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Anonymous /v/714252779#714257717
7/2/2025, 11:39:23 AM
>>714256289
Zelda is about exploring a series of dungeons, finding a new item that gives the player a new ability in this dungeon, the dungeon then being a series of puzzles teaching the player the intricacies of their newfound ability, and capping off with an exam on this new ability in the form of a boss monster. As the game progresses these abilities will compound giving the player more options and providing the game with depth. Its also nice if the dungeons have a visual theme that makes them unique and stand out visually from the others. I really don't care about anything else.