Total Coomdev Death Edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>532419116
I am the single most oppressed indie dev out there. And it's all YOUR fault, /agdg/.
It's so hard to recapture the "magic" of video games.
>>532503607>oppressedplacing mental barriers upon yourself is ngmi energy
>>532503607it will post progress or else it gets the hose again
how about you dev on old machine and make a game for this bad boy
My last game is almost 4 years old... Shit... Time flies fast...
>>532503865For what purpose
https://itch.io/updates/update-on-nsfw-content
"For NSFW pages, this will include a new step where creators must confirm that their content is allowable under the policies of the respective payment processors linked to their account."
No, I don't think I will.
>>532504079historical purposes
>>532503983>Aesthetics alone can sell the game.Here's your "aesthetics" bro
https://www.reddit.com/r/itchio/comments/1m5qgoy/i_have_been_making_a_free_gacha_game_for_the_last/
Indistinguishable from all other AI slop
s-l1200
md5: 0b58c70cc287c98f25a1630c5356ab64
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you WILL dev on old PC
and you WILL make a soulful game
source
md5: 51237acdce0c84151f3561c0c6e9fcbe
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ITCH.IO IS MASSIVELY PURGING THEIR NSFW GAMES.
ITCH.IO DISCORD IS IN FULL COPE MODE, MODS ARE BANNING THE DRAMA 100%
MANY GAMES PEOPLE BOUGHT ARE GETTING DELETED.
NSFW GAMES ARE BEING DELISTED AND CAN'T BE SEARCHED FOR.
>>532504556porn fags btfo
>>532504170Wtf I hate 2025 now
Endgame
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That fucking it. The last contract to finish Galduen of the void done. Now I need to playtest a full game and check if you can finish it. Game should be done next week.
farming
md5: 190444da14b46d1e25747d3745143001
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>>532503934Same. I started in 2021 in Unity but I'm finally making some progress in Godot.
>>532503607How does it feel to be my mental cocksleeve, weakling?
I'm gonna oppress the fuck out of you this week, btw. If you ever do get your game released, I'm going to review bomb you into the stone age :)
>>532504556good. welcome to making real games. no more easymode.
>>532503934tell me about it... my first game is 30 years old.
Remember. Your entire hobby will be automated and people will be glad you've been removed from the process.
>>532504762Itch io only affects whether I can distribute a game, it doesn't affect my ability to make it.
My greatest flaw? I put too much soul into my game.
Is there any interest in something like a game that feels like reading a wikipedia about a fake game? I want to make something like a worldbuilding with a harem massive setting, and I want to put some place to use as documentation to use for making derivative projects.
post soul, real soul, you know the kind
>>532504556Hahahaha! Based! Christ is King!
>>532503934Galduen of the Void was done in a year.
joker
md5: d943f0f84eae8cc668908edab453d62c
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>>532504556>ITCH.IO IS MASSIVELY PURGING THEIR NSFW GAMES.nooooooooo my coomer slop moneymaking dream is in shambles! i hate australian feminists!
>>532505295Yeah, and you can tell. It sucks ballz
4_1
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>>532505017long gone. it was a klik & play game
>>532504305tranime flop sloppers are just beyond delusional, they think that the bugmen who play gachas do it because of the game and not because of the marketing and parasocial component to getting lucky in a multiplayer game
>>532505615My game looks exactly like this.
wargames
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LeFay
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ironic that Elder Scrolls will instead be associated with Todd Howard
First they came for the pedo loli porn faggots on Steam
And I did not speak out
Then they came for the pedo loli porn faggots on Itch.io
And I did not speak out
Then they never came for me
As I am not a pedo loli porn faggot
>>532505856I'm sure you already know what it is.
>>532505917>as I don't have a gameFTFY
soulful
md5: 0f9713351c03171fba44708816aab70e
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I'll do it, I'll create a soulful game
>>532506374NTA but come on. Periepteia is not THAT bad.
>>532505176>Is there any interest in something like a game that feels like reading a wikipedia about a fake game?There is interest in ANYTHING if YOU (yes you) can *make it* interesting.
Pic related is a game about reading wikipedia pages of fake cryptids. Then some random person calls you, says they have some trouble with something (randomly one of the cryptids), and you have to tell them how to handle it based on what you read.
That's literally it, and it made a million dollars.
point me to an AI texture generator
>>532506643I recognize pic of that man, it's free on pexel
>>532506643But all my reddit post I made about my last game got 50 views and one was deleted by offtopic.
Like what's the point of even making stuff when I get 80 views and 0 downloads.
And all the indie games that made it are projects that took 7-8 years, or already have a social media pressence with 50k followers.
Or they have been building a fanbase after drawing 5 years a daily porn fan art.
It's literally impossible to get viewers because you are buried now by AI sloppa.
I just feel like giving up.
Everyone is destined to make it, except me.
>>532507143make a good or interesting game and none of that matters
you'll always ride the wave of virality
>>532504996most other hobbies will be automated too.
how do AI generate low poly models?
Do I have to take them off meshy and retopo in blender?
>>532507743if you have to use meshy to make a low poly model there is no way you could retopo them in any good way.
gabe didn't remove delisted games from people's steam libraries did he?
>>532507312so naive
you'll learn
I hope it will break you
people like you deserve to be broken
>>532507909>t. didn't make a good or interesting game
>>532508057wire $2k to mark ferrari and email him what you want made
128x128 textures = automatic soul
>>532508257to clarify that'd be just a first drafts price
>poonity plastic look
>soul
do we tell her?
>>532508562no point, the textures are ai puke anyway
>can't make porn games now
It's over
>>532508670grass looks good only the dirty wall texture is wrong
I am radicalized beyond belief
>>532508843I am growing radicalized. NSFW videogame development was my one and only outlet.
Tell me anons, how many of you own a domain and use it for your indie dev?
>>532509109you don't want to know the feeling when your domain auto-renews after 2 years and your game doesn't even have a demo
Day 1 of drawing without a tablet. Shit's hard yo. I dunno how ancient visual novel artists were doing this shit.
>>532509109All the domain names I want are taken...
I want to make a game that partially requires network, is there anywhere I can read up on gaming servers and how it works?
>>532503459 (OP)Godot Tutorial in Hindi
>>532509264>you don't want to know the feeling when your domain auto-renews after 2 years and your game doesn't even have a demo
>>532509850we have so many Indian interns at my job.
>>532508546it looks like shit
>>532509109Every one of my games has a domain. Probably unnecessary but I'm an ex web dev so why the fuck not.
>>532510383I'm hoping this is sarcasm.
878037
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>>532508257>mark ferrariOh I know that guy, he wrote this book.
>>532511228random castle in the middle of nowhere in the background and a single thin dinky bridge in the foreground, the image has no substance, it's only pretty colors.
where's the story? the connections? the emotions?
it is worse than ai, it's actual slop
bateman
md5: 3416dfc3fed425376438e98b8d390681
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>it just dawned on me. When you @Grok, your reply goes to the top.
Endgame
md5: c7dc118d753fe8c5938c87d7deacd589
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It is done
>>532504170man fuck me
I've been grinding nude figure art and 3D models of anime girls to learn art with the hope of selling porn commissions and shitty obscure fetish WEGs to fund my real game projects.
What do porn sellers have to do now? Make people pay in bitcoin? Make someone pay by money order? No one will do either of those.
Looks like the new standard they're pushing is it has to be vanilla (unprofitable) and you have to verify the buyer's ID (fuck that, I'm not their dad and the government shouldn't be either).
Also dumb that the game that offended people so much is "No Mercy," a mom-son incest game. It's practically vanilla compared to most extreme fetishes. That's beyond the pale, but BWNO spam telling whites to "enjoy your genocide, black is superior, kill yourself" or bestiality or furries or scat or diaper feitshes are ok? These people are absolutely retarded and evil.
>>532510225Is it a common habit for them to start drifting off into mumbling towards the end of every sentence?
>>532511645>The twisted castle looms over a dead marsh, its spires clawing at a sky lit by an unnatural sunset. Below, a lone bridge—cracked, overgrown—leads nowhere, save for a forgotten path once trodden by pilgrims or exiles. The land remembers something the world has chosen to forget: war, betrayal, or worse. The twin moons hang above like watchful eyes, silent witnesses to a curse still lingering. Nothing stirs now, but the stillness feels held—like breath before a scream.or if you want something more conventional
>The castle rises solemnly from the hill, silhouetted against a fading violet sky. A narrow, winding bridge stretches toward it, half-swallowed by the marsh below, as if daring the brave or the desperate to cross. Once a seat of power, the fortress now watches in silence, its windows dark, its towers tangled with creeping vines. The moons above cast a pale glow over the land, hinting at forgotten stories and old wounds. Though quiet, the scene hums with a sense of something lost—and something waiting.There you go. Writes better than you.
https://x.com/timsoret/status/1947379899242623044
who was in the wrong here?
>>532512424blah blah blah
way to write uninteresting drivel, ai generated drivel lol
>>532512568Writes better than you. It's over. You're obsolete.
>>532512641ai doesn't make good stories, it copies mediocre ones
>>532504305gacha brainrot is real
>>532512441It's clear this guy is just waiting for AI to be good enough to make The Last Night for him
Spent the whole day fixing my rendering code but now I'm using raylib's rlgl.h correctly, meaning transformations work for all objects and scaling works so that camera zoom doesn't fuck up the font size or line thickness anymore. Also added a rotation tool, as you can see the player starts at a 90 degree angle here. Didn't have time to even start on polygon triangulation, maybe tomorrow, hopefully...
>>532512424rewritten in brainrot:
>castle go brr on hill. sky’s purple goo fades out. bridge? skinny, twisty, half-eaten by swamp. cross if dumb or doomed. used to be big boss house. now? dead quiet. windows black holes, towers choked by green string. moons spill ghost juice everywhere. vibes? heavy. old pain. old stuff. maybe it wakes. maybe it bites.
>>532513218always was
https://www.youtube.com/watch?v=3jHKXl02LQ4
https://x.com/kebabskal/status/1944462861109203170
what's up with all the niggas who use timmys engine and make prototype stuff they'll never finish for social media brownie points
>>532508491your experiment is very low effort and the soul is missing
>>532512441it's retards all around
the masses are expected to be retarded but his handling of it I'm really disappointed by
he had a point but he never made a real effort to clarify it, instead he just seethed with quips that fueled the flames
his point as I understand it is that the aislop's uncanny way of projecting pixels has never been done before, it's not quite voxels, not quite parallax layers
yeah no shit retard ai hallucinated a non-replicable sensless view projection good job burning off any goodwill you had left for your 10+ years in development game for this stupid point of yours
>>532513382i dont even hate godot but you always post this ONE game in a small static environment, road to vostok is more impressive but it's stuck in devhell
>>532513468it's been 10 days, can you give him a little time? these things, they take time
When I am king
AIfags will be first against the wall
>>532513620I don't know any other games made in Godot.
>small static environmentYou see that thing out the window? That's 3D too. And things moving and panels rotating? That's the opposite of static. It's a pretty game, it's in 3D, it's good enough. Maybe you're the one who's not good enough.
