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Anonymous /tg/95928577#95928577
6/22/2025, 5:46:23 PM
>0e basic rules, minimal classes
>1e big eclectic catalog of rules and subsystems
>2e cleaned up rules, more class options, "skill" proficiencies
>3e standardized rules, huge class options, caster supremacy, feats
>4e balanced rules, more skirmishy, standardized power sources
>5e streamlined rules, simplified, reduced caster supremacy
>6e ???
What do you think will be the major design philosophy change in D&D 6e that will mark a break with 5e?