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STOP BLAMING UNREAL ENGINE 5.
You should post this thread more often than you already do. We just can't get enough!
>>714062906 (OP)no
but the same thing happened with unity, lots of games would (proudly) display that it was made in unity (also due to not wanting to spend $100) and people saw as being made in unity as a very bad thing.
many games were made in unity, they just didn't all advertise it.
unreal is also getting the same bad press now because of some games having poor developers who don't optimize them well and who set unrealistic performance expectations.
But nah they deserve it.
don't make people advertise your engines logo at the start of the game if you don't want people to think of it badly when shitty games do a poor job.
>>714062906 (OP)>reddit>RoyalsFan>Doesn't offer a counterargument
>We've reached a point where the technological curve is starting to rise
There was that period of stagnation during early gen 8 but now tech is so advanced that old and even current hardware is struggling to keep up. It was the same problem when shaders were a thing. Check out some footage of Voodoo cards struggling to run games in the early 2000s
>>714062906 (OP)Really funny how he didn't dispute the claims at all. He just insulted people who disliked UE5
>>714062906 (OP)I don't. I always blame retarded devs.
>>714062906 (OP)>people are insulting le heckin corporation :(((>you're STINKY AND SMELLY if you insult MY corporationerino!!!! >:(The absolute IQ of the average american
>>714062906 (OP)We either blame UE5 or shit devs. Which way, tranny?
>>714062906 (OP)it -is- kinda shit tho ngl frfr
>>714062906 (OP)So where are all the ue5 games that run at a reasonable framerate on reasonable hardware?
>every single unreal 5 game runs bad
>NOOO STOP RECOGNIZING PATTERNS CHUD!!! IT'S NOT THE ENGINE IT'S THE DEVS!!
>>714062906 (OP)stop requiring an rtx 4070 as a baseline
stop requiring a ryzen 7 9700X as a baseline
deserved, people were tired of the HIRE THIS MAN retardation and clueless gamers who wanted every game built in unreal engine because 'its got more better graphicses"
>>714063059that may have been the case for unity but can you name at least 5 games on unreal5 that either
>don't look like every other ue5 game (brown everything and weird bloom and smudge all over it)>runs decently at 1080p without resorting to 720p native or upscalingyou literally can't
>>714062906 (OP)>have basic pattern recognition>NO NO NO YOU CANT DO THATMany such cases.
Unreal Engine is the root of many of Euro-America's current woes.
>becomes the "standard" around 2008
>all later devs stop learning how to code, only use Unreal
>have no idea how to make anything outside of the environment
>is a huge unoptimized "do anything you want" engine
>which mean requirements keep rising and rising with little obvious improvement
>Unreal defaults everywhere
PAY UE5 DEVELOPERS WHAT THEY'RE WORTH
>>714064450oral cumshot?
yeah that fits
>>714063817split fiction runs good.
inb4 the inevitable backpedal/calls me tranny because there's ONE outlier
>>714064450I would, if it was possible to pay negative currency.
>>714062906 (OP)weird how people point out dogshit graphics and performance in an engine with the reputation for dogshit grahics and performance
>>714062906 (OP)>by the most casual>from unknowing weirdos>even seeing the most casualthis post is less about unreal engine and more about some redditor thinking he's smarter than everyone else in the room
typical redditor behavior
>>714062906 (OP)>Games using the engine arr rook the same full of artifacts and shit lightning>also bad performance>noooo nooo it isnt the engine, its the devs!
>>714063059>unreal is also getting the same bad press now because of some games having poor developers who don't optimize them well and who set unrealistic performance expectations.>someNigga, like 99% of games released on UE5 run like absolute shit save for like Palworld, and even then it's still not good.
Also this
>>714064126 it's just another piece of shit that allows devs to make more samey looking games with washed out colors because REALYZMโข is the worst fucking thing ever to happen to gaming. Picrel has been nothing but a plague on the industry, and is the most boring "aesthetic", or rather, lack thereof.
>>714068060Your pic is just sony being sony tbfh
>>714062906 (OP)Why?
