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Anonymous /tg/95841672#95891387
6/17/2025, 6:49:31 PM
>>95887625
>Is there a system that has both a wargame aspect and a rpg aspect that you are designed to use both of fluidly?
I have some good news and I have some bad news, anon.
The bad news can be encapsulated as follows:
>1980s and 90s
>FASA
>West End Games
>Naval wargaming
With that out of the way - FASA's Star Trek roleplaying game, as well as the first three editions of MechWarrior the RPG, integrate pretty seamlessly with their respective wargames (Star Trek Tactical Combat Simulator and BattleTech). Likewise West End's Star Wars D6 RPG system has extensive miniatures skirmish rules, along with a space combat miniatures game.
If you want something less clunky? The old Mutant Chronicles RPG and Warzone 1st Edition let you port characters back and forth. Many of the early Unique Characters for Warzone were just the Heartbreaker Games staff's personal characters from their Doom Trooper crew. It's a very solid experience if you want batshit magitech cyberpunk with a hell of a lot stolen from early 40k

>>95889534
Those miniatures fucking SUCK to put together. Pay attention to the feet and legs, and the attachment point size for everything.

>>95890960
>>95885914
>>95885574
All of the "Street Violence" stuff and more besides is Mark Copplestone's sculpts. He licenses them extremely aggressively - Grenadier, North Star, eM4, and several other companies all cast them in-house.
https://www.copplestonecastings.co.uk/ is the technically official site, but (for example) you can get them from https://badgergames.com/product/copplestone-castings/ in the States. Recreational Conflict carries his pulp stuff, others have just his SF or post-apoc, Wargames Foundry has a few, he's ALL over.