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7/15/2025, 5:50:22 PM
>>11870097
I can understand liking & Forte WS in a "so bad it's good" kind of way but that's about it.
The bosses and enemy designs feel like, they took those robot monster concepts they got sent except they picked the shittiest ones and used them as is instead as having them improved by actual artists. I also dislike the constant i-frames on the bosses and having to "guess" when you can actually attack them but it's not like it matters much when you barely need to fight and you can out-tank them especially once you get the armor upgrade.
The level design is also kinda bad especially the lack of thematic consistency, and also
>slide under spikes!
The level designer apparently thought this is the peak of entertainment
I can understand liking & Forte WS in a "so bad it's good" kind of way but that's about it.
The bosses and enemy designs feel like, they took those robot monster concepts they got sent except they picked the shittiest ones and used them as is instead as having them improved by actual artists. I also dislike the constant i-frames on the bosses and having to "guess" when you can actually attack them but it's not like it matters much when you barely need to fight and you can out-tank them especially once you get the armor upgrade.
The level design is also kinda bad especially the lack of thematic consistency, and also
>slide under spikes!
The level designer apparently thought this is the peak of entertainment
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