’re stuck here with nothing but a glass of water and a leg that refuses to stop shaking.

“Where are they?” You accidentally wonder aloud as your eyes periodically dart out the dimly-lit hall's windows, half expecting to see a squadron of Royal Guards instead of your family.

“I’m sure they’ll be here soon,” Alyssa says with a comforting smile as she places a gentle hand on your shaking leg.

“Maybe this was a bad idea.” You continue.

“I wouldn’t think so. I’ve yet to see a decision you’ve made turn out for the worse instead of the better.”

“That was when we had someone with the ability to travel through time with us.”

“But you handled the Bloodgrave investigation well, no? Did you not hear the old guys when they told you?”

“Those ‘old guys’ are nobility, you should remember to treat them with respect.” You reprimand on impulse, though it is only half-hearted.

“See, that’s more like the Lorina I know!” She says as she smacks your back. Ow.

You choose not to say anything more and continue to look out the window towards the midnight streets. There are a few pedestrians still out. In a city of this size, that is one of, if not the largest, in the world, there will always be someone going about this business no matter when it is, but none have enough fanfare about them to interest you. None in the past hour you’ve sat here have. Perhaps it would be best to mentally retrace your steps, to keep your mind off things if nothing else.

A little over an hour ago, you left the cathedral with both Alyssa and Marie while a clergywoman of some renown was sent to the palace with an urgent message. That was to confirm my father's most definite suspicions were true and that you would be waiting at the adventurers' guild hall with important information regarding a stranger-backed rebellion brewing. There’s a bit more information that she’s privy to to lure your family here without storming the building with knights, but that’s not important now. Now, all you can do is pray your father’s reaction isn’t severe enough to hamper your efforts.

“They're right here, Your Highnesses.’” The voice of Clarice, the girl who set you up in the empty guildhall, brings you out of your reprieve