Every stifle single criticism is 100% valid.
I won't stop speaking truth just because it hurts some deplorable faggot retard's feelings.
>>714064609you will never understand his vision
you possibly couldn't
>>714063503What about shit devs using UE5?
>>714062906 (OP)dont care
unity or ue? no buy
ai? no buy
denuvo? no buy
no steam release? no buy
woke or modern audience shit? no buy
simple as.
>>714062906 (OP)Alright, we'll just blame developers for using it instead.
>>714062906 (OP)Armchair experts are once again right
"Trust the real experts" I something people only say to distract from what is obviously a real problem visible to anyone with functioning eyes
>>714063059>don't make people advertise your engines logo at the start of the game if you don't want people to think of it badly when shitty games do a poor job.You have to get permission to use their logo as far as I know
>>714062906 (OP)UE5 being a piece of shit and devs being retards who can optimize their trash arent mutually exclusive statements
>>714068060Unreal Engine fucking rules though, you don't even know what shaders or a render pipeline are
>>714069080It just isn't a piece of shit though. It has some issues but it's an amazing tool considering it's free unless you're making good money off of it and the amount of features and usecases it has
>>714069319Unity is literary better these days.
AI Limit was just some mid indie game made with Unity and it had a much cleaner overall presentation and ran alright. Had an option to turn off TAA without destroying the visuals too.
>>714069214Where do I learn shaders?
>>714070119Godot* is literally better these days.
>>714062906 (OP)Considering we've seen what good devs can do with Decima and Cryengine, and even good devs struggle with UE5, maybe it is the engine that's the problem.
>>714070689Dead or alive, you're learning to read.
>>714069319it is a piece of shit.
it doesn't even give you adequate control over the render pipeline.
it relies on a shitty bloated material system, auto generating shaders and forcing poorly optimized, low quality lighting and render methods for the lazy cunt devs that want everything done for them. If they weren't lazy they wouldn't be using UE5 and its dogshit, pre-built, creativity killing tools.
>>714070119Every engine has its benefits. Modifying unitys render pipeline is much more accessible for example
>>714070336Ben Cloward, xordev, shader, the book of shaders etc
>>714071117All of that is a skill issue though. You can what you want with unreal within reason. Like half the issues you're stating are just it's hard or it's bad if people are lazy. Shit arguments
>STOP HAVING PATTERN RECOGNITION YOU FUCKING NECKBEARD CHUUUUUUUDDDSSSS
>>714070119Arknights Endfield, by far the best looking chink gacha is also on Unity, meanwhile WuWa, the artificially hyped AAA-wannabe UE4 slop praised by youtube talking heads for its graphics is a horrendous blurry mess in game with some of the worst shimmering I've seen
>>714071489Unity has:
tons of graphics plugins on the asset store
more baked lighting options
alternative AA options
forward rendering option
UE has Nvidia RTX goyslop
The choice is obvious
>>714063817>every unreal 3 game runs like shit and looks the same>every unreal 4 game runs like shit and looks the same>every unreal 5 game runs like shit and looks shitGUYS
IM NOOOTICING
Reminder that optimization and engine creation is becoming a lost art. All the programming nerds have gotten old and have/are retiring from the industry, but aren't passing down their knowledge. Nor did they take any apprentices, which is why every game these days runs like shit on a shit engine. It's only going to get worse as the last few leave.
>>714072054The economy is so bad there's just no incentive for an individual trying to get ahead to put in effort and learn. It's over.
all i know is The Finals is UE5 and it runs so fast, looks amazing and has the craziest physics ive ever seen and thats why i believe this UE5 hate is unjust
>>714072054I wrote a bunch of my own graphics code, built all my smaller games from pure opengl, directx, and vulkan code, wrote every piece of code that runs on the gpu itself.
implemented all the fancy graphics stuff you see in modern engines.
and then completely stopped doing this when I got a job relating relating to my knowledge of low level architecture writing hardware acceleration utilizing gpus and cpus all from my graphics programming and heterogeneous computation knowledge and I have almost no desire to make games anymore let alone from scratch, job pays really damn fucking well tho
Make an optimized game with it first.
