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6/30/2025, 11:50:02 AM
>>529366295
>>529373314
Cont'd....
The game has accumulated a ton of content updates over the years. As a result, you now have a shit ton of options for how you can map your run. Pic related.
Important note: The game advertises itself as a "Souls-lite". Not a Souls-Like, but a Souls-lite. This is a very deliberate choice of words from the developers, because other than some thematic resemblances (dying kingdom, undead hero), the combat plays nothing like a Souls game. Which is good because I hate Souls games but love Dead Cells.
Unlike a Souls game, Dead Cells is all about speed and crowd control. Mastery of the game involves being able to blaze through biomes to find level up scrolls while also carefully kiting, killing and managing the crowds of enemies coming your way, all while not getting hit and being able to make do with whatever weapons and tools the game gives you over the course of a run.
On the highest difficulty, enemies can hound you almost forever because they can teleport to you and sense you if you're in an adjacent room.
>>529373314
Cont'd....
The game has accumulated a ton of content updates over the years. As a result, you now have a shit ton of options for how you can map your run. Pic related.
Important note: The game advertises itself as a "Souls-lite". Not a Souls-Like, but a Souls-lite. This is a very deliberate choice of words from the developers, because other than some thematic resemblances (dying kingdom, undead hero), the combat plays nothing like a Souls game. Which is good because I hate Souls games but love Dead Cells.
Unlike a Souls game, Dead Cells is all about speed and crowd control. Mastery of the game involves being able to blaze through biomes to find level up scrolls while also carefully kiting, killing and managing the crowds of enemies coming your way, all while not getting hit and being able to make do with whatever weapons and tools the game gives you over the course of a run.
On the highest difficulty, enemies can hound you almost forever because they can teleport to you and sense you if you're in an adjacent room.
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