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6/30/2025, 1:50:49 AM
>>529258964
>>529312502
nta, but like many other "help" options, yellow paint should be a toggle. Because giving players who need help, help is always a good thing. But you need to do it in a way that doesn't ruin it for everyone else. There's nothing worse, than playing a game like God of War that has light puzzle elements, being just about to figure out the puzzle, and then hearing boy go: "I wonder if you can use your axe on that thing over there" or whatever. Even worse in games that don't have a pet boy, where your character just starts fucking talking to themselves.
Yellow paint is the same thing: It robs you of the abilitly of finding out naturally where to go, by plastering a big bright "CHECK THIS OUT".
And while there's nothing wrong with a game organically leading you towards stuff (this has existed basically forever, prime example is Mario 64 and Banjo using coins / notes to lead you to places of interest) Yellow paint does it in such an intrusive way that it becomes annoying.
I actually complained about this when playing the Tomb Raider reboot. All the valid targets for rope arrows had rope tied around it to create a white surface, even in places where it made no sense for rope to be tied up. Like, why the fuck is there a bunch of rope tied around these Japanese style gates? Why is there tons of rope on part of a random door? Why is there rope around a random tree? Environmentally, it made no sense.
But I get that some players get fucking lost as all hell, that not everyone has a thousand fucking games on steam and thus is adept in figuring this shit out, so some people need help in knowing where to shoot a rope, where they can climb, what is breakable, and how to figure out the puzzle they're stuck on without asking online. So to me the most sensible solution is: Make it an optional toggle. You wouldn't put on a color blind filter by default with no option to turn it off, so why do it with this kind of help?
>>529312502
nta, but like many other "help" options, yellow paint should be a toggle. Because giving players who need help, help is always a good thing. But you need to do it in a way that doesn't ruin it for everyone else. There's nothing worse, than playing a game like God of War that has light puzzle elements, being just about to figure out the puzzle, and then hearing boy go: "I wonder if you can use your axe on that thing over there" or whatever. Even worse in games that don't have a pet boy, where your character just starts fucking talking to themselves.
Yellow paint is the same thing: It robs you of the abilitly of finding out naturally where to go, by plastering a big bright "CHECK THIS OUT".
And while there's nothing wrong with a game organically leading you towards stuff (this has existed basically forever, prime example is Mario 64 and Banjo using coins / notes to lead you to places of interest) Yellow paint does it in such an intrusive way that it becomes annoying.
I actually complained about this when playing the Tomb Raider reboot. All the valid targets for rope arrows had rope tied around it to create a white surface, even in places where it made no sense for rope to be tied up. Like, why the fuck is there a bunch of rope tied around these Japanese style gates? Why is there tons of rope on part of a random door? Why is there rope around a random tree? Environmentally, it made no sense.
But I get that some players get fucking lost as all hell, that not everyone has a thousand fucking games on steam and thus is adept in figuring this shit out, so some people need help in knowing where to shoot a rope, where they can climb, what is breakable, and how to figure out the puzzle they're stuck on without asking online. So to me the most sensible solution is: Make it an optional toggle. You wouldn't put on a color blind filter by default with no option to turn it off, so why do it with this kind of help?
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