>>532513785oh you're a retarded tranny nodev tourist, got it
>>532513042>Happy wheels 2
>>532513042>line rider but jankieryou were only 2 decades late
>>532514098git gud at godot.
Made a crude interface for changing the shapes of interior and exterior walls. Needs more refinement but happy with it so far.
>>532512902Tell a good Story.
>>532514629you dont need a good story if you have a good game
>>532514157Any bald devs to look up to for inspiration? I feel like I should view this at as a chance. With being in a relationship now being a hilarious impossibility I can channel all my time into gamedev. If only there wasn't this dark cloud of sorrow reminding me of my painful lot in life.
file
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progress
>>532515169I will now buy your game.
>>532513503I tried...
fuck this jobby, If you can't bang out something good in few hours its not worth it
>>532515169Nicee. How can I into 3d modelling>
indie dev has been hit with a heavy blow the past couple of days
>>532514593Nice anon, I need to improve my UI but I don't like UI design...
>>532514453lol, shut the fuck up nodev who can't even recognize baked lighting
>>532515169pedo faggot, kys
Nubby's Number Factory is fun____
>>532515675>128x128 tiled texture environment>Hi definition 3d axeYou did your best, anon. This hobby is so impossible....
>>532517137we need to go lower
>>532504696>>532503934With patience comes great quality.
>>532505295Now do it in 3D but with realistic orbital and flight physics and it's an insta buy from me.
BRUSH KINO JUST DROPPED
https://www.youtube.com/watch?v=lpivZUPvevs
64x64 for normal textures 128x128 for ground
now its going to be soul, in this screenshot its 32x32 for the stone though it's too low
>>532516602until you just win a run then you can see it's thinly veiled rng bullshit
or did they fix it I only played the release version
if there's any chance to finish a GOOD game as a solodev it's by making a 2D game. or by having 100k+ budget.
tired of people who showcase some animations and effects in unreal and think that means they can make a 3D game. just because you spent a month making 0.05% of a game doesn't mean it's a viable strategy.
seriously man where are the objective rational thinkers? everybody's just trying to impress with fancy screenshots/videos that will never ever ever EVER become a full game.
and even if so, the game is gonna suck so bad, because if you have to constantly focus on art and animations and stuff you cannot truly focus on gameplay and content.
if rimworld would have been made in 3D it'd be so fucking boring because it'd not even have 1/4 of the content, because it all takes so much time to make.
seriously man some pro solodev needs to hammer some truth into peoples head.
>>532517887>now its going to be soulYou wouldn't know soul even if it sat in your face.
>>532517887Assetflip vibes
soulless
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>>532518787yeah I'm starting to thing unity sucks for soul tho
it got this plastic look to everything
>>532518564Buddy, the talent left the industry 20 years ago. All of you are standing in the shadows of giants. The fact people require the heavy lifting done by pozzed engines to get their barely functional bad ideas to market is enough to know this space is reserved luxury dreams. You're not building -anything-, you're burning resources and time in hope you'll be deemed some revolutionary creative. Risk of Rain drove you people all into the depths of delusion. There's nothing here except anonymized failure.
>>532518992yeah... if only you could switch shaders
>>532518992you can't just use base textures and realtime lighting for everything
>>532518992unironically retarded, can you google or do u need grok to break it down for you?
Thank goodness itch.io is finally starting to enforce the rules. Just reported marmoreal, need to keep itch accountable and make sure they're being consistent.
>>532517551what the fuck is he doing with those thumbnails man...
axe
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>>532518992computer, fix this nigga ugly ass game
it's not about becoming able to do the impossible
it's about becoming able to see the possible, inside your own constraints
people who try to do the impossible are actually retards. you are like a bee trying to fly through a thick glass window instead of flying around it.
the constant anger many people have is because flying against the window fucking hurts and it makes people mad. and when someone tells them "you can't fly through the window" they get mad at them. because you think breaking through the window is the only way forward and everybody telling you to stop trying is a "doomer" or "crab".
yes you can make a good game. but you can't make the game you have in your head because if you could you'd already have done it in the last years.
You should make a Alice game before it's too late!
>>532519569>>532519505>>532519473>>532519432fuck this shit this is too much for me, I ain't fucking with no shaders
>>532519512the inner circle will finally pay
>>532519710Ngmi mentality
WTF
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>>532519710the shiny surfaces is caused by the materials, not by the engine, you should disable texture filtering too
>>532519056>The fact people require the heavy lifting done by pozzed engines to get their barely functional bad ideas to market is enough to knowThis desu. There is hardly any talent here.
>>532519710goodbye retard
>>532519850>>532517551isn't this the fag that made boomerslop shovelware for 12 years while coasting off fumes
rather kill myself
>>532518787>even if it sat in your face.yes please
>>532519512kek, played once and stop playing because it sucks
you are not making real mental progress if failing devs agree with your opinions.
you need to have a level of knowledge that people disagree with because they don't get the full picture like you do, therefore they can't comprehend your decision making.
>>532520114at least hes not talking about kookily f-tier ecelebs in the amateur gamedev general KEKYPOW
I wanna doompost lads, can I?
file
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https://take-me-to.space/ULy4cra9.blend
https://take-me-to.space/nUi5lu88.png
with help of kannadev (he did most of the work)
enjoy
>>532520348This is why the discord agdg games flop by the way
people get good at something because they enjoy it, not because they have a good idea and hate the process.
>>532519512>why don't you post your game, anon?this is why
what is with pedophiles and gamedev
My game is going to be it. The first. The one. The only. And the last. When no one believed, and then everyone did. When no one saw, and then everyone watched. When no one understood, then suddenly it all became obvious and clear.
Not being a part of a cabal is death sentence for dev. Bad.
where is fygoon when you need him
>>532520976>actual virus links
>>532519850Brush is truly a villain for putting his guests' onions faces in the thumbnails then making himself look good and charming. Let's see one of these devs put brush's onions face in their thumbnails so he can get a taste of his medicine
>>532521645amateur game development? go gossip about middle aged men youre attracted to somewhere else "ma'am"
>>532515675making games takes hundreds if not thousands of hours
>>532508491You can say something you create yourself has soul. That makes you a corpo.
>>532515675You are insufferable
>>532519710bitch nigga even the default shader gives you values to tweak
turn that shiny down
this
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turn-based chess space invaders. the world is an infinite chess field and you need to overcome every chess piece approaching you
i briefly looked at /g/ and those AI generals. Retards are literally wasting their life away gooning to infinite sexy pixels, ahahahaha.
>sells for $500,000
why this asset flip sold? First digital house sold as a NFT
>>532522896they have millions from crypto and nfts
>>532522896None of this really matters in the grand scheme of things. For them it's AI porn, for you it's making game that no one is going to play.
Thread is lacking on progress posts.
I finished up a new biome for Cosmic Construct.
Adding new structures this week.
>>532522930money laundering
>tried to dupe a file in windows explorer with ctrl+d
>mfw it's delete
thank fuck it's safe delete fixed with ctrl+z
>>532523123Thank goodness I'm using git, the best backup software solution, to prevent these near-disasters.
>>532515169erm your "human" is more of a cat than actual cats
>>532523062It looks cool, unique, but I can't really see what's foreground and background unless you don't have ground to stand on yet.
>>532523318Disney has been using this secret for decades. If it works it works.
>>532523062Oh wait no nvm, I thought it was a platformer for a second.
you always realize how shitty gamedev is when you see gamedevs immediately quit working on their game once the money rolls in.
that 8 point roadmap suddenly become a 1 point roadmap spread over 5-10 years.
truly depressing thing to notice.
>>532523362>>532523540Its a top down / grid layer depth based game. XD
>>532523062looks transcoded
>>532523062Comsic Transtruct
>>532523845Pirate Software lol
https://www.youtube.com/watch?v=DJ14d9WfgzA
>>532519512marmocaca getting so many enemies because they think the bosci spammer is him....
>>532523530not sure of any examples but whatever. yeah if it works it works
>>532523062>>532523858I don't know if people will buy it but the aesthetic is still cool.
Can YOU make a better story than Signalis? Yes it's trans made btw.
>>532524265I can make anything!!!
>>532523318she isn't human
>>532524265Probably, yeah.
>>532523864>>532523908¯\_(ツ)_/¯
>>532524118I think I'll be fine. :P
I get a lot of positive feedback.
>>532522078>projecting>>532523123>he's not doing backups>>532523858ah yes, I'm just using one color for everything
>>532524791>I get a lot of positive feedback.You seem adorably unaware. I like you, and I'll be rooting for you :3
>>532524856I would do ungodly amounts of nasty with the flat faced gookette
>>532515169sexy legal woman
>>532524856Thankfully I already have biome blending set up, so I can respond to feedback like this. They are distinctive colors and shapes intentionally, so that the biomes can be easily identified. The player will be able to place a Terraformer to change the biome of the land around it.
I can create, in the biome generator, a function that blends two biomes by a percentage to create whatever I want.
what's the most likely thing to happen out of those in the next 10 years:
a) you make a video game that makes you millions
b) the matrix glitches and drastically changes reality
c) a meteor crashes into earth eradicating all of humanity
d) aliens making contact with us
e) you win 10 million dollars in the lottery
f) universal high income ala elon musk is implemented
Made a lot of progress today but oh man writing ECS DOTS code is a lot of work. At the same time I'm weirdly starting to like how things are structured in it.
Added some basic soundfx too so here's with audio >>>/wsg/5931366
>>532525051>adorably unawareIf there is some hole on the internet other than 4chan that is talking shit about my game let me know. <(o.o<)
>>532524053Apparently he is a cliquey cunt, in which case, deserved if true
file
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>try to game dev
>single-mom music starts playing from downstairs
I game dev to on day hopefully escape the apartment life style
>>532521387I only post in the /v/ gamedev threads now; you queers lost the privilege of seeing my game's progress here. From this point forward, I will only post irrelevant pictures because, evidently, any and all progress posts are demonized and ignored.
>>532525903You aren't fucking the single mom why?
>>532525559b) already happened in 2020 so I could see it happening again. As much as I want to say a)
>>532526016she's fat, covered in tattoos and has the single-mom hair bun that I hate
>>532526106You could have stopped at fat.
>>532525903how thin are the floors if you can hear music from downstairs
>>532525914just admit that no one gives a shit about you anymore lmao
If you're not making games with AI art, you're not gonna make it. You pick up a pen to do something in 10,000 hours that AI can do in 10,000 nano seconds. Stop wasting time and only use AI.
A game with single-mom music as its OST
>>532525630Nice Anon it's starting to come together.
>>532526306I would really like to see AI try to replicate Cosmic Construct's art style. This is what happens when you train a LORA on my game.
>>532526306I asked AI to do a top down pixel art character for me and it came out looking like shit
>>532519512What
Besides the big booba characters there's no porn
Is there??
I was just given a laptop with a GTX 1650 Ti in it... Guess what that means.
>>532526267>inb4 plant growing simulator the mmo
417GA1l
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>>532526584Oops, apparently the image didn't attach.
