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6/20/2025, 6:21:12 PM
>>1815262
In training mode, I found USJ to be the best map for testing that out. For civilians, destroy blue circle in pic related and walk into the red circle until they're gone. For player rendering, spawn on top of that dome exit just like in the picture, pull a bot on top of it with Deku's Whip and melee him so he's against the wall and on the left or right edge. Then walk back to the stairs and as the HP UI will get in your way, use aim mode and watch out for their legs disappearing as confirmation. Alternatively, get on top of the Typhoon zone and find an angle. I'm too lazy to check if there's one between Cinematic which isn't ever used for gameplay and Epic, but if you spot it please share your findings. This is also a good opportunity to see how you can instantly lose the game more often for apparently no reason by checking the difference between 0 and 3 if you were editing the .ini without any knowledge.
In training mode, I found USJ to be the best map for testing that out. For civilians, destroy blue circle in pic related and walk into the red circle until they're gone. For player rendering, spawn on top of that dome exit just like in the picture, pull a bot on top of it with Deku's Whip and melee him so he's against the wall and on the left or right edge. Then walk back to the stairs and as the HP UI will get in your way, use aim mode and watch out for their legs disappearing as confirmation. Alternatively, get on top of the Typhoon zone and find an angle. I'm too lazy to check if there's one between Cinematic which isn't ever used for gameplay and Epic, but if you spot it please share your findings. This is also a good opportunity to see how you can instantly lose the game more often for apparently no reason by checking the difference between 0 and 3 if you were editing the .ini without any knowledge.
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