I hate UE slop so fuckin' much
>>714062906 (OP)different versions of UE have always received groans and pushback, simply due to how omnipresent it is. For example, during the PS3/360 days it seemed like every game in existence was using UE3, and they all had a similar "look", particularly with the lighting and how everything looked wet or like it was covered in saran wrap.
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>>714062906 (OP)they still haven't fixed the frequent crashes on 13th/14th generation Intel CPUs. Avowed and the Oblivion remaster both fail to even launch unless I manually tune the performance core ratio (something I found on a 3rd page Google result).
Execrable support, which neither the game nor the engine developers want to take responsibility for.
>>714073505Nigga, RMA your CPU. It's not the game engine issue.
Did you not get the memo?
>>714062906 (OP)gaymers shouldn't talk about engines in general. it's a complete cringefest.
they significantly exaggerate the restrictions of an engine. if a game runs like shit it's very likely due to the developer.
if a developer is too incompetent to optimize a game using Unreal, what makes you think he's competent enough to write his own engine?
the most cringy part is when they demand a complete rewrite of an engine, as if a developer is going to delete his whole codebase and start from scratch or as if you couldn't significantly change an existing codebase.
>>714071489>You can what you want with unrealNo you can't it's not like Godot or Gamemaker. it forces you to do things a certain way and its systems suck. if you want to create your own render pipeline it's easier to just create your own engine than it is to get that optimized piece of shit working well.
>>714073505>3rd page Google resultAll good shit is on the 3rd page now. Remember how Google used to have ads in search results clearly marked "AD"?
Well they didn't go anywhere, Google just made them look identical to normal results. 1st page is literary all ads.
>>714073505As an IntelChad, I agree with
>>714073648. If you're getting the out of VRAM error especially, you need to RMA your CPU. I had one that failed, but my replacement's been solid since 0x125 (though it's now 0x12B).
>>714073648No no. That was a different issue. The issue here is that drivers are still shit at dealing with Intels weird efficiency cores, and can't figure out what cores they are allowed to use and how much they can ask from those cores.
>>714073894Are you using 10 or 11? I haven't had those issues in 11, and the scheduler is substantially better.
>>714062906 (OP)It's only as bad as the person using it, like any tool.
>>714062906 (OP)pure fucking strawman lol, People recognize Unreal Engine as being an engine shitty devs use, very few retards say the engine is inherently shit. Its the same way people used to feel about Unity. At it's core its a perfectly competent engine if you're willing to actually use it like one, but no one does, they all just ship shit with default settings and bare minimum effort because shitty devs assume that the stock development environment will work perfectly fine for their game.
>>714069001No, it's stipulated by contract that you put the engine logo in your splash screen at the start and if you don't want to do that you need to pay extra or they'll sue you.
This is why everything has 50 different logos popping up for the first 10 minutes of every game you play. The devs are cheapskates and the companies they purchase tools from are greedy.
>>714062906 (OP)it has to be UE5's fault. Most UE4 games I played work fine with consistent FPS.
UE5 is always on the edge of barely 60fps and it erratically jumps around.
Where is the webm?
The teeter totter physics test.
>>714063503Shit devs using UE5
>>714074053>and the companies they purchase tools from are greedy.it really makes me want to not use their shit product though.
>>714073505your CPU is broken.
>>714071795UE also has different AA options and forward rendering. The only thing it "doesn't have" is tutorials by Epic on how to implement a custom shader pipeline, but you can still do it.
>>714074047>stock development environment will work perfectly fine for their game.it probably should desu. it sounds like unreal devs (the engine people) should fix their shit.
Post well optimized UE games
Now
>>714074380No lol, that's not how everything engines work. Nobody scoffs at game maker being used to make a 2d game, because that's what the engine is designed for. For similar reasons Godot has both a 2d engine and a 3d engine. Unreal and Unity are everything engines, but in trying to work for every game type, they are perfect for none. The engine's stock environment is perfectly serviceable for indie devs and experimenting, but any company seriously developing using Unity or Unreal NEED to optimize the engine to work for whatever game genre they are actually making, but they don't because most AAA employees program using YouTube tutorials and lied on their resume.