>>532526602It always looks like shit.
>>532525903She's masking sex noises with music. This is how I know you're a virgin.
2 types of devs:
a) wanting to make a game they can't and complaining that they can't and never trying any different approach
b) just making the game they can make and stop even thinking about games you can't make anyways
>>532526880In her SUV? I knew those single mom battle tanks were spacious but still...
>>532526827And if I generate a character, I get this.
>>532526990c) making the game they want to make, not knowing what they can't do, so they learn everything they need to do when they need it and then make their dream game
>>532503459 (OP)How does GameJolt compare to Itch?
>>532526306Hmm, yeah I'm not propping up your rapidly hemorrhaging, completely pointless bubble of a company altman, and I won't be the next time you ask either, okay?
>>532527367I got less traffic when I used it. Culture seems a bit different too
Do you think it's possible for a game to be badly timed on the market?
Consider society comes to a period of uncertainty, jobs are lost, people are worried about rent. In such a situation I imagine there would be a lot less demand for new, original, "experimental" games.
On the other hand consider a small period of peace and prosperity, people are bored and they have money to spend on frivolities, in such a situation I imagine they would be a lot more willing to buy new, original concepts rather than safe formulas.
What do you think?
>>532527367Game Jolt has already banned all NSFW content.
I want to make art not games
>>532528110then leave nodev
>>532528110Games are art. Did you mean illustration?
>>532527068I think everyone that says AI has made art/programming obsolete doesn't even use AI in the first place
>>532528386What would cause someone to parrot those sentiments without having any stake in it at all?
>>532528354No like a digital art.
>>532528604So illustration.
>>532527872>Do you think it's possible for a game to be badly timed on the market?Of course it is, dumbass, just like with any product. Have you not heard about a meme amongst developers on releasing the same day as GTA 6?
>>532528750No, like a digital something, not a game but digital experience
>>532528549just devs and artists baiting each other I guess
>>532527872No, I don't think this is possible. I think you would have to be an idiot to think that it's possible.
>>532528876>artistsYou mean illustrators.
I wonder what happend to people who bought into these scams back in 2021
>>532528829Are games not digital experiences?
I've implemented action point system
>>532529297can I sell a game for $1,000,000 ?
4k_chloe
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People talk about the indie pixel art meme, but if I actually did it...
>>532529535kek. okay, that's not bad actually
>>532523062>transcoded game >openly bigoted devThis will surely end well
Mostly worked on expanding the game's items this week and then some work on the contract system.
I also need to record more to make a teaser trailer.
>>532518992Face sitting anon here. Excuse my rude comment earlier on, I was perturbed by some unrelated matter.
No anon, it's not about making textures uglier/low res or what engine you use. It's about capturing that special feel that those "soulful" games gave you, when you first experienced them. But for that you need to study what gave them this "soulful" feeling. Using a high res viewmodel with pixelated environment will not give you any soul, more a mere mockery of it. And then there's more to soul than the graphical aspect. Think back what you liked about those games and try to do your best to capture this feeling, no matter what engine or artstyle you use. Cheers!
I am learning 3D modeling.
>>532529879>openly bigoted devLol what?
>>532529934Do your best anon!
file
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how do i get good at character design
>>532530238I don't think you can post such things here
>>532529934erm, sorry sis, you must be a certified pedophile to get good at 3d
>>532529879It worked out for Peripeteia
>>532526485Thanks. It's starting to feel a bit like a game. I'll have to see if I can get some level up upgrade system figured out tomorrow.
>>532529128theyre "vibe coding" now lol
>>532530726>buy a picture for a mil>it's worthless now
>>532525559All of them, unironically.
>>532525559a because i'm smart
how many workflows you invented?
>>532531718Please don't ever ask me about terrain.
>'goon posting 'p to derail the thread
>kannadev is always on the thread whenever the pedophile shit gets posted
>it must be fygoon!
>>532529887your game constantly looks like it's in a debug state
>>532532148kannadev had to post child porn because there was a fygoon military base under the thread
Anyone have that image about posting in a /vg/ thread, where anon posts something and he's accused of being a namefag by another namefag?
This is what this thread feels like sometimes.
>>532525427>bad design x4 = good designit sounds good in my mind
>>532529535>picrel>>532526748kek
how can i use AI to compensate for my lack of skill in character design?
>>532529535What's this? An ass? You drew her a fucking pixelated ass?
>>532533067Use your imagination for once.
Gamedev is like a lottery, but the winning tickets were given out long ago.
bbc
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>>532531793Not that anon, but I will do it anyway. Tell me about your terrain.
shotgun
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>>532533067you cannot, trust me
>>532534428No, you forge them yourself.
If you don't make a balatro clone nowadays the cabal hunts you down, they don't want better games coming out because that means they'll have to make better games too. Youtubers are a cartel.
>>532533067"Ok chatgpt find the 5 of the most iconic anime character designs of the 90s and spit out 10 new amalgamation sketches" and then you pick your favourite to "draw in t-pose and turnaround"
+soul version: you draw/photoshop your own
Poasting some progress.
I'm turning the cookie clicker into a goblin whacker, still learning stuff obv.
I don't think I'll make it to DD with a working game however, or a game at all.
>have icon and cursor now
>fully working menu and pause menu
>added a save and load function
>all buttons have sounds
Working on a monster spawner atm.
I think I want to make some fake videogame manuals, is there any interest on that?
Like gamedeving using a book and ink with paper.
>>532535186Just commit to your craft, anon.
>>532535389There is enough interest that it caused you to post about it, next I expect some sketches of one page
have fun don't forget some reference
beard
md5: 57ef89e4a7cf4848c440cc504e5ad8d3
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>>532535618punch nazi kittens
123
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sometimes I get jumpscared by the hover node list gizmo
file
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>>532535332doesn't work sis
>pizza day
>raspberry strawberry mint crust pie
Don't do it lads, eating is a bad idea
>>532535389Ask ChatGPT about Vermis.
>>532535974did you explicitly tell it sailor moon or what? did it just come up with that on its own
Is anyone here learning to code and gamedev at the same time? How is it going? I did biz code for 5 years before doing gamedev and so my perspective is different.
im too straight for this transcoded world
thats why my games flop
>>532535939Most of your "Trait" and "Component" nodes probably don't need to be Node2Ds. They can be just Nodes.
>>532536809yes, AI it's useless for character design.
>>532534629No, I'm tired of talking about it and I hate it even though it's one of my favorite topics in gamedev.
>>532535397God, graphics used to be so good.
>>532535378That's a nice menu system and even localization, very nice work anon.
>>532537281Most Traits don't need to be Node2D but some do, so it's easier to just make one Trait that rather than two Trait and Trait2D types.
Next time I'll just make Traits completely virtual resources instantiated through code and store all the data in meta fields or something, I love composition but hate composing node scenes.
unnamede
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Skill issue bosci tard.
>>532520976This is really good, though the solidify modifier wrecks the geo in a few places (e.g. the hands) if you look closely. Thanks for sharing anon. This is really good modeling reference.
>>532537413now that's some TECHNOLOGY
>>532538029not downloading your virus, tranny
>>532537413Heightmap texture that's elevated by a bezier curve?
>>532535378>a real proper gameNice.
>>532537732i keep hearing about composition but don't know about it, can you teach me? in the context of games aswell. what is it used for?
HagCHADS we are leaving the itch genocide unscathed, my game got indexed back
https://www.youtube.com/watch?v=0dqenit7nmI
how the fuck this ugly transcoded piece of shit got popular? i genuinely dont understand "the market"
>>532538662This shit killed Atelier
>>532538896Indieslop games all use the same aesthetic. The indieslop aesthetic is very popular right now, so do that if you want to appeal to indians or whoever the hell it is that buys this crap in large numbers
>>532536845Yes. Its frustrating wanting to do something only to get caught up because you have tier 0 understanding of how the language youre using works.
I haven't worked on my stuff in like 3 weeks.
Whenever I make any progress my brain is just "Fucking FINALLY" and I just pass out
>>532538389>>532538127https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976
It's pretty good, I recommend it. Get some good terrain stamps to go with it too. Stamps are good to have in general because they can be used even with the stock Unity terrain.
>>532538896>>532539085This isnt indieslop aesthetic. Indieslop aesthetic is that pseudo-cartoony or fake anime style.
>>532539309I thought it was something anon made.
>>532538896coz it's cool?
>>532538437Every hurtable object has a HealthTrait node that's added to the trait registry, if something wants to damage it:
>var health := HealthTrait.get_from(target)>if health:> health.damage(damage_data)We can make it even shorter by using static functions:
>HealthTrait.damage(target, damage_data)The function doesn't need to care about the node type at all or if it can even be damaged, the static function will get the instance and take care of it.
Scripts that need to listen to something dying can also connect to the HealthTrait's own died and damaged signals regardless of what the owner node is.
Components are different and more complicated but they're used to modify functions in other scripts, like a gun that has a HomingTrajectoryComponent added to it, the component is registered as a projectile_force_integration callback that changes the trajectory of the bullet to steer towards the shooter's enemies, they can be added and removed at will and used for my game's retarded systems like the ghost that possesses guns and makes them shoot different, and other things like the necromancer that makes zombified enemies lose their normal vision range and instead share the same target as the necromancer through AwarenessTrait and BehaviorTrait.
tamm-cat
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>>532515169little girls don't wear those kind of clothes
>>532538928We like hag Rorona.
>>532539685sounds cool, I might use this system for my next projects. It's too cumbersome to add it to my current project though. It does sound nicer than having "hurtable" class and extending that like we'd usually do in OOP
>>532538928Oof. Gameplay in this series has always been garbage, but at least the character design could carry. It's a shame they're throwing even that away.
>>532540294to you anime fags, anything that looks above 12 years of age is a "hag". you guys don't actually know what old women really look like. your anime "hags" still look like kids just with big boobs
>>532539773I like it too, but I'm skeptical. Anons here spent 5-10+ years on real games recently and didn't do so hot. The gamers are too busy with forevers games, sims and friendship.
>>532540598I could save this series so hard and make it a best selling video of all time if I was in charge.
It's all so stupid how they keep fumbling.
>>532537413Very neat track system you got there.
>I'm tired of talking about itRelatable. My fav is physics, but explaining people ragdolls for the 999th time can be exhausting.
>>532541070Video games are being made by people who don't like video games. That's the current state of the industry. Including the indie space.
>>532538896termina made me realize how important it is to steal
fuck originality, fuck creativity, just blatantly steal ideas or concepts from well-established media and mash them together
people will enjoy that frankeinstein slop far more than anything original you could ever come up with
>>532540878No one sees Ryza and thinks she's a hag. She's clearly a kid with big tits. (I think she's supposed to be like 17?)
>>532541248>>532538896Indieslop is really popular right now. Instead of being bitter about it, why aren't (You) trying to profit from it?
