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Anonymous /v/713830283#713879814
6/28/2025, 11:56:34 AM
>>713830283
>Should MMORPGs be inconvenient purposeully? WoW is getting way too much QoL and it is bad
MMOS always were a series of speedbumps you could overcome with ease or time investment, offering excuses to talk to others and socialize. If you got the shiny and then played with it a bit, you realized it's worthless so they put it at the end of the stick and gave you a kick in the ass. That's how the monetization worked, you had to keep paying to run after the shiny. Once you get it, another shiny appears, and so on so forth. The less you have to work for the shiny, the less you value it. Pretty simple psychology.

tl;dr yes, yes they should.