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5/22/2025, 4:50:53 AM
( ORDERS PHASE )
1. IMPERIAL OVERBRIDGE
>Movement Order
>Attack order
>Interceptor Program (release 5x TIE/IN squadron)
>Strategic Missiles & Heavy Ions (penetrate shielding) (3 TURN COOLDOWN)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Base Delta Zero (continue BDZ, +10 attack boost on next use, sacrifice shielding)
>Jammer (scramble enemy comms)
>Ace Pilot (boost Fighters by +2)
>Full broadside (1d20 attack)
>Bomber Squadron (release 3x TIE/sa squadron)
2. IMPERIAL ESCORT ORDERS
>Movement Order
>Attack order
• Imperial-II Class Star Destoyers
>Tractor Beam (ACTIVE)
>Base Delta Zero (continue BDZ, sacrifice shielding)
>Line Fighters (releases TIE squadron)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed) (ACTIVE)
>Boost Weapon Power (divert shielding to firepower)
>Target Enemy Engines (within range)
• Immobilizer 418 Interdictor (!!!ONE IMMOBILE!!!)
>Movement Order
>Shutdown Generators (stops preventing microjump)
3. COVENANT OVERBRIDGE
>Movement Order (change direction or stop)
>Attack order
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 3 squadrons)
>Lich (releases 2 squadron)
>Plasma Lance (penetrate shielding) (READY)
>Glassing (enemy within range)
>Pinch-Fusion (boost speed)
>Great Journey (boost command by +2)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (change direction or stop)
>Attack order
• CCS Battlecruisers (!!!ONE IMMOBILE!!!)
>Glassing (enemy within range)
>Phantom Team (releases 2 squadron)
>Pulse Lasers (enacts point defense)
• SDV Corvettes
>Stealth Shroud (1 TURN COOLDOWN)
>Seraphs & Banshees (releases 2 squadron)
>Borer-drive (attempts microjump)
1. IMPERIAL OVERBRIDGE
>Movement Order
>Attack order
>Interceptor Program (release 5x TIE/IN squadron)
>Strategic Missiles & Heavy Ions (penetrate shielding) (3 TURN COOLDOWN)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Base Delta Zero (continue BDZ, +10 attack boost on next use, sacrifice shielding)
>Jammer (scramble enemy comms)
>Ace Pilot (boost Fighters by +2)
>Full broadside (1d20 attack)
>Bomber Squadron (release 3x TIE/sa squadron)
2. IMPERIAL ESCORT ORDERS
>Movement Order
>Attack order
• Imperial-II Class Star Destoyers
>Tractor Beam (ACTIVE)
>Base Delta Zero (continue BDZ, sacrifice shielding)
>Line Fighters (releases TIE squadron)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed) (ACTIVE)
>Boost Weapon Power (divert shielding to firepower)
>Target Enemy Engines (within range)
• Immobilizer 418 Interdictor (!!!ONE IMMOBILE!!!)
>Movement Order
>Shutdown Generators (stops preventing microjump)
3. COVENANT OVERBRIDGE
>Movement Order (change direction or stop)
>Attack order
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 3 squadrons)
>Lich (releases 2 squadron)
>Plasma Lance (penetrate shielding) (READY)
>Glassing (enemy within range)
>Pinch-Fusion (boost speed)
>Great Journey (boost command by +2)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (change direction or stop)
>Attack order
• CCS Battlecruisers (!!!ONE IMMOBILE!!!)
>Glassing (enemy within range)
>Phantom Team (releases 2 squadron)
>Pulse Lasers (enacts point defense)
• SDV Corvettes
>Stealth Shroud (1 TURN COOLDOWN)
>Seraphs & Banshees (releases 2 squadron)
>Borer-drive (attempts microjump)
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