>>532540598>takes the troonper world>flopsLMFAO, they thought people actually like open world instead of being bethesda/fromsoft drones slurping that slop because theyre drones
MC is hot tough
but i dont want to make another balatro, there are too many
>>532540294Who wants a Rorona in her 30s? Not me, that's for sure.
number of particles on the screen = how good it is
>>532540878>>532541356least insane lolitranny coper
if my score goes so high the counter glitches out, which is easy because the game is designed to make ne feel smart for basically matching red and red, it means its better oink
So which /agdg/ games got killed by itch.io?
>>532541504There aren’t enough quirky undertale-inspired RPGs
>>532541941bedabots and marmoreal.
>>532541706unironically my game dev philosophy
>>532542104Never heard of them.
Alright, yeah I agree, we DO need a seperate class of slopdev. You aren't a game DEVELOPER or DESIGNER as you didn't develop or design a game, you are a game constructor. That's okay, you went to the idea IKEA and just bought something else and put it together, I'm so proud of you but you didn't craft or create it.
>>532541504>he's not making a Slay the Spire-like
To those of you saying that that AI slop isn't literally Cultic - yeah it fucking is
moly585
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Balatro, but Craps.
>>532542528I thought he was sitting on a toilet for a second
>>532542463how does one even make such a fucked up art style
>>532542463that's the core problem with ai devs, they aren't creative and don't have the drive to become devs
if they did, they would already be devs, they think coding and assets are what makes dev hard because they aren't creative and dont have drive
>>532542305Google, give me directions to the Idea IKEA please. Then direct me to the open world crafting RPG section.
>>532542463Another example
>>532542726lowres prerendered sprite textures that then get used on lowpoly models, yeah its weird but i guess its so lowres and lowpoly that you dont really see the issues with the models
>>532542763Whether or not you find asset creation difficult, it’s still time consuming—like 90% of dev time feels like it goes into ansset creation sometimes—and that in itself is a type of difficulty to contend with.
>>532542528This isnt a horrible idea
.t I love craps
>>532542528that youtuber made balatro but scrabble
AAAIIIEEEE ITCH REMOVED MY GAME IM GOING TO BE HOMELESS
>>532541248troonalis already proved that, the entire game is evangelion + blame! + the king in yellow + resident evil/silent hill + trannyism
not a single original thought
>>532543213make a better game marmo
you can do it
>>532542463There's similarities but if you're autistic the slop looks like it's made of layers of sprites instead of 3d models.
>>532543323his name is marmalade now
>>532542528>>532543031https://axelstems.itch.io/6-ways-to-7
already exists and it's an aggy game
>>532543318>putting things t-together in a way that it hasn't been done before is n-not original because it just isn't okay?!>you have to be a schizo who b-babbles on about non-sensical things that no other human has conceptions of and you have to be able to sell this game or you're a f-failure, okay?!
>>532543383That would be nauseating to play so I seriously hope there's no games that go that far out there
I've been playing my old games. It's been long enough that I can look at them through different eyes. As I play them, I keep having moments like, "Damn this is cool. Why the hell didn't this succeed?"
>>532543392i know an artist by that name and she's quite good
they should collab
>>532543213Madodev, I think it’s time for you to pull a Luigi
>>532538662First they came for the lolis... But I did not speak out for I was not a pedo
>>532543750No, he's going to collab with me.
>>532543097This was a good idea that I should have done sooner.
>>532543498not him but you realize you can formulate an argument without greentexts and prove your point with proper language right?
>>532543383Do the gamers even want billboarded dirt sprites as ground? No. They are reacting to the big imposing castle and the fact it's obviously AI, which hints to them the 'future of gaming' is getting close, the allure of prompting a dream game for themselves.
014215d
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balatro but you kill yourself and let the white people make the games
>>532543737It didn't succeed because you didn't put in more effort.
>>532544060All of the games that make you seethe were made by whites.
>>532541119https://www.youtube.com/shorts/pQKFFpttN0s
love the curvature on that arrow
>>532544013>not him but actually him and couldn't refute your points so now trying to deflect
If you want to succeed in the games industry, then you need to do things that Indians can't do. Can't draw a box on the screen without a huge bloated engine + editor? You're no better than an Indian.
>>532544043Honestly I don't know what the fuck they want.
>>532543558There was some interesting stuff posted earlier today about it. I think it was in the previous thread.
>>532543737I've been doing that, but more just why did I hop? Gamers are falling over themselves to play this sort of game now...
>>532544236localthunk is indian
>>532544043Yes they do. It's because the video hallucinated a new and innovative form of rendering that gamers haven't seen before.
>>532544043>>532544452I kinda want to prototype it to see how it would feel with full control camera
>>532544452Maybe it's because it's fucking retarded and wastes massive amounts of power for a pointless gimmick? Did you think about that retard?
>>532544429>jewish schizophrenic headcanon
>>532544616raytracing is pointless and still sells
I need to get with the times and stay up to date with the latest technology and techniques in game dev. I used to make fun of old people for having to hand hold them and walk them through how to save a file on their computer, but I realize that that's going to be me someday and already is when it comes to things like discord and twitch streaming, of which I just don't get any of it. There are probably all kinds of things I missed out on.
>>532544452Kek.
>The pixels... They melted! Shut up and take my money!!!
>>532544043most of the people talking about that video don't actually want it nor care for it and wouldn't play it if it was real they're just using it as yet another mode of socialization because it's on a SOCIAL-MEDIA website.
>>532544236this transcoded soinigger twink is an honorary brown
>>532544682You have to learn how to be a prompt engineer too.
The thing about making games is it requires dark gamer psychology.
The thing about dark gamer psychology, is that you appeal to gamers, but who are dark. Sucking as many Rupees out of them as you can before their shitstained PC monitors finally burn out, from the amount of 2003 ecchi virus porn games they downloaded.
>>532544278indians can't make games even if AI writes the code for them
there's not a single successful game out of india
>>532544682Just be a one trick pony like the well known gen x and millennial game devs.
>>532544761aggy missed the memo
>>532545002But I want to be prolific. I want to create a long-running franchise.
>>532544993>there's not a single successf-https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/
>>532545036every single person that raved on about that video moved on from it after 2 minutes and forgot about it. normalfags use games as a mode of socialization
>>532545036This also explains why the aggy discord games are so bad. The games themselves are made as an afterthought because the main focus is indie games development as a means to have social proof and belong to in-groups. It's not about the games, it's about being in discord and social media.
desu the game i'm making is the game i wanna play and nobody else is doing it. it's a scoped down 2D version so i can easily add all the content but other than that it's the gameplay loop i'm looking for. yeah it's not my favorite art style and also not first-person 3D, but whatever. actually makes it run on my laptop and also it's easy on the eyes.
i feel like rimworld art style is enough. as long as it has shapes, maybe a bit of gradients, outlines etc. and is colored, i'm totally fine with it. i just don't like ascii games.
i'm all about gameplay and content.
bros, I think I have the perfect idea for me. A video game that's more like a leak from a fake game company, where there are development files and concept art, demos, and mockups. Like a video game that's a real fake video game.
>>532545379did I write this post
>>532545036>There are people who play games because it drowns out their mental problems.That's me. When I realized why I played it cut down my gaming hours a lot.
>>532545356Even worse when they maximize for (You)s instead of trying to make the game good.
>>532545181>2 billion people>1 game with less than 2000 reviewsstatistical error
>>532545468Hold up, let him cook. This is something.
>>532545468you start 5 new projects in a week it doesn't matter if your ideas are good or not you will never finish them
>>532545832no it's not
is /agdg/ dead ahh cooked fr?
>>532546405itch shot and killed everyone's mother
kita
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Hi sisters, I missed a few threads again. I think I'm slowly turning into a normie.
file
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>game the price of an espresso
>literally -2000% less runtime than the coffee half-life in your system
Why do indie devs keep getting away with scamming
i dunno why but to me quantity of content matters. i just like when games are big. but i mean sandbox games like zomboid, not aaa slop with pointless quests. just add absurd amounts of furniture, clothing, wall-designs, weapons, cars or whatever.
i just love the cosmetic grind and collecting stuff.
not really a fan of minecrafts "every item/block needs to be meaningful" philosophy.
>>532544769hell to the nah
he a mayo, one of youse
>>532546405I think pedospammer got banned again so we're like 50 posts per hour slower
>>532546550You won't find happiness here.
>>532546503itch more like bitch hahahahaha
This was made by an Indian indie dev
>>532546592Imagine if Elder Scrolls didn't have any of the useless items lying around. That shit matters.
>>532546592For me it's when the game world gives you stuff to do, like points interaction, like talking to NPCs or performing actions you don't think you can do that change the course of the game in a meaningful way.
>>532546790>rajeet why do all the photos zoom in on my bobs and vagene? when did you take these photos?
>>532546790happy for one of your brothers, eric schizo
>>532544236>EA: It was fun pretty much all the way through. I mean, I was just...most of the time, I would make an item, right? There are all these crazy items in the game. They're just completely random things. Half the time, it was just me being like, "Okay, what would be funny?" Because I'm trying not to bore myself here and do something that I don't like doing. Half the motivation for me to keep working on the game was just thinking like, "Okay, what can I make today that is going to make me laugh so hard that I can't stop working on it?" So, my whole design process was pretty much centered around: how can I make this fun for me?https://www.stopcar.ing/a-mid-shift-conversation-with-ethan-anderson-the-young-developer-behind-nubbys-number-factory/
This guy is actually quite chill and we could learn a thing or two from him.
>>532546560Quality > Quantity
>>532546790it wasn't enough for them to shit on their streets now they're coming to shit on the steam market
I need to play more indie games. I can't just play the same games I have been playing for the last decade...
>>532546862yeah that's exactly what i mean. even if it's just decor, i just like when there's thousands of items.
irs me or paranormal photo inspector sounds like a chatgpt game idea? ill always respect devs who make UI heavy games tough
>>532547239Have you tried Nubbys Number Factory?
>>532547239I played more indie games. You're not missing out on anything.
>>532547350I will never play gambleslop.
>>532545468Persona Imagining Project but a real game comes out at the end
>>532547239good news: indie games have been the same for the last decade so you actually dont
>>532547430No gambling. Just some clean, wholesome fun
>>532547239>he doesn’t play everything agdg talks about
>>532546989Most game dev's problem is they have no game. This guy had a game. If you have a game, you can actually add and remove stuff from it. Most amateurs just poke around the edges instead of add or remove features. They focus on totally the wrong things at the wrong times.
>>532546550You will find happiness here.
>>532547565HOLY SHIT IS THAT PARTICLE EFFECTS!? IM HAVING FUN!
>>532547757This, but unironically.
>>532546989>>532547350>>532547565this is the most boring shit in existence. Like, it's actually fucking painful
>>532547565YOOOO BLUD THAT GAMEPLAY FIRE FR FR
i switched my whole world view and now my only goal is only doing what i feel like. everything else leads to depression. everytime you do something other than what you feel like something inside you dies and if it adds up over time you will not know what you want anymore. you wont know what you want to play, to eat, to watch, who you want to talk to, what you want to learn or make. everything inside you will die.
success in life is the state when you only do what you feel like, everything else is cuckdom for result addiction.