>>714074380Jack of all trade software is shit.
The fact that Unity and Unreal cater to such wide audiences is why they're both shit.
There's too much shit to set up now, because they have options for every little thing.
Spend more time setting up the dev environment than actually developing.
>>714062906 (OP)SARRR NO UNREAL GOOD ENGINE SARRR DO THE NEEDFUL AND GET BETTER COMPUTER
>>714074592just play any ue4 game
>>714074047this. people are shitting on UE because its just what everbody is using these days. it used to be Unity 10 years ago
>>714062906 (OP)It's either the engine or the devs' fault, so which should I use as a punching bag?
i think everyone that has seen death strandings 2 engine realised just how ass unreal engine 5 is
>>714074660>assuming resumes are used in the hiring of these developersYou contact a company that runs Indian sweatshops, and they give so X number of seats to work on a project. You don't have any contact with the individual employee, so you send specifications to the sweatshop company, and the jeets read it poorly, and send you back some garbage.
>>714062906 (OP)UE5 has been a disaster for current gen, no one will sway me from that stance.
>>714074863it's probably both desu. I still think UE5 gives you a enough rope to hang yourself + you need to coordinate with hundreds of wage slaves of varying skill and their own incompetence. it's a perfect storm. UE6 should become more opinionated desu.
>>714074660then maybe UE5 should focus on presets for different flavors. You're basically agreeing with me by mentioning gamemaker and 2D slop.
>>714062906 (OP)>be incompetent dev>use ue5>game runs like ass>be competent dev>decide to use ue5 for new game >Game runs like assIโm nooticing
>>714074863Always the dev. Let's assume the engine is shit.
Why is the dev releasing the game in a shit state?
The dev carries the responsiblity for the final product.
>>714075152>Why is the dev releasing the game in a shit state?publisher needs their RoI
>>714075132Croteam did well with UE5.
>>714073764no the problem is ue. it doesnt gatekeep the bottom of the barrel retard gamedevs.
I don't think Unreal (or Unity) is necessarily bad out of the box. It just requires that the people using it are conscious of things like memory usage and efficient programming/art assets.
I bet most 'unoptimized' games could have drastic performance increases if the textures were reduced in size or packed into atlases alone.
Can someone explain to me why people use shit like bink video and oodle? Unreal I can understand, but why? There are tons of high quality patent free video compression. I'm guessing oodle is some patented bullshit similar to S3 Texture compression (back in the olden days). Next thing I'm going to hear is people still using Havok.
>>714075482And if there are inefficiencies in the engine you identify and report them.
Using software, especially as a dev, isn't a one-way street. You have to provide feedback to improve it.
>>714073870>VRAM>CPUHoly fucking retard.
>>714075657Yes? 13th and 14th Gen parts destroy themselves with factory OC curves. Getting bizarre errors like "out of vram" is completely expected if your CPU is physically broken.
>>714072054Dont forget the mass outsourcing
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>>714075657>calls someone a retard>doesn't know the storyThat's literally the most common error you got in UE5 stuff due to the CPU dying.
>>714075630What you see as an inefficiency could just as likely be you using the tool incorrectly or, as
>>714075482 said, you just not being conscious of common performance pitfalls that devs fall into (eg. declaring variables inside of for loops instead of declaring them outside).
>>714075846VRam is contained on the GPU.
if the error message is correct it's because UE5 all but forces defered rendering which hogs an unreasonable amount of VRAM
>>714076108nigga, I hate M$ and Raymond, but read this fucking article.
https://devblogs.microsoft.com/oldnewthing/20050412-47/?p=35923
>>714075657>brain injury causing muscle spasms in the handimpossible. the hand and brain are different.
