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7/3/2025, 4:59:06 AM
>>3795090
I don't think the choices have to be obvious on what is good or bad, it is possible for two choices to be good yet also bad in different ways. I also don't think you even need to necessarily win. An example of this working would possibly be the Killian vs Gizmo endings in Fallout 1, especially with the cut endings however the normal ones work just the same if one sees no negative subtext in them. It only feels bad if it is perceived as if there is truly no winning. What if you needed to choose between shoot a baby and everyone lives, don't shoot a baby and everyone dies, or shoot yourself and the baby is now fatherless as (You) were the father? The game isn't as brutal as this example, and I'm not saying these choices are a shit idea that should never be included since you're right that a game doing this is interesting, though it does feels rough to be put in these dilemmas. However, ignoring moralfag talk, I think the reputation system was meh. To be fair, I can right now only think of one other game with non-MMORPG reputation (FNV), but that game's system could also probably be argued as meh. It achieves its goal, I just don't think it's special in a vacuum.
I don't think the choices have to be obvious on what is good or bad, it is possible for two choices to be good yet also bad in different ways. I also don't think you even need to necessarily win. An example of this working would possibly be the Killian vs Gizmo endings in Fallout 1, especially with the cut endings however the normal ones work just the same if one sees no negative subtext in them. It only feels bad if it is perceived as if there is truly no winning. What if you needed to choose between shoot a baby and everyone lives, don't shoot a baby and everyone dies, or shoot yourself and the baby is now fatherless as (You) were the father? The game isn't as brutal as this example, and I'm not saying these choices are a shit idea that should never be included since you're right that a game doing this is interesting, though it does feels rough to be put in these dilemmas. However, ignoring moralfag talk, I think the reputation system was meh. To be fair, I can right now only think of one other game with non-MMORPG reputation (FNV), but that game's system could also probably be argued as meh. It achieves its goal, I just don't think it's special in a vacuum.
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