>>532547565that shit looks so ass
yet in this niggerlicious world you get rewarded for it
>>532547820>>532547874Sorry, anon, but if you don't enjoy stimming, you're NGMI.
>>532547757IT FEELS GOOD BECAUSE THE LAST TIME I CLICKED "THE BUTTON" IN THE GAME THE BALL ONLY HIT A FEW THINGS AND STOPPED AND I FELT SAD
BUT THEN I CLICKED "THE BUTTON" AND THE NUMBERS BECAME MORE AS THE SCREEN FLASHED AND SOUNDS REPEATEDLY RUNG THROUGH MY HEADSET
IM HAVING FUUUUUUUUUUN
>>532547565This is unironically better with the anime girl.
>>532547565whats best about this webm is that you can make like 60 different webms with the same items and the same outcome because the game is so fucking flat in its execution
"this one is obviously broken with this one so use them, theres your strategy"
>>532548126I don't think she's part of the game, that's a vtuber playing the game
>>532546790>frostwoodtwo things indians don't ever experience in their lives? or does he dev from canada?
Post the retard staring at flashing lights
>>532548002This is what you call game good design.
>>532548573no don't! it's scary
>>532548573oh, post the mp4 video of my userbase? dont mind if i do!
Had a really weird dream tonight, well it's time to fix some UI stuff.
getting players to feel like they broke the game to their advantage = never have to work another day in your life
i cant figure out how to check for if a player is on the ground, can anyone help?
>to check for if the player is on the ground, use a raycast
>short raycast cannot detect slopes
>need to use long raycast, but this makes the player float
>can apply constant force to make the player not float
>applying constant force makes the player slide off slopes
genuinely no idea what to do in this scenario
>>532548884I don't know. I never thought about it.
>>532547350>tfw didn't come up with something like this for free money
>>532548961does your game just not have slopes?
>>532547239Why do you need to play games? It's really not that relevant when it comes to game development.
>>532548874it really is the cheatcode to everything, getting retards to feel a whiff of actually figuring something out on their own even if they didnt
>>532548756This is literally me but replace the lights with 4chanX thread watcher (You)s
>>532548884CharacterBody3D.is_on_floor()
just need to do two things then I'm all set for tomorrow's dev time
>>532548191Prove why all other clones failed?
make an mmorpg that resets every month and players have to pay $100 to join the server for the monthly run. if they all together manage to beat the game they all get their money back. if not the money goes to charity.
on top they have to pay $15 for each month like a normal sub fee to keep the game running and updated.
this will give it a bit of a sword art online feel. ofc there needs to be transparency about the run being doable with enough grind and autism.
>>532549417She looks like she needs correction.
>>532549472NL didnt play them
>>532504170>itch is complying toothe most disappointing thing is how fucking shortsighted it is to flop on such an easy win in any court AND lose public image.... now im out here looking for a new store to put my games on that supports artistic expression instead of being pussywhipped by moneyguys
>>532549364im using a rigidbody not the faggot character controller
>>532549607I would say it's odd that itchio removed all those games without even notifying the devs or even making an official announcement until enough people threw a fit. But itch has been shadowbanning devs for years now. I think they fully expected to get away with it without enough people noticing, lol
>>532549472they weren't played on stream by a dysgenic baldie
>>532549607>easy winIf it's so easy, why don't you go do it?
>>532546592Absolutely feels this in my bones as I read it but would never call it out before. My assets look so out of place because they need some set dressing, which I have 0 off. Besides copying off photos, I can't think of how to make a place look 'real' and lived in but without making it contrived
HOW TO MARKET A GAME 2025: make games youtubers can mindlessly and effortlessly make videos for with flashy effects so their piggy userbases are distracted long enough for ads to play
this is better than having a real algorithm by the way so give gabe another 100 please
>>532549417this is what she does after not getting big goblin cock
>>532549967I'd put my game on the GOG 'em store, a store that supports the preservation of lewd video games
>>532549967you have to be the party directly effected to take it to court
>>532505203Damn anon, you've sent me back in time.
>>532550019Chris does not say any of that. That is more of a Gavin style of design, which also can work.
https://www.youtube.com/watch?v=2BsC1ywTHKU
>>532547662It's true, I heard marnix (bare with me) say that to increase chances of finishing your game you need to get in a really basic thing you can play and iterate on as fast as you can, because he thought iterating on something that already exists is more fun than crafting a bunch of disconnected systems and linking them together at a later stage. He says you need to have something you can play, even if it is the most basic thing ever.
I did not know that there was a style called girly flash 2k anime game.
I tried to build an photoshop-like app on Windows 98 and boy it failed. AI can't code for shit
>>532550556whoever this marnix guy is youre describing has coomer mentality
has he even made a game?
>>532550907Any time someone uses "code" as a verb, you can expect them to not produce functional software.
>>532550932dude he's right, if you don't know about him search "biteme games" on jewtube. if you're not seeing the results of your work you will naturally feel less and less motivated over time
How do I get rid of anti-soul gas?
>>532551232>>532550932It's also just obviously the right thing to do. If you're not playing your game right now, what are you even doing? It should be playable in like a day or two, MAYBE a week. There's so much to do on top of that regarding balancing, picking just the right movement speed, getting animations to line up, and all of that, but you need to be playing it. It's not just about motivation, a game that isn't playable until you're nearly done with it (if it's even possible to develop like that - I wonder why so many games are never finished?) will never be good
>>532547783this guy knows whats up
>>532551592change fog from volumetric to linear
>>532551232>motivationyou're flooding the memories back of decade old agdg
bitch asses yapping on and on about motivation this and that, they even had a cringe forced meme mascot for it called "motavio". i told them back then motivation is ephemeral trash. discipline and determination is the real shit. and where are they all now? theyre dead. im still alive and theyre buried with their half finished "dream game"
My walking sim was playable after 5 minutes of dev time. that's how good I am.
cccunny
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slot machines are not fun
casual toys are not games
you are not a game developer
mobile pachinko companies from china have already enslave humanity's brains better than any amateur pile of shit you can make ever will
you can't even design games for christ's sake. how the fuck do you expect to outdesign a whole room of psychologist and mathematicians that distilled pure heroin cocaine in an underground lab
>>532545468So like Basilisk 2000?
>>532551592raytraced reflections with no roughness cap, at least 2 bounces
>>532551867you always need some level of determination to finish a game but also having motivation can be a booster and there's nothing wrong with using it when it's available
My game will feature a slot machine that dispenses a lootbox filled with scratch cards and lottery tickets.
>>532551232you don't need a motivation if you have a vision and you know where you are going at all times
The game must be made, everything else is irrelevant
>>532552419coomer work ethic has shown zero results
and you should know better than taking advice from grifting assetflop youtubedevs
>>532535618More like indie death accelerationism, doing some basic steamDB reseach killed all my motivation for gamedev. The only things that sell are AAA with a big name behind it or slop and I'm not capable of making either.
Tonight I am going to make some tutorialslop environment assets
>>532552901this stupid nigger lives in america, hasn't opened a game engine in three weeks, and defines "sells" as "makes at least five million or more"
>>532552735>taking advice from grifting assetflop youtubedevsyeah I know but the part about iteration still makes sense since it's game "development" and not game "assembly"
bitch ass aggyniggas literally woke up one day and thought "hmmm today I will use my subpar computer skills to addict more people to gambling instead of critically thinking about how I can actually earn money"
How do I hire an artist, and ensure I hold ownership over all the assets I make with them?
>>532552015What is the appeal of slot machines
>>532552561This is a good idea. I’m going to use it.
>>532535618>me fighting the demiurge
>>532553723you don't do anything and don't ever know what the outcome is going to be. Dumb people love randomness because they think good things only come from randomness. Look up pavlovian condition and uncertainty-dopamine relations
>>532552997Canada, I was working on it consistently until going to steamDB and yes five million or more because steam takes 30%, the government takes 50% and then whatever is left over divided by the number of years worked on it isn't enough to escape from wage slavery.
fruit
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>>532553723evolution make monkey brain like uncertain outcome because monkey no guaranteed find food when out looking. Monkey get food is happy and fed but monkey no get food is still motivated to try again so no die. Now slot machine have fruit picture to tap into monkey brain.
I hate using ChatGPT to learn programming
>>532554024>he makes a game to escape wageslavery>not because he likes making gamesyou never had what it took
>>53255402420k is all you would have ever needed if you didn't live in a dystopian prison country. Oh, and canada is america LMAO
IMG_6104
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There is no future for platformers
>>532552441I like it more than your VS clone for sure
>>532553910>good things only come from randomnessThis is true thougheverbeit.
I fell for the rpg maker bait recently. I'm slowly realizing that it's basically strictly worse than Godot at making RPGs.
>>532555078the mantra of the terminal lifelong loser
>>532554531There's like 4 people playing the type of game I want to make. There's no point putting in that much effort if no one will even see it.
>>532555121It comes with decent premade tile sets, a character creator, and premade gameplay systems which Godot does not.
>>532555189relax on the projection
>>532529128they're the ballers of the metaverse now
make a game where horse racing isn't a feature, yet you can make all systems in the game align so that npcs will participate in horse racing bets.
>>532555121Yeah, but much less set up.
>>532554842I needed a small game to make.
>>532554742Is that all you guys know how to make? I swear every time I get on here or the /v/ dev threads, the games with all the high effort art and production values are all 2d sidescrollers.
>>532555492make 1 vs 1 beat'em up, but polish the fighting mechanic
>>532547565a game where the premise is just a cult of personality. how singularly vile
>>532556105>high effort art and production valuesNo one was talking about you.
boci
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i want to make a hummingbird-like
>>532555805Do you play the high effort 3D agdg games?
>>532555854Fighting games aren't my thing. I never played much of them and I don't have any clue what makes a good one.
header
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Saw this on youtube last year, assumed it was slightly popular because it was showing up in my results and the theme is the type of game I want to make. Checking steamDB now and.... a couple of thousand copies sold, 1 person playing it and peak players was less than 30. Jesus fuck.
>>532556224There are none.
make a game that 1 man and 1 woman can play together and then team up with egirls that take an hourly wage to play with lonely gamers.
>>532556171I know, I'm not even hanging around /v/ threads or it's not like the game is called Dirk The Sidescroller, lol
>>532556220I want you to stop being an avatarfaggot
>>532556442I think there was a service where you could hire an egirl to play with you
>>532556275>$19.99 for a .wad>Gross revenue: $64.8k ($37.4k - $92.2k)That's pretty successful for some generic low effort shovelware.
Sid Meier's Pirates! but it's a grand strategy game
>>532556546>I want you to stop being an avatarfaggotWhy
>>532555270With such poor taste you're very unlikely to make any type of hit.
>2010: "fiat money and inflation makes everyone poor, it's gonna crash soon"
>2025: "i need that grindset to get rich"
how did we go from seeing the bigger picture right back to "i ignore the world around me and pretend i can just grind it out"?
header
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>>532556615>generic low effort shovelwareIt's more effort than anything I've seen from here. It took more than 1 year of work for sure and made less than skilled waging for a year.