>>714076108No, it literally was happening right on launch before VRAM could be even allocated. The case I'm referring to is related to the CPU degredation, which I had. You could lower your multiplier to fix it, but it would get worse and you'd have to keep lowering your multiplier. The chips were cooking due to the microcode requesting too much voltage.
>>714074349>it's technically possible to use forward rendering in UE so you're wrong, chudm8, it doesn't even allow SS effects in forward mode, using that shit breaks half the engine, there's a reason not a single PC/console game on UE5 shipped with forward rendering
no SMAA is also a fucking crime
>implement the missing half of the engine yourself bro
>>714074592STOLKOR 2 SHODOW OF CHORNOVOL
>>714076280>blood on the brain>better get the hand checked out by the hand doctorthis is you
>>714076334>no SMAA is also a fucking crimeSMAA sucks though.
TAA at least removes jaggies.
>>714067565Just a coincidence. Happenstance if you will.
>>714075768and nothing
>>714075907yeah, i know.
>>714076552>>714076334Am I the only person that immediately turns off anti-aliasing in every game?
>>714074247>legacyno
>filmicno
>ACESyes
>>714074349>UE also has different AA options and forward renderingForces defered rendering for 99% of effects. those effects in turn rely on shitty temporal smearing to hide how bad they are.
It allows a temporary switch to a forward pass for a select few effects. The entire engine is built around unoptimised defered rendering and TAA.
so it really doesn't support forward rendering at all.
>>714062906 (OP)>DUDE WE CAN SPAWN A BAJILLIONITY PARTICLE EFFECTS AND SHADERONIS!!!!!!That's great, but why does everyone look wretched? How does it make the game more fun?
>>714076668I do nowadays only because TAA has a tendency to cause ghosting and fake upscaler slop like XeSS usually does a better job removing jaggies with little downside.
>>714076706to be fair, it's 2025. forward rendering is never making a comeback.
>>714076668Except you can't do that in many new games.
>>714077130>new gamesWell that's your issue, right there.
>>714076552it's significantly better than FXAA, which UE provides, and their FXAA implementation is especially horrendous, literary no reason not to have it
I'll pick above native with SMAA downscaled to my CRT's lower resolution over TAA any day of the week
>>714076668I try to but the shimmering is obscene these days
adding consistent static blur with SMAA is a good enough compromise for me, compared to all the TAA horrors, but barely any games allow it because of UE
>>714063059Unity is a shit engine, but I wont put unity in the same shittiness pedestal as unreal. The difference is that unity advertised themselves as engine for mobile games and simple pc games, so if there's a faggotry in terms of performance its kinda forgiveable to a certain degree; unreal is a different case, they advertised themselves, impose themselves, as le next gen engine for every vidya gaymes, yet every vidya gaymes that they touched turn to shit in terms of visual, rendering, and performance, and even worse they impose themselves to lazy developers like bethslop and bloober so that they wont have to make effort in order to get goybucks for their slop. Unreal is a low effort engine made by low effort pajeet for low effort developers
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>>714077824>ESL rambling>hates Unreal
>>714077272Cuck mentality.
Every single unoptimization problem can be traced back to Unreal ai tools.
NOOOOOOOOOOO,YOU CAN'T DETECT A PATTERN!!!!!
>>714073505Your CPU is broken. I have a 14700k and before that I had a 13600k and I've never had any crashes in UE games.
>>714078052Says the guy that subscribes to games.
>>714080862Stop projecting.
>STOP BLAMING UNREAL ENGINE 5.
If I've learned anything from making games it's that people who cry the loudest about certain engines being awful are the people who haven't made any games.
I've made a few games and don't get me wrong I hate certain aspects of certain engines/editors/etc. But I can still understand why some people would use them. After all the most important aspect of any game's development is that it actually gets made in the end.
The people who just act like any game made in X engine is guaranteed to be awful or look one way are guaranteed to be stupid though.
>>714076334>there's a reason not a single PC/console game on UE5 shipped with forward renderingPseudoregalia.
Next angry tech illiterate post.
