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6/21/2025, 6:03:39 PM
>>528287164
>N0 sold 1.5 million copies
when? pic says 1 million
>looking like trash, playing like trash, having a trash story, had a recolor filled minimalist as FUCK roster
way to shit on your favorite series. I seriously hope you're not one of those graphicstards who demands photorealistic UE5 moviegame garbage complete with mocap and
>QoL and touch ups TS saw
which ones? the main issues with story games are the copious amounts of menuing (digimon, examine stats, examine techs, sort techs, move digimon (ok now to fucking where), etc.), the inability to quickly find your team(s) on a list and quickly re-equip (have fun wading through 40 rows 3 times to equip 3 tactician USBs), and the inability to tell what the fuck you're moving (what species was the mon I'm swapping out)). survive suffered from of these problems too (want to equip 2 learning crystals? scroll 40 rows down twice. want to feed stat-boosting food? only 1 item at a time lol)
combat in cs was more or less braindead (just buff up, use character reversal if necessary, fire off your strongest moves). I guess it's an improvement on that front
>N0 sold 1.5 million copies
when? pic says 1 million
>looking like trash, playing like trash, having a trash story, had a recolor filled minimalist as FUCK roster
way to shit on your favorite series. I seriously hope you're not one of those graphicstards who demands photorealistic UE5 moviegame garbage complete with mocap and
>QoL and touch ups TS saw
which ones? the main issues with story games are the copious amounts of menuing (digimon, examine stats, examine techs, sort techs, move digimon (ok now to fucking where), etc.), the inability to quickly find your team(s) on a list and quickly re-equip (have fun wading through 40 rows 3 times to equip 3 tactician USBs), and the inability to tell what the fuck you're moving (what species was the mon I'm swapping out)). survive suffered from of these problems too (want to equip 2 learning crystals? scroll 40 rows down twice. want to feed stat-boosting food? only 1 item at a time lol)
combat in cs was more or less braindead (just buff up, use character reversal if necessary, fire off your strongest moves). I guess it's an improvement on that front
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