Pic related was no surprise though, wonder what happened to the ESL brothers.
>>532557076>how did we go from seeing the bigger picture right back to "i ignore the world around me and pretend i can just grind it out"?anti-white sentiment and nigger empowerment
https://www.youtube.com/watch?v=zORs1YGiysY
STRANGLE THAT DEMON OF FEAR. DEVVVVVV
>>532557207>Review score: 78%>Average playtime: 2.7hWTF are you talking about? There's nothing in there that can't be bought out of an asset store.
>>532557076Everything worth doing in society has been destroyed by the internet gamifying life, only thing left is chasing clout or money.
>>532521251>mixed (12 reviews)
>>532555805i'm doing a 2.5d top down shooter, and after this i'll probably jump to 3d.
>>532557571Which asset store sells weird pseudo WWI sprites and doom levels? You guys are more retarded than I thought.
>>532556872because all you do is shit up the thread
I need help with this shit.
>Making a DMC1 style camera where your movement is relative to the camera
>Works fine
>A week or so later, the character just starts bouncing up and down and drifting around despite me having changed nothing besides adding a script that literally has nothing to do with movement.
Also the console reads
CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Any ideas as to what I need to fix?
UK aggydaggers, 1 hour before you have to dox yourself to the jannies
>>532557076The ideal is to have enough money to not give a fuck while the world burns around you. We are beyond saving so now it's every man for himself.
>>532558202drill it out with the debugger
>>532558202Try rebuilding your player controller and camera objects from the components they use in a new scene. You might have accidentally fucked with some setting that you don't notice.
>>532552015RNG rewards and toys are like being a chef and claiming that spices, salt and sugar and sauces are bad.
You're not meant to go full 100% on salt and spices and sugar, but you need them to cook a sucesfull dish.
>>532512035People wont get past your Planet decision screen or whatever the fuck it is because a) nobody is going to Play your tutorials ans b) you suck at ui
Also, what the FUCCC is a Galduen.
>>532558182If only you gave me (you)s for progressposts instead of bocchiposts...
>>532558973he's right tho
>>532512035what is the red sparkly stuff gushing out of his foot?
https://gurneyjourney.blogspot.com/2009/05/tangencies.html
>>532558485if i learned one thing about competition is that there's always too many bigger fishes.
you need peak physical health, peak looks, peak mental health, peak social circle, peak luck, and on top of that ironically peak mental illness to grind like an autist. plus you need to be a psychopath.
good luck, the winner takes it all.
Pedophilia runs rampant in this den of evil
>>532558182bocchi is cute and sometimes the posts are funny. I think it's okay as long as it's done in moderation but feel free to disagree
>>532559618if you have nothing to say but "the world is shit and it's every man for himself" then don't say anything at all because it helps no one
>>532552015>how the fuck do you expect to outdesign a whole room of psychologist and mathematicians that distilled pure heroin cocaine in an underground labIts easy, my game shall simply not aim to appeal to the absolute lowest common denominator 70 IQ brown thirdie gatcha game player doing his dailies on his phone while driving a tuk-tuk full of drunk western tourists between scam venues in Bangkok
>>532560068>if you have nothing to say but "the world is shit and it's every man for himself" then don't say anything at all because it helps no onestay positive in your prison and keep pretending you'll make it in 30 years with your little indie game lol
>>532558683IDK if I did. The only thing I did in that roughly week or so time was add some new keybinds (That don't do anything yet)
>>532520976nice hands, I haven't seen this finger joint style before. everything is so rounded, how do you do that? I've had bad results with smooth vertex and smooth tool in sculting.
header
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Market research on slop continued, this one is sort of surprising but not really. Markiplier shilled this garbage in an hour long stream which doubled the player count for a while but still didn't really make it pop off, the 'gameplay' looks boring as fuck.
I wonder how much they paid for the youtube shilling.
>>532553509Upwork, artstation, discords
Sign contracts
solution
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>>532560635I wonder what people are thinking when they go after the Markiplier audience. Sure, you might get a small bump, but the people who watch Markiplier prefer to watch Markiplier rather than play video games, in the long run. So it doesn't seem like a good long-term strategy.
>>532520976>with help of kannadev (he did most of the work)I just did the textures on some model tweaks though. Let's call it 50/50.
>>532554742The problem is there is an entire 40 year history of games from which I can pick a random new platformer and have just as much fun playing it. And I've played a lot. You really do need to do something new. The last big 'traditional' sort of platformer I can remember is henry hatsworth, and it had some tetris gimmick. Owlboy sucked. Hatsworth is actually fun. I think there's a high level of development skill required to make a fun platformer that people just don't do right.
In fact the game design is what kills most games. I'm working right now with somebody's game, and the mechanics are solid but the scenarios are not fun at all. That is where games really end up feeling like a hobby rather than professional.
>>532520976This will be a fine addition to my collection. Thanks.
I've become obsessed with finding the perfect topology. The qualities I'm looking for:
>easy to rig (relative)
>topology that supports anatomy
>topology that supports correct deformation
>topology that can be repurposed among a variety of differing characters
>topology that facilitates easy and efficient upscaling and downscaling of vertex count
I've become obsessed with the riddle of topology
>>532563203time to cook up a workflow
topo
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>>532562780Game design is the hardest part of gamedev. It's sad to see how so few gamedevs even bother to study or think about game design at all.
>>532555327>>532555484As a lazy retard who can't code, I understand the appeal of not having to set up anything, but it's actually really easy to get started on godot. It only takes a few hours at most to get basic gameplay systems running and to yoink some premade assets online.
>>532505203the nostalgia from this first section of the game with the raised platform....bros
early core memories
also remember having one of the PS1 interactive sample packs but cant remember which one
I think it had a top down rts like game in it?
>>532563327AAA quality at a fraction of the cost, Amirite?
>>532563467The difficulty of implementing systems grows exponentially as you need to integrate more together, and turn-based RPGs include a metric fuckton of systems. Your "basic gameplay systems" could take a few hours, but the next system you need to add will take a few days, and then the next one a few weeks, and then the next one a few months, and then the next one a few years.
i want a 3d first-person-only massively multiplayer game with shit tier graphics shit tier gameplay, because its not about the gameplay its about influencing the entire world in crazy ways, for example how you do in Space Station 13 and a few other rare games that let you do this
>>532564375and i want it to defy nearly every convention of the genre
>>532564375Google "Minecraft"
>>532564521Start with Pong.
>>532563794I can't think of a single RPG system that would take a few days or more to implement on godot, but not on rpg maker. Can you provide some examples?
I didn't notice anything that complex in any of the rpg maker games I've played. Most of the technically impressive stuff I've seen in them are technically impressive *because* they were using rpg maker, and not thanks to it.
>>532503459 (OP)It's been fun posting guys but I'm afraid bonglands nanny state overreach will prevent me from doing so anymore, see you fellas in the future
>>532564826i've noticed that the particularly succesful rpg maker games like lisa the painful have to port to other engines later on anyway, like unity in lisa's case. so i'm just wondering why not make the game in unity from the get-go instead of having to port it if it becomes even moderately successful
>>532565241Just do what Eric Barone did. Once your game is successful you just pay other people to add features and make it even better.
Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)
Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."
Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.
>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha
H O B B Y
O
B
B
Y
>>532558502Doesn't a debugger only detect errors in the code?
The code technically WORKS, just not the way I want it to
>progress
added 2 new weapons, a worm shotgun that embeds in enemies and explodes on reload and a straight up flak shotgun. i think shotguns are neat
Got a lot done today with the game's opening cutscene
>>532565850no, you dig in and see which values are funky then follow the trail back to what's changing them (hopefully)
but isolate with a simplest possible repro case first, bare necessities scene ideally
>>532565906is this magic & guns?
>>532566121Oh, you mean like using printf().
>>532565850Think about that for a minute.
If there was a magical program that could just find and correct "errors" as in, behavior that you didn't expect and don't want, then that would just be part of compilation.
>>532566319print debugging is for retards.
What a debugger does is let you step through the code, freeze time, check or set values of things, set breakpoints where you want to pause the program's state and so on. It's still up to you to understand why something isn't working as expected.
I don't ask people if they want to collab. When I want to collab, I just start doing it. They don't know we're in a collab until I'm done with it and hand them the result.
>>532566494Thanks, but I'll stick with printf().
>>532566319A good debugger is much more powerful than just printing out numbers. Printing has its place (e.g. things that change constantly and over time), but a debugger will let you pick apart every line of code, tell you exactly when code gets run and the current call stack, and sometimes even modify things in place while running to further test.
>he never grew out of the "I need to win individualism" phase
>>532566667Lmao I don't doubt that. Enjoy choosing to be crippled.
>>532566839I will, thanks. One more thing. How do I print the current function that code is being called from?
>>532566121I don't know if this is a values problem. It feels more complex than that
>>532566494I'm just trying to think about what could've happened.
bocchita
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>>532566575please collab me
>he never grew out of the "vagueposting mental illness" phase
>>532567030you can think and feel about it for a fucking eternity
debugger is where it's at
>>532566931>How do I print the current function that code is being called from?
>>532549607in the meantime i've done this and recc anyone else here that's been earning itch money do the same.
if they're not going to stand up to payment processors on creators behalf it's no different than just going through the payment processors directly, they're less than middlemen at this point, they deserve nothing.
>>532566316yes. the magic is guns. in my head he is just summoning shotgun shells and missiles from another dimension and casting them as if they were spells
>>532565241LISA never had that problem until they wanted to put it on consoles, where they butchered the content
>>532567038I don't know who you are.
>>532567237OH man that will fucking show them!
Why do non-programmers actually think that they can make a game? Games are literally computer programs
>inb4 but I'm making a mobile game
It's like saying "I want to be a physicist but math? not really my thing actually."
>>532566931anon just print the function's name :D
>>532567431That's marmalade, creator of the /agdg/ hit flop Marmalade, available now on steam in early access
>>532567579But then I gotta do that for every function :o
>>532567637I don't have any desire to help marmo if he real because yuri is gay.
>>532567237I literally never gave a single cent to itch lol. I didn't know that people actually gave to them.
Is rigify good enough for indies?
Something like a good starting point, and only create a custom rig if it doesn't do what you want.
>>532567870I wanna do yuri with marmo...
A yuri game, I mean, not... the other thing...
>every bosci poster is marmo
I realized I never had proper explosive barrels, added some variants for each setting
>>532567783only do it for the functions you want :)
>>532568315What do you like about bocchi (the rock)?
gamedev is so frustrating, i just want to be able to do things and have things work, but i cant and i've barely only gotten started
i'm so tired of having to try again after being disappointed, and i'm so tired of doing this alone
>>532568673o shit youre right I can just manually print the name of the function if i want. no one cares
>>532549607>easy win in any court>against visa and mastercardlol what a fucking stupid thing to say
>AND lose public imageOh no the untermench are upset
>>532567237Hahahaha! Don't forget to sign the change.org petition so big bad visa will let you
have your rape games back
Watching braindamanged coomers try to come to terms with this is so entertaining. They're malding on Reddit too:
https://www.reddit.com/r/itchio/comments/1m7z1wj/rip_itch/
Look at this specimen trying to formulate some kind of argument. Incest and rape games should be allowed because
>Sex is part of our lifesHAHAHHA! If you pay for coom games on itch then there's no fucking way you're having sex.
