Search Results
7/5/2025, 9:01:21 PM
>loot river
topdown action roguelike with a platform gimmick in which you use floor blocks to navigate the room, resolve puzzles, take advantage of space for combat and whotnot
>odallus: the dark call
castlevania clone but actually use stages instead of a connected world. kinda has permadeath if you run out of consumable continues in game.
uses a 4:3 aspect ratio but uses the blackbars for information, like an expanded hud
>swordship
pacifist arcade game. you have to make the enemies make mistakes to damage and eliminate each other
>9 kings
tower defense with roguelike mechanics kind of justified in game.
there are 9 kings. you choose one deck and have to make war with the other eight ones. the king you go to battle against in that turn determines the deck you are getting a new card from to choose to play on your next turn. cards can be units, towers, terrains that buff adjacent plots and buffs for units.
so you need to choose carefully which kings you wanna keep making war against to mantain access to their decks and make peace with the ones that are strong against your build or can't offer anything from their decks anymore.
there is also a base card that is different in each deck and you can control it manually.
gameplay is very simple and very addictive, design is nice on the cards and serviceble on the grid and battles.
topdown action roguelike with a platform gimmick in which you use floor blocks to navigate the room, resolve puzzles, take advantage of space for combat and whotnot
>odallus: the dark call
castlevania clone but actually use stages instead of a connected world. kinda has permadeath if you run out of consumable continues in game.
uses a 4:3 aspect ratio but uses the blackbars for information, like an expanded hud
>swordship
pacifist arcade game. you have to make the enemies make mistakes to damage and eliminate each other
>9 kings
tower defense with roguelike mechanics kind of justified in game.
there are 9 kings. you choose one deck and have to make war with the other eight ones. the king you go to battle against in that turn determines the deck you are getting a new card from to choose to play on your next turn. cards can be units, towers, terrains that buff adjacent plots and buffs for units.
so you need to choose carefully which kings you wanna keep making war against to mantain access to their decks and make peace with the ones that are strong against your build or can't offer anything from their decks anymore.
there is also a base card that is different in each deck and you can control it manually.
gameplay is very simple and very addictive, design is nice on the cards and serviceble on the grid and battles.
Page 1