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Anonymous /h/8522624#8528249
3/27/2025, 5:03:53 AM
>>8528222

> Kazoku unfortunately wasn't popular in Japan
Shame, but I can see why that might happen. It benefits VN studios to establish a brand schtick that people can expect walking into their works and to stand out. While I appreciate and hope for more experimentation on concepts and types of protagonists, it probably reflected badly on the sales data when they tested something different than their bread and butter.

Even if it might have been an interesting or fresh idea in isolation, the fact that it was BISHOP putting it out probably ran counter to expectations the Japanese customer base had, on the basis that "if I wanted something different I'd have gone to another studio's stuff instead, and this isn't what I buy BISHOP for."

But at the same time, I do think a lesser version of our desires can manifest if BISHOP is relatively confident that different protagonist archetypes like the ones in Seifuku 2 and Kazoku can still sell well if still within a school setting, and have the rape spree happen, just for something different than “guy’s just a depraved rapist that wants to enslave women”. Ingoku no Houkago *might* be considered this but I’m not sure if it should be.

If going so far from their base premise reflected badly, I feel like that’d motivate a desire to start varying things within their bounds of the school setting. I realize that might again run into the exact same problem where that's not what their JP customers buy BISHOP for, but only relying on the heroines to establish variety can only get so far, and even the games that exist now seem to be starting to blur the uniqueness of character archetypes amongst the heroines. So BISHOP might be trying to figure out where they can get away with creating variety elsewhere lest their customers say “Man I liked BISHOP for serial rapist in a school setting but it’s starting to get old” and put them in a Catch-22.