>>714062906 (OP)Maybe every fucking game running on Unreal 5 should stop being a stuttering piece of shit. Not even Fortnite, Epic's flagship title, is free of this crap. I have to sit and wait in Creative for 15+ minutes before I can even touch live modes because the game will always stutter within that period. This is WITH the streaming assets downloaded manually. I am not the only fucker to report this either.
UE3/4 - no stutters, some of the best games ever
UE5 - stutters, some of the worst games ever
STOP BLAMING UE5
>>714062906 (OP)No...I don't think I will
>>714084141bro you gotta be shitting me
LMAO
this is a false flag and you're actually on my side right?
>>714062906 (OP)kek look at that seething talentless slop enjoyer, almost all games looks the same and looks like plastic
>if you wanna use the terrain tools with water volumes, it just doesn't work, like just don't use those features, ok?
>doesn't mean it's broken, just means don't use it, ok? :)
I've done tests in UE4 and UE5 and even when I turn off all the new fancy graphical shit in Unreal 5 I still get about 30% less frames in the same scene. It seems there's something still going on under the hood with nanite, lumen ect. that takes up recourses even when turned off.
>>714062906 (OP)>Punch ME the developper instead!!!Your terms are acceptable
>>714085650nobody knows how unreal engine works under the hood so nobody will ever be able to tell you why.
>types ups this whole post
>but can't explain in the same number of words why UE5 isn't to blame for bloated, unopotimized games
>>714069214post an Unreal Engine 5 game that doesn't look like that guy's picture
>>714085650Did you try with forward renderer and SM5?
I know nothing about UE5 but seeing that reddit post makes me want to shit on it for some reason.
>>714084932>no one does this>this game that sold well did>lol whatever that doesn't countOkay. Have fun shitposting.
>>714073764Why are incompetent developers allowed to work on video games? Because Unreal Engine exists. Devs don't need basic competencies anymore, they just need to know how to do basic things in UE5 and they are hired. They never learn the basic skills previous developers had because they spend all their time learning rote tasks in UE, then get to say "I have X years experience in game design!" and move onto the next job and bring absolutely no valuable skills to the table, just the ability to do basic bitch tasks in UE that anybody can do with some time to learn them.
There's no real skill involved, there's no expertise required. These devs are designed to be easily replaceable and fungible for the big studios so they can easily expand and shrink their workforce as needed.
>>714084469>UE3/4 - no stutters, some of the best games everLMAO, you need to be at least 18 to post here.
>>714068408Thats...almost all of ...gaming....how
Why does every Unreal Engine game of the past ~10 years seem to have the exact same problems?
>>714062937FPBP
I'll stop blaming UE5 when it stops being a piece of shit.
>>714062906 (OP)>STOP BLAMING UNREAL ENGINE 5.Then start releasing unoptimized shit.
>>714086409Yes, turned off nanite, lumen, virtual shadow maps.
Messed with different versions of directx, forward rendering. there was some other stuff that I can't remember off the top of my head. I found a thread of people discussing thing you can turn off to boost fps and I tried them all and it ended up looking worse than UE4 and running worse
>>714086990stop noticing oy
>>714063496Don't simp devs, either, by blaming the engine.
>>714062906 (OP)Just keep buying that new gpu and be happy
>>714063059>don't make people advertise your engines logo at the start of the gameThis is fine. The problem is:
> shitty games do a poor job.Advertisment fees should also have technical support. Remember when Epig removed all SDK documentation for Unreal Engine and forced developers onto their shitty forums as a form of support? Well... you're getting what Epig paid for (nothing).
Simple solution? Stop buying Unreal Engine and EpigOnlineSpyware.dll malware-infested games. The faster Epig dies, the better.
>>714087193Damn, that's awful.
Even if this sentiment was completely unfounded, it would still force Epic to improve their engine if they wanted to fix their image.
