Search Results
6/25/2025, 6:45:23 AM
Mudcore sucks buy role-playing a relatively low power group of village heroes is fun. Post some ways to have this kind of game work.
>Focus on village life initially
Have the village fleshed out with all the major roles covered (village leader, skilled laborers, clergy and village witch/wisdom). Have the players have a role in the village and and group of NPCs to care about.
>High lethality.. Provided the players take risks.
Mudcore games often pride themselves on being meat grinders. This should have the risks be real, but not kill the players just for playing. Village peasants didn't die in droves after all. But an owlbear should be a legitimately lethal foe that threatens the village (this adds tension and real risk).
>Limit equipment by availabillty, not price
Yeah, of course you can't find a decent sword here, but there is one in the big city. It's a full seasons journey there and back, but you can go. This adds tension too, because if you did the first part right, the players care that they are leaving their village. Possibly to be attacked.
These three things can actually make for a good night of gaming, or several nights. Bonus points if you pick a historical region and use that regions naming conventions exclusively.
>Focus on village life initially
Have the village fleshed out with all the major roles covered (village leader, skilled laborers, clergy and village witch/wisdom). Have the players have a role in the village and and group of NPCs to care about.
>High lethality.. Provided the players take risks.
Mudcore games often pride themselves on being meat grinders. This should have the risks be real, but not kill the players just for playing. Village peasants didn't die in droves after all. But an owlbear should be a legitimately lethal foe that threatens the village (this adds tension and real risk).
>Limit equipment by availabillty, not price
Yeah, of course you can't find a decent sword here, but there is one in the big city. It's a full seasons journey there and back, but you can go. This adds tension too, because if you did the first part right, the players care that they are leaving their village. Possibly to be attacked.
These three things can actually make for a good night of gaming, or several nights. Bonus points if you pick a historical region and use that regions naming conventions exclusively.
Page 1