Search Results
6/18/2025, 9:27:45 PM
>>713019896
I wouldn't dispute the superiority of Team Ninja's combat systems in comparison to Stellar Blade's. In particular, the Nioh games. Big fan of Nioh 2. In fact, after Nioh 2, most of the games I played in the following years felt bad because they didn't match up to Nioh 2's combat system. It kind of ruined other games for me for a while. I've since learned, it's a poor idea to try and expect anyone else to match Team Ninja in the combat system arena.
But I'm still willing to take a game on its own terms for what it offers to see if I enjoy that. Which is to say that I can still enjoy a game even if its combat system is as simple as Palworld's. I know, it's not a game you would compare to RotR, but it's a good example. I try to take a game on its own terms.
In the case of Stellar Blade, I enjoyed not only the combat system, but also the enemies I encountered throughout the game. The variety I experienced was through the enemies I fought and I had a fair amount of fun coming across new enemies and learning their movesets, getting the parry and dodge timings right and finding the right way to dance with them. The Burst/Beta skills are fairly simple and flashy, but I enjoyed as well. Much like how I enjoyed the cinematic finishers after depleting an enemy's Balance or finishing them off in a fight. It wasn't a Team Ninja game, but I didn't want a Team Ninja game.
Both Strangers of Paradise and Wo Long's demos didn't grab me, so I passed on them and RotR also looked subpar compared to Nioh 2. I just kept thinking if I wanted a THAT experience, I would just go back to Nioh 2.
But I did want some other different experiences and I liked what Stellar Blade offered overall. From the combat, to the exploration, to the platforming, to the gun only levels, to the puzzles, do the most obvious aspect, the fanservice. It was great. It was so also different.
Hearing that you're coming from TNgames, I'm not surprised by your criticisms. It makes a lot of sense.
I wouldn't dispute the superiority of Team Ninja's combat systems in comparison to Stellar Blade's. In particular, the Nioh games. Big fan of Nioh 2. In fact, after Nioh 2, most of the games I played in the following years felt bad because they didn't match up to Nioh 2's combat system. It kind of ruined other games for me for a while. I've since learned, it's a poor idea to try and expect anyone else to match Team Ninja in the combat system arena.
But I'm still willing to take a game on its own terms for what it offers to see if I enjoy that. Which is to say that I can still enjoy a game even if its combat system is as simple as Palworld's. I know, it's not a game you would compare to RotR, but it's a good example. I try to take a game on its own terms.
In the case of Stellar Blade, I enjoyed not only the combat system, but also the enemies I encountered throughout the game. The variety I experienced was through the enemies I fought and I had a fair amount of fun coming across new enemies and learning their movesets, getting the parry and dodge timings right and finding the right way to dance with them. The Burst/Beta skills are fairly simple and flashy, but I enjoyed as well. Much like how I enjoyed the cinematic finishers after depleting an enemy's Balance or finishing them off in a fight. It wasn't a Team Ninja game, but I didn't want a Team Ninja game.
Both Strangers of Paradise and Wo Long's demos didn't grab me, so I passed on them and RotR also looked subpar compared to Nioh 2. I just kept thinking if I wanted a THAT experience, I would just go back to Nioh 2.
But I did want some other different experiences and I liked what Stellar Blade offered overall. From the combat, to the exploration, to the platforming, to the gun only levels, to the puzzles, do the most obvious aspect, the fanservice. It was great. It was so also different.
Hearing that you're coming from TNgames, I'm not surprised by your criticisms. It makes a lot of sense.
Page 1