Search Results
6/18/2025, 10:17:44 PM
>best roster in the first game since the WCW/ECW merger.
>best season mode ever and no other game has been able to compete or has even come close to it; it literally set the high watermark. You start at the very bottom of the card working Heat and Velocity shows for four months before getting drafted to the main show of your choice. From there you GRIND for TWO years up the roster doing every show you get booked on. You move up the ranks to the main event picture through sheer grit. Every single title shot and championship that you get in that mode, you really feel that you earned it.
>Amazing CAW suit, best on the system at that point. A vast and varied selection of moves for your characters to do that hasn't been replicated since.
>the matches were insane; you heard the bell after a short loading screen and then you dove right in. 6 man TLC or hardcore matches were pure chaos of violence. The speed was there, it didn't look like your wrestlers were moving through water. The ease of the control scheme was sublime too. Even if you weren't a wrestling fan, after a few minutes of figuring out what to do, you could play and get right into it. Arcadey and fast, the action replicated what a wrestling match felt like as opposed to simulate it.
>the animations for moves were unique for different wrestlers; Kane's chokeslam and sidewalk slam looked like Kane performed it, Triple H's spinebuster looked unique to him, right down to the punching and striking styles.
>the character models looked extremely well, even to this day. The arenas all look fantastic
>the sounds were great; the ring sounded like a ring inside of sheet of tin, the chair and weapons shots hand a hard crack, the tables sounded like wood breaking in a crunch rather than cardboard, the crowds sound huge.
>the storymode involves playing through key moments during the last few months before the brand split and Bischoff's first appearance in the company
>
>best season mode ever and no other game has been able to compete or has even come close to it; it literally set the high watermark. You start at the very bottom of the card working Heat and Velocity shows for four months before getting drafted to the main show of your choice. From there you GRIND for TWO years up the roster doing every show you get booked on. You move up the ranks to the main event picture through sheer grit. Every single title shot and championship that you get in that mode, you really feel that you earned it.
>Amazing CAW suit, best on the system at that point. A vast and varied selection of moves for your characters to do that hasn't been replicated since.
>the matches were insane; you heard the bell after a short loading screen and then you dove right in. 6 man TLC or hardcore matches were pure chaos of violence. The speed was there, it didn't look like your wrestlers were moving through water. The ease of the control scheme was sublime too. Even if you weren't a wrestling fan, after a few minutes of figuring out what to do, you could play and get right into it. Arcadey and fast, the action replicated what a wrestling match felt like as opposed to simulate it.
>the animations for moves were unique for different wrestlers; Kane's chokeslam and sidewalk slam looked like Kane performed it, Triple H's spinebuster looked unique to him, right down to the punching and striking styles.
>the character models looked extremely well, even to this day. The arenas all look fantastic
>the sounds were great; the ring sounded like a ring inside of sheet of tin, the chair and weapons shots hand a hard crack, the tables sounded like wood breaking in a crunch rather than cardboard, the crowds sound huge.
>the storymode involves playing through key moments during the last few months before the brand split and Bischoff's first appearance in the company
>
Page 1