>>714063298>Check out some footage of Voodoo cards struggling to run games in the early 2000sYeah, well Voodoo cards were outdated shit by the early 2000's. The only reason they could still run anything is because game devs were still putting out Glide API releases of their games for all the people still running Voodoo cards. A Voodoo had the firepower of the first Geforce, and by 2001 the Geforce 3 was the hot new thing. By 2003 you should have had at least a Geforce 3 or 4. A Geforce 2 blew Voodoo out of the water, so anyone still running one was using a late 90's GPU to run early 2000's videogames.
>>714085793The funny thing is Fornite uses UE5 and all the new stuff but doesn't suffer with the same issues, so it is possible but Epic refuse to actually release anything that teaches people how to optimise their games properly
>>714071861UE3 didn't run like shit. The had texture pop-in issues due to the way they implemented it, but you could get rock solid 60FPS out of box.
UE4 was where the wheels started to come off (still usable, but some shit developers used it poorly to where it ran like shit)
UE5 is an unmitigated disaster, and it's all Timmy Tencent's fault for pushing Nanite over the fall-back baked-in lighting and going "what are you? poor!?" toward people that can't run his dogshit engine now.
>>714072509>Frostbite developers (that made Vulkan [formerly: Mantle]) know how to programWOAH! STOP THE PRESSES! ANON CRACKED THE CODE! GOOD PROGRAMMERS MAKE GOOD GAMES ON A DOGSHIT ENGINE!?
>>714075363>filled to the brim with store-bought shit>20+GB for 15 minutes of fucking Bink videos (the menu screen background alone is 300MB and the DLC added three more, so they wasted over 1GB just on that shit)>almost entirely static environments with barely any NPCs>still needs to do shit like freezing all the vegetation swaying when you walk to get a decent framerateI dread how Serious Sam will look in UE but "thankfully" TTP2 apparently sold abysmal and the TTP1 remaster even worse so it might not even happen.
>>714087497UE5 was built specifically FOR Fortnite. Any game that isn't Fortnite-like will invariably suffer in performance.
>>714087497I wonder how much of the awful shit you see all the time, like lumen ghosting and those glowing auras characters get is down to devs just not implementing the plugins right.
>armchair
>neckbeard
Yeah no thanks buddy. Add a few more buzzwords in there why doncha "INCEL" "MYSOGYINIST" "BIGOTED" etc etc.
>>714062906 (OP)As long as UE is the un-official engine of enabling movie games, I will blast shit at UE until my dying breath
>>714087663Fortnite not only made all these shitty devs put battlepasses,cut DLC,wierd cameos and bright neon colors into almost all of modern games but they also cucked them into using their worthless engine that struggles to render trees lmao..
This would be the equivalent of everyone using RE engine because RE7 was successful
>>714063852>this game requires a 4070 and ryzen 9700x!>still runs fine on a steam deckShit's very kirby item bounce.
>>714076986Valve used it for Alyx.
If Unreal Engine is so great, then way is TAA the default and staple for of Anti Aliasing in that piece of shit instead of something like SMAA or MSAA?
Every single game that comes out is built around looking like a blurry, Vaseline smeared piece of crap that loses all detail farther of in the distance and makes it so you usually can't even disabled the TAA itself since the way they built the whole came up, it's literally hard baked into the game itself.
It also breaks foliage by making it so instances where it's animated to blow with the wind, it has huge blurring/ghosting issues going on with the motion of the leaves. Unreal Engine also, for whatever reason, has issues with cloth simulations sometimes looking low framerate, and even simulated physics on shit like explosions are low framerate or just locked to 30fps even when you're playing at 60~120. It's a piece of shit. I don't know how it's industry standard when the "standard" is to only make unoptimized, shitty looking crap with it.
>>714074592Tom Clancy's Splinter Cell: Blacklist. This is cheating, though, since it's *UNREAL ENGINE 2* and not UE4-5.
>>714086734>no one does this>misinterpret what "this" means>haha I'm right you're wrongand I'm supposed to be the shitposter?