>>532567237my nsfw game wasn't removed, only deindexed. people are still sending donations.
i always wonder if this is because i left the rev share at 10% for them, i wasn't even hit by the previous ban wave that removed paypal for nsfw devs on itch
>>532569280The music. We are not the same.
>>532569147>accidentally say something wrong and offend a lot of people>autists decompile your game and make “code review” youtube hit pieces>printf exposedYour move.
>>532568596nice Braid clone
>>532565850Learn what a breakpoint is
>>532525914>he says as if they aren't on /v/ too
>>532568596STOP MOGGING ME, HOW IS MY SOTN-LIKE SUPPOSED TO COMPETE AGAINST THIS
>>532569567it's the very first amendment you dont even have to read that far
>>532569573from what i understand they auto-deindexed everything with a porn tag and are going through them to remove the ones that have content that ave failed the "first they came for..." check
that's alot of work to be doing just to have to do it again in a month's time when they come for the next thing
dab
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>it works
mom
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Game design question:
Which one do you prefer?
>Generic NPC says the same line over and over
or
>Generic NPC says a random line from a pool
Since all of the NSFW games were delisted from itch, I've noticed a 5 fold increase in traffic to my games.
>>532503459 (OP)>that anticlimactic tfw when you finally finish and upload a game after years of mental illness and self-sabotage and watch as your game gets zero views on itch
>>532569661I'm only about 75% done making the lore diorama, the future epoch gotta get done
>>532570771random is annoying because then i have to talk to the npc over and over until i determine that they're saying a random line and that i have seen all the lines, which i dont want to do, so you are spending your limited time making content that i do not desire to experience.
>>532570771>the socially awkward protagonist self-monologues that he can't wrack up the courage to talk to this npc again and so doesn'tor
>the Generic NPC leaves forever/keels over and dies/etc when he runs out of lines
>>532571134why would he care, he makes the big patreon bucks
>>532571416>the socially awkward protagonist self-monologues that he can't wrack up the courage to talk to this npc again and so doesn'tGay
>>532570771the generic npc says his generic line, then shifts to the "repeat line" something stupid like "huh" or "hey nice weather" if what they say doesn't matter then it shouldn't be a problem to switch them to saying something entirely useless
Anyone here familiar with Microsplat? I'm making a procedural level generator, and I'm wondering if it's better to go with modular meshes that I make in blender or try to use Unity terrain heightmaps and Microsplat to build and texture it all at runtime. Is all the terrain stuff in-editor only, or can I manage how it looks through C# scripts?
>>532572174if you mean procedural landscape modular meshes would be a nightmare
look at microverse, can't vouch for it but it should let you drive heightmaps with shaders/graphs and stamps
heightmap stamps is the go-to for your modular mesh idea if I'm interpreting it right
>>532571128>>532572069I think you are right.
I'll assign the lines to specific NPCs just like I do for more important ones.
>>532571128You don’t have to though anon
>>532569129You get used to it
>>532573103"you are spending your limited time making content that i do not desire to experience."
>>532567489Games are not always computer programs.
What if I make a game that was more like playing an interactive version of those fake videogame mockups with some secondary material about how the game would work if it was a real game?
>>532565707>paid someone to do networking for his gameAn idol to look up to.
>>532570691>it's the very first amendment you dont even have to read that farMoron, that's about government. Private entities can do business with whoever they want, or refuse business for whatever reason they want.
>>532573265the only thing i've gotten used to is feeling terrible and putting in so much effort just to be a nodev anyway
>>532573697that's not true but even if it were that only slightly moves the issue to one of anti-trust when a tiny group of corporations can thought police everyone.
>>532570771UH SAORRY START WITH PONG SWEAty
>>532573976What isn't true about it, retard?
That's not at all what anti-trust is you fucking moron.
>>532574169it's not true because it isn't limited to strictly government.
and yes anti-trust issues encompass many facets of concentration of power which is exactly what this is.
>>532570691>my loli incest rape games are heckin' free speecherino!Maybe if you hadn't pickled your brain in a cocktail of artificial sex chemicals you'd be able to spot the problem with your argument.
The leftoids have been welding the weapon of corporate censorship for decades, it neatly skirts the first amendment, and the concept of free speech is itself still subject to limitations, like you can't publish child porn and then cry about your first amendment rights.
The left used it to push gay tranny propaganda in everyone's faces, banning people who opposed obvious mental illness, or knew crime statistics, or people who made mods for games that simply removed pride flags. I contrast these based Christians used it to remove shit that is actually harmful and disgusting, and probably lead tens of thousands of children down the troon grooming pipeline.
Hopefully this has financially crippled itch.io which is clearly a porn site aimed at kids masquerading as a videogame platform.
Watching you all slither out of your goon caves to cry about it and weakly try to rally against it, signing petitions... It just warms my heart. Look at the hill you chose to die on after decades of culture wars and our civilisation crumbling around our ears. They take your rape games away and suddenly it's time to get involved. Pathetic.
If the weapon grab point changes a lot during animation you probably want the weapon to be part of the main rig, even if it's interchangeable
I think that's one shortcoming of this palm-bone weapon-bone relationship
I can't really name games where this happens except nioh 2 with the splitstaff.
>>532574106this is terrible advice, nobody's getting into games because they want to make pong, that's not satisfying at all
cc333
md5: 5aadcaf0c443d8eeb85daaf3a3059dea
🔍
>>532503459 (OP)Where can I find a community to get feedback on my characters?
Should I charge for a incomplete demo to help fund my game and hire people?
My few patrons seem uninterested in what I'm working on.
Actually I'm happy with my programming and art.
What would you guys do? Need some general guidance.
naplings are such submissive bitches holy kek
just like their oshi
>>532572880I'm mostly interested in terrain tools like microsplat because it looks like I can take meshes and drop them into the terrain, and they'll will blend the material between the object and the terrain. Then I could just programmatically make a very basic heightmap for the shape of my area and drop a bunch of prebuilt rock meshes or whatever around the edges without having to worry too much about lining them up against it. I'm wondering if that part works at runtime, or if it all needs to be baked before a build.
>>532574476theres no such thing as a leftwing corporation
you write unhinged textwalls because youre covering in pee after pissing in the wind
Why do even the best looking games still use 2d fire effects like camera facing particles or fire shaders on flat meshes?
Is 3d fire really so hard?
>>532574836>color-coded charactersThis is a clear sign or autism. This is why Sonic and MLP are so popular among autists.
>>532574836Are these characters pictured all part of the same story?
What would you hire out? Music, what else?
If your patrons aren’t interested you probably won’t make much from a demo. Also it’s a good idea to present your game to general audiences in a near finished state because first impressions are everything. What are your patrons interested in?
>>532575093Fire uses a mix thoughbeit. You can bake it so it looks 3D.
>>532575080>theres no such thing as a leftwing corporation>you write unhinged textwalls because youre covering in pee after pissing in the windI can't be bothered arguing with some esl who writes this badly and who has no idea how the world works. Stay mad gooncel leftoid retard.
>>532574804I'll show you.
>>532575209If it was autism I would've already stated that to you. You're the one who's obsessed if it's autistic or not anon.
>>532575385The left four are the fuckable characters. The rest are NPC's to make the world building less dead.
Patrons I don't know. It's only 1 or 2 people that have been with me since I started drawing fanart back in 2020.
I asked people on reddit and I get replies about stretch marks and femdom and stuff.
You're right. If it doesn't feel like a playable game I won't release a demo. But maybe I'll copy a official demo's length and time.
>>532576342>If it was autism I would've already stated that to you.Very autistic statement.
>>532575385(2)
Oh, yes, I'd have to hire out. Voice actors. Some music. And pixel art. I hate doing pixel art. And maybe hire somebody to advertise my game since I'm not popular.
How do I find someone to hire and advertise my game?
>>532576571Lmao. What's an artist statement?. You seem more knowledgeable about this than me. ->anon
Guys can I just say it?
I seriously LOVE this Hobby!
>>532576752Ask "yomi hustle" to advertise your game. It's worth a shot.
>>532576703That’s good stuff to hire out so that’s a straightforward path.
As far as the characters I’m not immediately drawn in by their designs but obviously these are just placeholders. What’s the setting like, and who is the player?
I have been into game development since 2011 and have not made a single game.
>>532577347That's okay, as long as you're having fun. This hobby is all about the journey.
>>532575209You're in a game development thread buddy boy
the question is who here isn't autistic
>>532575853nta but that's liberalism, the "left wing" of corporate fascism, and not actual leftism
>>532575853>he believes lies corporations tell himyou cant be calling anyone else a retard when you have gag reflex for boots
>she found the inspo folder
>>532577936*no gag reflex
>>532578010what was in the inspo folder, anon?
>>532578162the epstein files
>>532574836Find someone who was in your position, and is now where you wish to be.
Copy them.
What do your characters lack that the characters other people made that you and I like have?
>>532577327I was thinking a hentai parody of Death Stranding. The main player is the top middle girl (p1), the pixel guy (p2) and the Pokémon (p3). They're selectable for multiple playthroughs but don't have much characterisation yet.... the player builds a relationship with the four left characters. The game is laid back at the moment.
>>532578404Wh-why are you bringing up the epstein files. Who cares about that creep anyway?
>>532579163Good point. But I don't know that many people. I was in the same art group as "yomi hustle" but I don't particularly like his game and other reasons.
I used to have art friends but they've all died. I'm somewhat new to the internet space. Started being active online around 2020.
>>532579492trump hands wrote this post
>>532574106I already made Pong 3 years ago.
>>532515806download blender
>>532581434recommend some resources or courses, fren
>>532579208I like the concept. So you walk across the ruined world to fuck? Do you still carry packages?
The thing about Death Stranding is the characters and story are insane. So as long as you have good game feel and a fun world and quirky characters I think it’ll succeed even if the overall story isn’t very tight.
>>532581575Just make some stuff. The traditional tutorial is a doughnut. Just make anything. Keep making more and more stuff. Think about how objects break down into basic shapes. Don’t worry about doing things “the right way” that takes a lot of experience.
we moving DD to somewhere else now that itch is going to shit?
>be working on (!m)morpg
>thinking that I will blow the fuck out the entire industry with my creative prowess
>realizing that my ideas are actually bad/infeasible and there's a reason why the top games in the genre are designed the way they are and most of what I consider flaws are actually carefully considered design decisions or compromises for a bigger issue
>my ideas inevitably keep converging back to how Runescape or WoW did it
>there's already several Runescape clones and dozens of WoW clones made by people with more funding, actual development teams, and experience
My (literal) dreams are dying in a head on collision with reality.
>>532582616itch is still good
just don't make a shit game
>>532582213It's on a much smaller scale. And a much much smaller world map. No packages. But mostly what you described. Thanks for the insight.
