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7/23/2025, 7:59:43 PM
>>716189382
>I'm saying that turn based games have no reason to exist other than to make the game more relaxed.
This is ridiculous logic, or perhaps you just phrased it really badly. The point of a game being turn-based IS to have more of a relaxed pace to the combat, allowing more emphasis to be placed on decision making and planning, over more active things like multi-tasking and reaction times.
If anything, a turn-based RPG is more like an extremely dynamic puzzle game. With every encounter being a series of semi-random puzzles (combat encounters, exploration) that you bring your own pieces (characters, builds, and items) to and attempt to "solve" (win/survive).
A lot of developers err on the side of making things too static and easy. But there are games that allow you to exercise more freedom in the pieces you pick like Etrian Odyssey or XCOM.
There are even actual hardcore games that take this idea to its practical extremes like Fear & Hunger where the game is basically just constant "knowledge checks" back-to-back that either make you lose instantly or put you in loss-conditions (you're so fucked you should probably re-load an earlier save or just start all over).
>I'm saying that turn based games have no reason to exist other than to make the game more relaxed.
This is ridiculous logic, or perhaps you just phrased it really badly. The point of a game being turn-based IS to have more of a relaxed pace to the combat, allowing more emphasis to be placed on decision making and planning, over more active things like multi-tasking and reaction times.
If anything, a turn-based RPG is more like an extremely dynamic puzzle game. With every encounter being a series of semi-random puzzles (combat encounters, exploration) that you bring your own pieces (characters, builds, and items) to and attempt to "solve" (win/survive).
A lot of developers err on the side of making things too static and easy. But there are games that allow you to exercise more freedom in the pieces you pick like Etrian Odyssey or XCOM.
There are even actual hardcore games that take this idea to its practical extremes like Fear & Hunger where the game is basically just constant "knowledge checks" back-to-back that either make you lose instantly or put you in loss-conditions (you're so fucked you should probably re-load an earlier save or just start all over).
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