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6/30/2025, 6:01:23 PM
If Unreal Engine is so great, then way is TAA the default and staple for of Anti Aliasing in that piece of shit instead of something like SMAA or MSAA?
Every single game that comes out is built around looking like a blurry, Vaseline smeared piece of crap that loses all detail farther of in the distance and makes it so you usually can't even disabled the TAA itself since the way they built the whole came up, it's literally hard baked into the game itself.
It also breaks foliage by making it so instances where it's animated to blow with the wind, it has huge blurring/ghosting issues going on with the motion of the leaves. Unreal Engine also, for whatever reason, has issues with cloth simulations sometimes looking low framerate, and even simulated physics on shit like explosions are low framerate or just locked to 30fps even when you're playing at 60~120. It's a piece of shit. I don't know how it's industry standard when the "standard" is to only make unoptimized, shitty looking crap with it.
Every single game that comes out is built around looking like a blurry, Vaseline smeared piece of crap that loses all detail farther of in the distance and makes it so you usually can't even disabled the TAA itself since the way they built the whole came up, it's literally hard baked into the game itself.
It also breaks foliage by making it so instances where it's animated to blow with the wind, it has huge blurring/ghosting issues going on with the motion of the leaves. Unreal Engine also, for whatever reason, has issues with cloth simulations sometimes looking low framerate, and even simulated physics on shit like explosions are low framerate or just locked to 30fps even when you're playing at 60~120. It's a piece of shit. I don't know how it's industry standard when the "standard" is to only make unoptimized, shitty looking crap with it.
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