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Anonymous /v/716419728#716476802
7/26/2025, 11:32:48 AM
>>716476064
Final Fantasy 7 Remake’s combat was largely made using Blurprints and simple behavior trees. Blueprints were used largely in SH2 Remake as well, if you check out the code using fmodel there are tons of blueprints in the code.
Blueprints are incredibly performant.