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Anonymous /tg/96076805#96082595
7/14/2025, 12:55:33 AM
>>96082477

Let's compare him to how he used to work in Gundam War tho...

Card Name: MA-08 Big Zam
Card Set: Bond of Fate
Card Color: G
Type & Class: Unit - E/SP
Card Text: Cost - 2-6-2
Stats - 4/5/6
Prevent(5) Wide Range Weapon(4) Special Shield(3)
(Auto A): When this card is sent for attack, when you don't have any other Unit outside of this and Units with * original Attack Strength, The target of "Wide Range Weapon" effect of this card would change to all Units in play.
Rarity: R
Card #: 38/177

...man, I used to remember what all this meant. Okay, lemme call it up and see... Okay, so it's got 6 health and has an attack power of either 4 or 5, depending on where you put it in the squad (man Gundam War was fucking peak, I wish it had actually gotten proper traction in the west, I'm just saying.)
It's BASICALLY a level 6 cost 2 unit (However in Gundam War, you paid cost by discarding cards from your deck, and you lose when your deck runs out, and attacking attacks the deck ala the Battletech CCG)
Prevent is like that thing in MtG (Ward?) which increases the mana cost to cast stuff on him by that amount. Wide Range weapon essentially destroys EVERY unit in the battle with equal or less health than that amount, and Special Shield reduces all damage other than Psycommu by that much. Effectively it's like Armour from the Battletech CCG again. Wide Range also ignores it since WRW technically isn't damage.

...okay, yeah. That'll delete the federation in a flash if you mass produce it all right. So it comes in, you shove it in the back of a squad. It kills every chump blocker in the opposition and is effectively untargetable by your opponents cards and needs a total of NINE damage to kill.
Oh... and if you just send this thing out by itself? It deletes EVERYBODY THE OPPONENT HAS WITH LESS THAN 4 HEALTH. WHETHER THEY WERE BLOCKING HIM, BLOCKING SOMEONE ELSE... HAVING TEA. ANYTHING. DIES.