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6/15/2025, 3:54:47 AM
>>712687894
If the game itself was good enough for the godawful story not to matter I wouldn't care so much, HW2 survived a pretty meh story to have a strong modding community. Something is really missing about HW3's play that I have trouble explaining in simple terms, maybe part of it is how fragile everything is so you spend more attention managing your construction queues than your fleet. The game is literally only kept alive by the hope of modders making cool stuff, and one of the only ones getting real attention is a guy modding HW1 & 2's campaigns into HW3's engine.
The really, really frustrating thing is that Deserts of Kharak is a much better game even though its ground combat, and it too has a servicable at best story behind the campaign. That game seems to have been made as a proof of competency to make a new series of RTS with a similar style, so it's not like they didn't have a team capable of making a good game. People can try to blame the one 'narrative manager" or whatever tumblr-looking woman but the truth is it takes more than that to ruin a game so thoroughly.
This current timeline divergence we live in fucking sucks, and the fact that Shipbreakers as a stand-alone IP like in the initial trailers isn't the game we got is one more tragic reminder of it.
If the game itself was good enough for the godawful story not to matter I wouldn't care so much, HW2 survived a pretty meh story to have a strong modding community. Something is really missing about HW3's play that I have trouble explaining in simple terms, maybe part of it is how fragile everything is so you spend more attention managing your construction queues than your fleet. The game is literally only kept alive by the hope of modders making cool stuff, and one of the only ones getting real attention is a guy modding HW1 & 2's campaigns into HW3's engine.
The really, really frustrating thing is that Deserts of Kharak is a much better game even though its ground combat, and it too has a servicable at best story behind the campaign. That game seems to have been made as a proof of competency to make a new series of RTS with a similar style, so it's not like they didn't have a team capable of making a good game. People can try to blame the one 'narrative manager" or whatever tumblr-looking woman but the truth is it takes more than that to ruin a game so thoroughly.
This current timeline divergence we live in fucking sucks, and the fact that Shipbreakers as a stand-alone IP like in the initial trailers isn't the game we got is one more tragic reminder of it.
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