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Anonymous /vg/530623140#530924957
7/12/2025, 12:18:39 PM
mega.nz/file/eU0CxBbL#ICGMdRNYANMuTfiqdsLWF1j0mLEaFDl7MhBAh2qeoMY

can't access catbox, whatever. Mod's done.

Victory_Screen mod based on Yanfly Engine Ace - Victory Aftermath v1.03 - https://github.com/Archeia/YEARepo/blob/master/Battle/Victory_Aftermath.rb
Heavily redone, while leaving core parts intact.
Features victory screen with gains for party.
Up to 8 characters shown with names, portraits and visual exp gauges - base exp, job exp and race exp in that order.
Under gauges exp/jexp gain text for each char, properly showing how much character gains, modifiers such as abilities are factored in.
If char levels up, then level up screen would be shown, with levels and stats gains and skill gains.
Third screen is for gold+item drops.
Each screen accompanied by random party member saying something, utilizing existing SkillWords.
By default: random party member says their line for Interesting Story skill on first screen; char that levels up says their line for a dance skill (implying joyful mood here); on drops screen random party member says their line for Gift from Heaven skill (usually something like "Give me item, o heaven")
Mod is fully compatible with EXP_Overlord mod, both versions, properly displaying exact gains of exp/jexp/gold.

I like the final result, but fuck i hate the mod. It took too much time, too much shit to consider, fucking two versions of exp_overlord to ensure compatibility for, horrible spaghetti code with redundancy and stupid overwrites because how shit works.