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Anonymous /v/713707435#713710526
6/26/2025, 5:02:30 PM
I did so much today: I made the characters face where they are aiming again, readded the blink shader on hit, handled collisions with bullets, fixed right stick aiming for good, readded strafing mode and finally tested that yes, it's possible to dodge just fine in isometric and I just have to tweak the collider sizes and ensure that enemies will almost never try to shoot the player from different heights because it's impossible to discern depth