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Anonymous /v/716156118#716162643
7/22/2025, 9:31:19 PM
A lot of indie games rely on being quirky in order to be successful. They don't have a big team or resources, so they need that to be noticeable. Take Fez, for example. It was huge when it came out and relied on a gimmick that nobody considers unique or impressive anymore. I'd rather have a lot of options to choose even if most of them are bad than being limited to consuming the slop corporations put out today.