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Anonymous /vg/532503459#532546989
7/24/2025, 10:37:33 PM
>>532544236
>EA: It was fun pretty much all the way through. I mean, I was just...most of the time, I would make an item, right? There are all these crazy items in the game. They're just completely random things. Half the time, it was just me being like, "Okay, what would be funny?" Because I'm trying not to bore myself here and do something that I don't like doing. Half the motivation for me to keep working on the game was just thinking like, "Okay, what can I make today that is going to make me laugh so hard that I can't stop working on it?" So, my whole design process was pretty much centered around: how can I make this fun for me?
https://www.stopcar.ing/a-mid-shift-conversation-with-ethan-anderson-the-young-developer-behind-nubbys-number-factory/
This guy is actually quite chill and we could learn a thing or two from him.