>>532582748plenty of nsfw games are fun and good
this thread is full of deranged christcucks it seems, bizarre behavior on display
DEATH TO LOLI DEVS
PRAISE UPON ITCH FOR REMOVING THE FUCKERS
>>532582625solo mmorpg is like the hardest thing you can even try and do
that or a large-roster competitive-tier fighting game
mmos are all really generic and boring so even a lame one can succeed if it’s got a unique concept or angle, what’s the angle for yours?
>>532582616>Guns & Nuns delistedOkay
>Aggy-chan delistedOkay
>Ero Dungeons omega delistedOkay. I see no problem with any of this.
>>532581575use good references and practice
just look up making a lowpoly human and go from there
>newdev
>using libgdx
>foundations of a game finished
>see how easy it is to do everything i did in gamemaker
do i just make it in game maker or some other game dev
>>532583936>he doesn't know about the limitations of using an engineYou'll come back to enginedev. Go and feel how bad gamemaker is.
How do I improve upon RuneScape? Make different skills? Faster rates? Do not tell me story stuff.
>>532584312make the gameplay actually meaningful
>>532584481That's actually not a bad idea.
>>532584312>make quests not the focus>make skills more engaging to level>give rewards or different mechanics at certain levels of each skill>increase player interactionand maybe make cosmetics have value
>>532564826Start by implementing character sheets. Then implement actions/abilities that allow character sheets to modify other character sheets based the data in each (i.e. a basic combat interaction). Next, make sure these are serializable and create a load/save system. This is probably already days worth of work for a reasonably skilled programmer.
After that, you need to implement an encounter sequencer, a map/overworld system, a dialogue/cutscene system, a quest log system, etc. Oh, and don't forget all these need their states to be serializable and savable. The list just goes on and on.
we won
https://www.youtube.com/watch?v=cnulDENeUVE
>>532584312You can't. Runescape is perfect and unbeatable. Oh and, Runescape has some of the best quests in all of video gaming.
>>532582859Usually mmos spawns are static and so are the drop tables. Makes for linear and boring gameplay imo, there's no real reason to explore.
I initially wanted to make it a roguelike with proc gen dungeons, but I didn't like that because of the design constraints it would cause.
Now I'm working on have a static world but what spawns in a given location chances. Also the drop table is more independent than the mobs. So one day a camp might be occupied by bandits, then next day you see it all torn down and there's a wolf pack there. Another location might be the ruins of a castle and one day a dragon is there wandering around with a bunch of treasure chests with loot, then another day a bunch of orcs and you'd have to kill the orcs to get the loot.
Loot is independent of level. So even a level 1 character if they came across the ruins with the dragon lurking and find the Necronomicon. Still need to think of a way to keep the economy existent, though.
The core idea is to reward exploration instead of being a long form grinding game. Might have to include item loss and/or permadeath to keep up item churn.
But then the challenge is: if you can just explore and find the best loot, what about skilling? Something like fishing and cooking is easy: it's extra effective HP. But how to include mining and smithing. Why bother with grinding out to make equipment if you can spend some time wandering around and find Excalibur anyways? I'm still brainstorming ideas on that
>solo mmorpg is like the hardest thing you can even try and doI'm using frameworks so the hardest parts are already done. A lot of what I'm currently doing is making edits to the framework to adapt it to what I want or basically data entry, with a bit of modeling and animation editing on the side. Also fixing the UI to not be the default from the framework.
Video related is an old version from me getting layered floor visuals.
>>532585649Once again it's the scenario thing. It really does. So many RPGs, even the big ones, are boring because the quests are bad. Runescape's systems are actually subpar imo but the quests were so entertaining
>>532585528Good morning saar!
>>532586007Honestly, if I was to improve on OSRS, I'd increase the level caps on everything (without increasing exp rates), and add some tools to enable simple player botting with offline progression like an idle game, except it's server side. That way players can sleep well knowing they're not wasting any exp.
>>532584312You really can't.
Gower brothers accidentally stumbled into a near flawless formula decades before the genre really existed ( idle incremental browser games ) and already improved upon it ( 3d graphics, multiplayer, a world to explore )
Interesting to note is that Andrew Gower tried to catch lightning in a bottle again with Brighter Shores which flopped because it was trying to not be like Runescape while still belonging to the incremental idle game genre. Total exercise in futility.
>>532585862This is looking really promising already.
How are you gonna do the dynamic enemy system? It would be cool to have a data driven approach that allows factions to rise and fall independently. Maybe the wolves take over the bandit camp because the presence of bandits prevents hunters who normally hunt the area from culling the wolves. Areas could have qualities like Safety that rise and fall based on the presence of certain entities. Safer areas attract settlers and create settlements if they’re safe for long enough.
One of the big limits of every MMO is it’s all hand placed by the dev or poorly randomized but this type of approach would be really special and unique.
Does anyone have a good C/C++ roguelike tutorial they know of?
>>532586772https://www.roguebasin.com/index.php/Complete_roguelike_tutorial_using_C++_and_libtcod_-_part_1:_setting_up
Runescape but you play multiple characters at the same time.
>spend several hours implementing a new feature
>test it out for a few minutes
>it's shit
>delete it
fucking hate when this happens.
>>532586963That's just Runescape...
https://www.youtube.com/watch?v=q2kF-0vzfJ4
>>532586007What's the lore behind the hero having to learn all the skills like mining, woodcutting and fishing?
>>532587220You're not a hero until you beat Hero's Quest several hundred hours into your journey.
>>532586827>First Google result that comes upWas just asking to see if anyone knew of any others they like
>>532587482I like that one because I used it. You don't need anymore than libtcod.
>>532586672What you're describing is pretty similar to the system I envision. Not so much the overarching world simulation ( not that it wouldn't be cool, but baby steps ), but stuff like a pack of wolves spawn from a patrol route spawner which causes their path to intersect with a static spawn in a camp that spawned bandits which causes them to fight; in which case if the bandits are victorious they stay and eventually something else will spawn on the patrol route while if the wolves win then players might come across an empty bandit camp with a bunch of loot free for the taking.
Interesting dynamic behavior resulting from simple interactions like that.
>>532582401The donut tutorial is bad and a time waster.
You don't need to cover rendering, lighting, physics and even materials for the beginning, first 10 hours even should be spent just getting comfortable with the tools and box modelling.
>>532587590Never heard of libtard but Ill guess Ill give it a try
>>532587590The TortoiseHg link it gives is dead. Do you know of any alternatives.
What even is a mercurial client?
>>532582625I wish /agdg/ was inside of an MMO instead of being on 4chan. The sooner we can replace websites with the metaverse or whatever, the better.
>>532588019Do you need it? I didn't use it.
>>532588441Says:
"TortoiseHg installation
In order to get the latest version of libtcod, you need a mercurial client.
Go to the download page and grab the client corresponding to your version of Windows :
http://tortoisehg.bitbucket.org/download/index.html
Follow the installation wizard using the default configuration. Once the installation is finished, restart your computer.
Now you should be able to use mercurial (hg) from the Mingw Shell. To check if everything is ok, start a shell and type "which hg" :"
Doubt I need the latest but figured Id ask
>>532584481But then it wouldn't be Runescape.
>>532588591You can grab libtcod directly from github.
>>532587598>tfw so many games mention this in the ideaguy phase>no game ever executes itmodern day gaming is so grim
>>532588981It's an idea borne entirely out of thinking of ideas that sound cool instead of making a game people actually want to play.
>>532588981For that idea specifically (dynamic spawns and encounters and replacement) it's not done because mmos are married to the Quest -> Kill X enemies or fetch Y item -> Gear/Experience -> repeat. That system REALLY doesn't play well with dynamic spawns ( what happens when you need to kill 10 orcs but there's no orcs to kill? ), and they are usually designed from the ground up around the questing treadmill system.
The dynamic spawns practically precludes a questing system other than painfully generic fetch x item at y location ( which could possibly be spawn generic ). It's also hard to keep players playing without a quest system.
It's not that it's not technically feasible. RIFT did it way back in 2011. FF14 already has FATEs. WoW probably has something similar.
Without a questing system to guide the players, most of them will feel directionless and the game is pointless. "What do you mean I just wander around until something interesting accidentally happens?"
Oh no. It happened again. My idea is bad, and the existing MMOs are correct.
>>532590035Runescape is the opposite though. The quest IS the reward for the grinding.
>>532590260That's a really good point. I could have static quests to keep players focused revolve around a location, solving puzzles and environmental interaction.
But then there's the problem where if something too dangerous spawns in the quest location it means the player just can't complete the quest and is basically just waiting until the bad spawn goes away. That sounds absolutely awful for gamefeel.
>>532583936Game Maker is what Basic used to be in the 80s. It is easy to put a sprite on screen with Game Maker and to make it move but beyond that GM is dogshit. You'll be hitting walls with it which will be very hard to work around.
For example here guy makes basically an Atari Pitfall game and advice for him to improve performance is to move stuff to shaders:
https://forum.gamemaker.io/index.php?threads/strange-fps-dips.120440/
That's because GML is so slow when compared to C/C++ and even C#/JS it is very much like BASIC vs ASM performance difference from 40 years ago.
Here's another example: Comanche retro voxel engine from 90s ported from C to GML by GameMaker lead programmer wont run at 60fps on i9
https://marketplace.gamemaker.io/assets/5283/voxel-landscape
There are no shaders for sound, so if you want to generate SFX on the fly or make a little chip emulator - you're shit out of luck.
>>532590035Just make the quests dynamic too. If there aren’t any orcs around the npcs wouldn’t issue quests for it.
>>532591539That introduces problems
What happens if a player accepts a quest, but before they can complete it then there's no more orcs around?
You can't just make it so they auto succeed, that will certainly be exploited.
You wouldn't want to make it fail, because players HATE being penalized for things outside their control.
You don't want to reintroduce the aforementioned problem, where players have a quest to kill orcs but there's no orcs around and they have to wait an indeterminate amount of time to be able to do so.
>>532591539>>532592129Actually I just had an idea based on how Adventure Quest handled asynchronous cooperative efforts.
Basically the quests could be an overaching set of activities (i.e. instead of kill x orcs, it's kill as many orcs as possible)
And every time you do it, you get points. Then when the event expires you get rewards based on the number of points you acquired.
Hmm, and you could even use this system to establish world influence as well. So there would be competing "kill orcs" and "kill elves" events and depending on who won that would increase the spawn rate for that faction and you would get themed rewards based on the faction you supported so you killed a bunch of elves you get orc themed gear, if you kill a bunch of orcs you get elf themed gear.
Then have a designated event location where instead of random spawns it was all orcs/elves.
I could see that working.
>>532560068your posts aren't funny
it is not okay to do it on any level
avatarfaggotry is against the rules and you're only here begging for attention
go away
>>532567489Programming is dalit tier. Anyone able to efficiently create quality art assets (including music and possibly writing) for his game is miles ahead of someone who can code in the context of gamedev. You can teach a monkey to dev but good lucking beating artistic sensibilities into the autistic skull of someone who prides himself a programmer and thinks synthwave is cool.