I obviously meant that nobody uses UE5 forward rendering in graphically intensive applications because this thread is about graphically intensive applications and that's what everyone is talking about here
I'm not gonna waste people's time by spelling it out in all my posts like some pedantic faggot, take your low-end game that could be made using literary any engine and shove it up your ass
fyi I know some forward rendered VR games with low end graphics, those don't count too
You use UE5 since that's what the support studios in india are trained to use
>>714074053Wrong, you have to put a disclaimer that the game was made with Unreal in your credits. If you want to put the logo in your splash screen you might even need to ask Epic for permission, since they don't want to be associated with games that are "inconsistent with Epicโs brand image". Their EULA is publicly available, you just have to read it., it's all there.
>>714076986The forward renderer is faster, consumes less gpu memory, allows you to use MSAA and alpha2coverage masked translucency, at the cost of having limited feature support.
The deferred renderer is slower, consumes more gpu memory, but gives you access to the vast majority of Unreals features (other than A2C and MSAA)
>>714087190Hello Sar, beautiful English to be pushed, sar.
Please do the needful and learn antonyms.
>>714088397>why is TAA the default Because UE5 is made specifically to shill Nvidia RTX goyslop, and their noisy ray tracing would be a laughingstock even among utter plebs without TAA smear hiding the artifacts
>>714076986It could if you support chink gachaslop devs that still use it
>>714088397Because both nanite and lumen are horribly noisy and full of 1 pixel artifacts that they try to mask with bilateral filtering, TAA and upscaling. It's integral with how the engine works. UE5 is a memory hungry 3d scanned pretty rock renderer, that's all it's good for.
>>714086337At least one of those pictures isn't even Unreal lmao
>>714090185You're 100% right but it's not like nanite and lumen HAD to be noisy dogshit, they could have built different solutions but what likely happened is Nvidia gave them a fat paycheck and told to make an engine that defaults to TAA, then Epic went
>hmm, what if we make our own noisy dogshit so we can hide our garbage with TAA too
>>714088521>I obviously meant a thing I didn't sayYou can have more replies when you put down the goalposts.
>>714093262you know I'm right fuck off
>>714085650Are you sure everything is exactly the same? Do you have any physics objects?
>>714090840>At least oneIt's a trick question. None of those games are UE. Playstation use their own engines instead of paying for others.
>>714063298>tech is so advancedWhy are visuals worse then?
>>714062906 (OP)Unreal Engine is the great enabler for all the retards pushing out slop games at great cost to hardware capabilities because UE has to over-generalize everything to cater to the lowest common denominator shit-for-brains 'developer' to be able to churn out his stinking piece of shit.
So yes- BLAME UNREAL ENGINE 5.
BLAME IT FOR EVERYTHING.
And in 90% of cases, you'd probably not only be not far off, you'd be dead RIGHT.
no
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>>714062906 (OP)Okay I will blame developers instead and call for them to be fired.
P
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>>714062906 (OP)>STOP BLAMING UNREAL ENGINE 5.start optimizing ue5 games
>>714097471Stellar is UE4 and it really puts into perspective just how bad they fucked up UE5
>>714076986Isn't nuDoom/Id Tech forward rendered?
>>714097902What's funny is how many indie devs use UE5 when they don't need all the fancy shit, UE4 runs so much better and has everything they need, it even still has the blueprint visual coding for babies who can't do C++
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>cookie cutter engine that anybody can buy and start using is prone to amateur spaghetti and shortcuts
pic related is a good example of what happens when even a somewhat experienced developer jumps into UE5, attempts a somewhat open world experience by making the level huge as fucked, and then tanks every rig's framerate by tying their lighting to ambient occlusion, where the only alternative is to turn it off and play in a shadeless, fullbright mess.
>>714097902>>714098520UE 4.26 is the last good version. It just works on PC, Consoles, and phones. If you really need RT or world streaming you can backport it like Star Wars or Wuthering Waves.
>>714094137Days Gone is, but I think that's it
>>714099313what's the difference between 4.26 and 4.27?
>>714099145and even with everything turned off you can still barely push 60 on a budget-mid tier rig for a game that looks 30 years old
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>>714097902Stellar isn't anything impressive if you've seen actually optimized games
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>>714102787look how comfy these interiors are :D