Search Results
6/14/2025, 5:40:48 PM
>>712635990
>Nah, the only bad part
KEK be quiet gay little faggot.
>tlou combat
>random gauntlets
>having to mash every little thing in the game, even just grabbing something requires 5 delayed pushes of the x button, and why is there a cancel function in middle of it? i pressed that shit on accident one too many times
>hold over mash function doesn't work properly if at all
>youre able to cancel out of toggle to sprint, which totally fucks you up while you're trying to start sprinting only to cancel your sprint mid enemy confrontation
>you can get stuck in walls and corners at times and you have to melee your way out, actually this cost me 3 hours of progress in the labyrinth when i soft locked to a fucking table (google this to see how many people were affected)
>shooting during an unexpected reload forces out the shot at the end of your reload, messing up your aim and wasting your ammo, actually theres heavy input lag in general
>the interaction prompt is so often unresponsive you can get attacked by an enemy trying to escape through a duct or crack
>the radio doesn't work half the time, or it'll start working when mannequins are right on your ass because it conveniently doesn't pick up on them while they're playing dead (this isnt thematically or practically consistent)
>checking the map doesn't pause the game which is a problem with the mandarin part later in the labyrinth
>every dungeon layout is objectively inferior to the originals, all the neat square shapes are replaced with unnecessarily large and confusing rearrangements that don't make sense spatially
>way too many wall cracks, i dont even know why they kept the doors since the game is now 90% wall cracks
>the fact that they added grunts is so annoying i had to mute the in game voice audio, the original game doesn't have this sound pollution and is automatically definitive on that basis alone
(cont)
>Nah, the only bad part
KEK be quiet gay little faggot.
>tlou combat
>random gauntlets
>having to mash every little thing in the game, even just grabbing something requires 5 delayed pushes of the x button, and why is there a cancel function in middle of it? i pressed that shit on accident one too many times
>hold over mash function doesn't work properly if at all
>youre able to cancel out of toggle to sprint, which totally fucks you up while you're trying to start sprinting only to cancel your sprint mid enemy confrontation
>you can get stuck in walls and corners at times and you have to melee your way out, actually this cost me 3 hours of progress in the labyrinth when i soft locked to a fucking table (google this to see how many people were affected)
>shooting during an unexpected reload forces out the shot at the end of your reload, messing up your aim and wasting your ammo, actually theres heavy input lag in general
>the interaction prompt is so often unresponsive you can get attacked by an enemy trying to escape through a duct or crack
>the radio doesn't work half the time, or it'll start working when mannequins are right on your ass because it conveniently doesn't pick up on them while they're playing dead (this isnt thematically or practically consistent)
>checking the map doesn't pause the game which is a problem with the mandarin part later in the labyrinth
>every dungeon layout is objectively inferior to the originals, all the neat square shapes are replaced with unnecessarily large and confusing rearrangements that don't make sense spatially
>way too many wall cracks, i dont even know why they kept the doors since the game is now 90% wall cracks
>the fact that they added grunts is so annoying i had to mute the in game voice audio, the original game doesn't have this sound pollution and is automatically definitive on that basis alone
(cont)
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