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6/28/2025, 9:40:57 PM
>>713916626
The game keeps adding new elements to the gameplay even 50 hours into it, and it's all great. You start with a stick, fighting slimes with only basic attacks, and quickly unlock more and more moves that make combat feel addictive and extremely satisfying.
At the beginning you'll be moving somewhat clunky which makes it feel even better IMO, as it really gives the impression that you are getting more powerful with each new ability unlocked.
Every weapon and armor gives you a reward once you master it, which can be a new skill or gems that you can use to equip more abilities, so you are encouraged to use everything you find / craft and there's lots of it.
The story is insane and unironically the most kino thing I have ever seen. I could have never imagined in what direction the game would go when I began.
It does look weird at first, but the look grew on me. Astlibra is the one game I believe everyone should have experienced in his lifetime
The game keeps adding new elements to the gameplay even 50 hours into it, and it's all great. You start with a stick, fighting slimes with only basic attacks, and quickly unlock more and more moves that make combat feel addictive and extremely satisfying.
At the beginning you'll be moving somewhat clunky which makes it feel even better IMO, as it really gives the impression that you are getting more powerful with each new ability unlocked.
Every weapon and armor gives you a reward once you master it, which can be a new skill or gems that you can use to equip more abilities, so you are encouraged to use everything you find / craft and there's lots of it.
The story is insane and unironically the most kino thing I have ever seen. I could have never imagined in what direction the game would go when I began.
It does look weird at first, but the look grew on me. Astlibra is the one game I believe everyone should have experienced in his lifetime
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